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Don't save camera's pitch axis when making a checkpoint
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@ -883,7 +883,7 @@ static cc_bool LocalPlayer_HandleSetSpawn(int key, struct InputDevice* device) {
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}
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p->SpawnYaw = p->Base.Yaw;
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p->SpawnPitch = p->Base.Pitch;
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if (!Game_ClassicMode) p->SpawnPitch = p->Base.Pitch;
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}
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return LocalPlayer_HandleRespawn(key, device);
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}
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