Don't save camera's pitch axis when making a checkpoint

This commit is contained in:
Big Titted Goth Neko 2024-09-05 15:30:43 +01:00
parent 688afa067c
commit 561000eb0c

View File

@ -883,7 +883,7 @@ static cc_bool LocalPlayer_HandleSetSpawn(int key, struct InputDevice* device) {
}
p->SpawnYaw = p->Base.Yaw;
p->SpawnPitch = p->Base.Pitch;
if (!Game_ClassicMode) p->SpawnPitch = p->Base.Pitch;
}
return LocalPlayer_HandleRespawn(key, device);
}