Press F8 (temp debug) to switch between default.png and arial for chat.

This commit is contained in:
UnknownShadow200 2015-10-28 16:40:36 +11:00
parent 2493feb86f
commit 57d4a937c8
9 changed files with 44 additions and 42 deletions

View File

@ -47,6 +47,9 @@ namespace ClassicalSharp {
src = newBmp;
}
/// <summary>Whether chat text should be drawn and measuring using the currently bitmapped font,
/// false uses the font supplied as the DrawTextArgs argument supplied to the function. </summary>
public bool UseBitmappedChat = false;
/// <summary> Draws a string using the specified arguments and font at the
/// specified coordinates in the currently bound bitmap. </summary>
@ -63,8 +66,8 @@ namespace ClassicalSharp {
/// <summary> Draws a string using the specified arguments, using the specified font or
/// the current bitmapped font depending on the 'useFont' argument, at the
/// specified coordinates in the currently bound bitmap. </summary>
public void DrawChatText( bool useFont, ref DrawTextArgs args, int windowX, int windowY ) {
if( useFont )
public void DrawChatText( ref DrawTextArgs args, int windowX, int windowY ) {
if( !UseBitmappedChat )
DrawText( ref args, windowX, windowY );
else
DrawBitmappedText( ref args, windowX, windowY );
@ -79,8 +82,8 @@ namespace ClassicalSharp {
/// <summary> Returns the size of a bitmap needed to contain the specified text with the given arguments,
/// when drawn with the specified font or the current bitmapped font depending on the 'useFont' argument. </summary>
public Size MeasureChatSize( bool useFont, ref DrawTextArgs args ) {
return useFont ? MeasureSize( ref args ) :
public Size MeasureChatSize( ref DrawTextArgs args ) {
return !UseBitmappedChat ? MeasureSize( ref args ) :
MeasureBitmappedSize( ref args );
}

View File

@ -121,6 +121,7 @@ namespace ClassicalSharp {
game.chatInInputBuffer = null;
}
game.Events.ChatReceived += ChatReceived;
game.Events.ChatFontChanged += ChatFontChanged;
}
void ChatReceived( object sender, ChatEventArgs e ) {
@ -159,6 +160,12 @@ namespace ClassicalSharp {
bottomRight.Dispose();
graphicsApi.DeleteTexture( ref announcementTex );
game.Events.ChatReceived -= ChatReceived;
game.Events.ChatFontChanged -= ChatFontChanged;
}
void ChatFontChanged( object sender, EventArgs e ) {
Dispose();
Init();
}
public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {

View File

@ -62,7 +62,9 @@ namespace ClassicalSharp {
fpsTextWidget.XOffset = 2;
fpsTextWidget.YOffset = 2;
fpsTextWidget.Init();
fpsTextWidget.SetText( "FPS: no data yet" );
string fpsText = text.Length > 0 ? text.GetString() :
"FPS: no data yet";
fpsTextWidget.SetText( fpsText );
MakePosTextWidget();
hackStatesWidget = new ChatTextWidget( game, posFont );
@ -130,23 +132,23 @@ namespace ClassicalSharp {
DrawTextArgs args = new DrawTextArgs( "", posFont, true );
for( int i = 0; i < possibleChars.Length; i++ ) {
args.Text = new String( possibleChars[i], 1 );
widths[i] = game.Drawer2D.MeasureChatSize( game.UseArial, ref args ).Width;
widths[i] = game.Drawer2D.MeasureChatSize( ref args ).Width;
}
using( IDrawer2D drawer = game.Drawer2D ) {
args.Text = "Feet pos: ";
Size size = game.Drawer2D.MeasureChatSize( game.UseArial, ref args );
Size size = game.Drawer2D.MeasureChatSize( ref args );
baseWidth = size.Width;
size.Width += 16 * possibleChars.Length;
posHeight = size.Height;
using( Bitmap bmp = IDrawer2D.CreatePow2Bitmap( size ) ) {
drawer.SetBitmap( bmp );
drawer.DrawChatText( game.UseArial, ref args, 0, 0 );
drawer.DrawChatText( ref args, 0, 0 );
for( int i = 0; i < possibleChars.Length; i++ ) {
args.Text = new String( possibleChars[i], 1 );
drawer.DrawChatText( game.UseArial, ref args, baseWidth + 16 * i, 0 );
drawer.DrawChatText( ref args, baseWidth + 16 * i, 0 );
}
int y = fpsTextWidget.Height + 2;

View File

@ -21,7 +21,7 @@ namespace ClassicalSharp {
public override void Init() {
DrawTextArgs args = new DrawTextArgs( "I", font, true );
defaultHeight = game.Drawer2D.MeasureChatSize( game.UseArial, ref args ).Height;
defaultHeight = game.Drawer2D.MeasureChatSize( ref args ).Height;
Height = defaultHeight;
}
@ -32,10 +32,10 @@ namespace ClassicalSharp {
Height = defaultHeight;
} else {
DrawTextArgs args = new DrawTextArgs( text, font, true );
if( game.UseArial )
texture = game.Drawer2D.MakeTextTexture( ref args, 0, 0 );
else
texture = game.Drawer2D.MakeBitmappedTextTexture( ref args, 0, 0 );
texture = game.Drawer2D.UseBitmappedChat ?
game.Drawer2D.MakeBitmappedTextTexture( ref args, 0, 0 ) :
game.Drawer2D.MakeTextTexture( ref args, 0, 0 );
X = texture.X1 = CalcOffset( game.Width, texture.Width, XOffset, HorizontalAnchor );
Y = texture.Y1 = CalcOffset( game.Height, texture.Height, YOffset, VerticalAnchor );
Height = texture.Height;

View File

@ -19,11 +19,10 @@ namespace ClassicalSharp {
public override void Init() {
Textures = new Texture[ElementsCount];
DrawTextArgs args = new DrawTextArgs( "I", font, true );
defaultHeight = game.Drawer2D.MeasureSize( ref args ).Height;
defaultHeight = game.Drawer2D.MeasureChatSize( ref args ).Height;
for( int i = 0; i < Textures.Length; i++ ) {
for( int i = 0; i < Textures.Length; i++ )
Textures[i].Height = defaultHeight;
}
UpdateDimensions();
}
@ -32,7 +31,10 @@ namespace ClassicalSharp {
DrawTextArgs args = new DrawTextArgs( text, font, true );
if( !String.IsNullOrEmpty( text ) ) {
Texture tex = game.Drawer2D.MakeTextTexture( ref args, 0, 0 );
Texture tex = game.Drawer2D.UseBitmappedChat ?
game.Drawer2D.MakeBitmappedTextTexture( ref args, 0, 0 ) :
game.Drawer2D.MakeTextTexture( ref args, 0, 0 );
tex.X1 = CalcOffset( game.Width, tex.Width, XOffset, HorizontalAnchor );
tex.Y1 = CalcY( index, tex.Height );
Textures[index] = tex;
@ -109,20 +111,17 @@ namespace ClassicalSharp {
}
public override void Dispose() {
for( int i = 0; i < Textures.Length; i++ ) {
for( int i = 0; i < Textures.Length; i++ )
graphicsApi.DeleteTexture( ref Textures[i] );
}
}
public override void MoveTo( int newX, int newY ) {
int deltaX = newX - X;
int deltaY = newY - Y;
int diffX = newX - X, diffY = newY - Y;
for( int i = 0; i < Textures.Length; i++ ) {
Textures[i].X1 += deltaX;
Textures[i].Y1 += deltaY;
Textures[i].X1 += diffX;
Textures[i].Y1 += diffY;
}
X = newX;
Y = newY;
X = newX; Y = newY;
}
}
}

View File

@ -68,8 +68,8 @@ namespace ClassicalSharp {
/// <summary> Raised when the user changes chat font to arial or back to bitmapped font,
/// also raised when the bitmapped font changes. </summary>
public event EventHandler<EventArgs> ChatFontChanged;
internal void RaiseChatFontChanged( bool arial ) { fontArgs.UseArial = arial; Raise( ChatFontChanged, fontArgs ); }
public event EventHandler ChatFontChanged;
internal void RaiseChatFontChanged() { Raise( ChatFontChanged ); }
@ -78,7 +78,6 @@ namespace ClassicalSharp {
MapLoadingEventArgs loadingArgs = new MapLoadingEventArgs();
EnvVarEventArgs envArgs = new EnvVarEventArgs();
ChatEventArgs chatArgs = new ChatEventArgs();
ChatFontChangedEventArgs fontArgs = new ChatFontChangedEventArgs();
void Raise( EventHandler handler ) {
if( handler != null ) {
@ -120,13 +119,6 @@ namespace ClassicalSharp {
public EnvVar Var;
}
public sealed class ChatFontChangedEventArgs : EventArgs {
/// <summary> true if chat should be drawn using arial,
/// false if it should be drawn using the current bitmapped font. </summary>
public bool UseArial;
}
public enum EnvVar {
SidesBlock,
EdgeBlock,

View File

@ -74,7 +74,6 @@ namespace ClassicalSharp {
internal int CloudsTextureId, RainTextureId, SnowTextureId;
internal bool screenshotRequested;
public Bitmap FontBitmap;
public bool UseArial = false;
void LoadAtlas( Bitmap bmp ) {
TerrainAtlas1D.Dispose();

View File

@ -271,8 +271,8 @@ namespace ClassicalSharp {
// TODO: this is a temp debug statement
// NOTE: this is a temp debug statement
if( key == Key.F8 ) {
game.UseArial = !game.UseArial;
game.Events.RaiseChatFontChanged( game.UseArial );
game.Drawer2D.UseBitmappedChat = !game.Drawer2D.UseBitmappedChat;
game.Events.RaiseChatFontChanged();
return;
}
if( key == Key.F4 && (game.IsKeyDown( Key.AltLeft ) || game.IsKeyDown( Key.AltRight )) ) {

View File

@ -88,8 +88,8 @@ namespace ClassicalSharp.TexturePack {
game.FontBitmap = new Bitmap( stream );
game.Drawer2D.SetFontBitmap( game.FontBitmap );
if( !game.UseArial)
game.Events.RaiseChatFontChanged( false );
if( game.Drawer2D.UseBitmappedChat )
game.Events.RaiseChatFontChanged();
}
void UpdateTexture( ref int texId, Stream stream, bool setSkinType ) {