mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-16 11:06:06 -04:00
Use state. instead of device.RenderState. in Direct3D api.
This commit is contained in:
parent
bb9b892252
commit
777244dc4b
@ -66,11 +66,11 @@ namespace ClassicalSharp.GraphicsAPI {
|
||||
}
|
||||
|
||||
public override bool AlphaTest {
|
||||
set { device.RenderState.AlphaTestEnable = value; }
|
||||
set { state.AlphaTestEnable = value; }
|
||||
}
|
||||
|
||||
public override bool AlphaBlending {
|
||||
set { device.RenderState.AlphaBlendEnable = value; }
|
||||
set { state.AlphaBlendEnable = value; }
|
||||
}
|
||||
|
||||
Compare[] compareFuncs = {
|
||||
@ -78,8 +78,8 @@ namespace ClassicalSharp.GraphicsAPI {
|
||||
Compare.LessEqual, Compare.Equal, Compare.GreaterEqual, Compare.Greater,
|
||||
};
|
||||
public override void AlphaTestFunc( CompareFunc func, float value ) {
|
||||
device.RenderState.AlphaFunction = compareFuncs[(int)func];
|
||||
device.RenderState.ReferenceAlpha = (int)( value * 255f );
|
||||
state.AlphaFunction = compareFuncs[(int)func];
|
||||
state.ReferenceAlpha = (int)( value * 255f );
|
||||
}
|
||||
|
||||
Blend[] blendFuncs = {
|
||||
@ -88,38 +88,38 @@ namespace ClassicalSharp.GraphicsAPI {
|
||||
Blend.DestinationAlpha, Blend.InvDestinationAlpha,
|
||||
};
|
||||
public override void AlphaBlendFunc( BlendFunc srcFunc, BlendFunc destFunc ) {
|
||||
device.RenderState.SourceBlend = blendFuncs[(int)srcFunc];
|
||||
device.RenderState.DestinationBlend = blendFuncs[(int)destFunc];
|
||||
state.SourceBlend = blendFuncs[(int)srcFunc];
|
||||
state.DestinationBlend = blendFuncs[(int)destFunc];
|
||||
}
|
||||
|
||||
public override bool Fog {
|
||||
set { device.RenderState.FogEnable = value; }
|
||||
set { state.FogEnable = value; }
|
||||
}
|
||||
|
||||
public override void SetFogColour( FastColour col ) {
|
||||
device.RenderState.FogColor = col.ToColor();
|
||||
state.FogColor = col.ToColor();
|
||||
}
|
||||
|
||||
public override void SetFogDensity( float value ) {
|
||||
device.RenderState.FogDensity = value;
|
||||
state.FogDensity = value;
|
||||
}
|
||||
|
||||
public override void SetFogEnd( float value ) {
|
||||
device.RenderState.FogEnd = value;
|
||||
state.FogEnd = value;
|
||||
}
|
||||
|
||||
FogMode[] modes = { FogMode.Linear, FogMode.Exp, FogMode.Exp2 };
|
||||
public override void SetFogMode( Fog mode ) {
|
||||
device.RenderState.FogTableMode = modes[(int)mode];
|
||||
state.FogTableMode = modes[(int)mode];
|
||||
}
|
||||
|
||||
public override void SetFogStart( float value ) {
|
||||
device.RenderState.FogStart = value;
|
||||
state.FogStart = value;
|
||||
}
|
||||
|
||||
public override bool FaceCulling {
|
||||
set {
|
||||
device.RenderState.CullMode = value ? Cull.Clockwise : Cull.None;
|
||||
state.CullMode = value ? Cull.Clockwise : Cull.None;
|
||||
}
|
||||
}
|
||||
|
||||
@ -178,20 +178,20 @@ namespace ClassicalSharp.GraphicsAPI {
|
||||
public override bool ColourWrite {
|
||||
set {
|
||||
ColorWriteEnable flags = value ? ColorWriteEnable.RedGreenBlueAlpha : 0;
|
||||
device.RenderState.ColorWriteEnable = flags;
|
||||
state.ColorWriteEnable = flags;
|
||||
}
|
||||
}
|
||||
|
||||
public override void DepthTestFunc( CompareFunc func ) {
|
||||
device.RenderState.ZBufferFunction = compareFuncs[(int)func];
|
||||
state.ZBufferFunction = compareFuncs[(int)func];
|
||||
}
|
||||
|
||||
public override bool DepthTest {
|
||||
set { device.RenderState.ZBufferEnable = value; }
|
||||
set { state.ZBufferEnable = value; }
|
||||
}
|
||||
|
||||
public override bool DepthWrite {
|
||||
set { device.RenderState.ZBufferWriteEnable = value; }
|
||||
set { state.ZBufferWriteEnable = value; }
|
||||
}
|
||||
|
||||
public override int CreateDynamicVb( VertexFormat format, int maxVertices ) {
|
||||
@ -208,7 +208,7 @@ namespace ClassicalSharp.GraphicsAPI {
|
||||
|
||||
FillMode[] fillModes = { FillMode.Point, FillMode.WireFrame, FillMode.Solid };
|
||||
public override void SetFillType( FillType type ) {
|
||||
device.RenderState.FillMode = fillModes[(int)type];
|
||||
state.FillMode = fillModes[(int)type];
|
||||
}
|
||||
|
||||
#region Vertex buffers
|
||||
|
Loading…
x
Reference in New Issue
Block a user