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Mention in readme that you don't really need to turn off VSync anymore for faster chunk mesh building.
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@ -235,6 +235,7 @@ namespace ClassicalSharp {
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int adjViewDistSqr = ( game.ViewDistance + 14 ) * ( game.ViewDistance + 14 );
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chunksTarget += deltaTime < 0.034 ? 1 : -1; // build more chunks if 30 FPS or over, otherwise slowdown.
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Utils.Clamp( ref chunksTarget, 4, 12 );
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Console.WriteLine( (deltaTime * 1000) + ":" + chunksTarget );
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for( int i = 0; i < chunks.Length; i++ ) {
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ChunkInfo info = chunks[i];
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@ -38,7 +38,7 @@ Note that the first time you run the launcher, a dialog box will pop up saying:
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Some points to note:
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* If the server has disabled hacks, key combinations such as fly and speed will not do anything.
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* Press F6 to change view distance. A smaller number of visible chunks can improve performance.
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* Press F7 to toggle VSync on (minimises CPU usage) or off (maximises chunk loading speed).
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* Press F7 to toggle VSync on or off. (on minimises CPU usage)
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#### Client commands
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* To see a list of all built in commands, type `/client commands`.
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