Undefined custom blocks should have full grass for texture

This commit is contained in:
UnknownShadow200 2018-04-02 16:21:24 +10:00
parent c8af9c0ab5
commit 82260d9444
2 changed files with 0 additions and 14 deletions

View File

@ -206,16 +206,9 @@ namespace ClassicalSharp {
LightOffset[block] = CalcLightOffset(block);
if (block >= Block.CpeCount) {
#if !ONLY_8BIT
// give some random texture ids
SetTex((byte)((block * 10 + (block % 7) + 20) % 80), Side.Top, block);
SetTex((byte)((block * 8 + (block & 5) + 5 ) % 80), Side.Bottom, block);
SetSide((byte)((block * 4 + (block / 4) + 4 ) % 80), block);
#else
SetTex(0, Side.Top, block);
SetTex(0, Side.Bottom, block);
SetSide(0, block);
#endif
} else {
SetTex(topTex[block], Side.Top, block);
SetTex(bottomTex[block], Side.Bottom, block);

View File

@ -173,16 +173,9 @@ void Block_ResetProps(BlockID block) {
Block_LightOffset[block] = Block_CalcLightOffset(block);
if (block >= BLOCK_CPE_COUNT) {
#if USE16_BIT
/* give some random texture ids */
Block_SetTex((block * 10 + (block % 7) + 20) % 80, FACE_YMAX, block);
Block_SetTex((block * 8 + (block & 5) + 5) % 80, FACE_YMIN, block);
Block_SetSide((block * 4 + (block / 4) + 4) % 80, block);
#else
Block_SetTex(0, FACE_YMAX, block);
Block_SetTex(0, FACE_YMIN, block);
Block_SetSide(0, block);
#endif
} else {
Block_SetTex(Block_TopTex[block], FACE_YMAX, block);
Block_SetTex(Block_BottomTex[block], FACE_YMIN, block);