make temp cam_delta float too

This commit is contained in:
UnknownShadow200 2020-04-27 18:16:45 +10:00
parent c039a2c83b
commit a7a42f1f5d

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@ -14,7 +14,7 @@ struct _CameraData Camera;
static struct RayTracer cameraClipPos;
static Vec2 cam_rotOffset;
static cc_bool cam_isForwardThird;
static int cam_deltaX, cam_deltaY;
static float cam_deltaX, cam_deltaY;
static void Camera_AcquireFocus(void) {
Window_EnableRawMouse();
@ -70,8 +70,8 @@ static Vec2 PerspectiveCamera_GetMouseDelta(double delta) {
if (newSpeedY * speedY < 0) speedY = 0;
else speedY = newSpeedY;
} else {
speedX = (float)cam_deltaX;
speedY = (float)cam_deltaY;
speedX = cam_deltaX;
speedY = cam_deltaY;
}
v.X = speedX * sensitivity; v.Y = speedY * sensitivity;