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Fix trees causing IndexOutOfRange errors on maps with very low heights such as 16
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@ -347,6 +347,7 @@ namespace ClassicalSharp.Generator {
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continue;
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int treeY = heightmap[treeZ * Width + treeX] + 1;
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if (treeY >= Height) continue;
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int treeHeight = 5 + rnd.Next(3);
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int index = (treeY * Length + treeZ) * Width + treeX;
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@ -218,6 +218,7 @@ void NotchyGen_PlantTrees() {
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continue;
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Int32 treeY = Heightmap[treeZ * Width + treeX] + 1;
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if (treeY >= Height) continue;
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Int32 treeHeight = 5 + Random_Next(&rnd, 3);
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Int32 index = (treeY * Length + treeZ) * Width + treeX;
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