Fix arm not rendering properly with non power of two skin (thanks masoncb)

This commit is contained in:
UnknownShadow200 2017-11-23 09:32:23 +11:00
parent caf6de6792
commit ac971a1c5b

View File

@ -112,6 +112,8 @@ namespace ClassicalSharp.Renderers {
held.ModelBlock = block;
held.SkinType = p.SkinType;
held.TextureId = p.TextureId;
held.uScale = p.uScale;
held.vScale = p.vScale;
}
void SetBaseOffset() {