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Fix arm not rendering properly with non power of two skin (thanks masoncb)
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@ -112,6 +112,8 @@ namespace ClassicalSharp.Renderers {
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held.ModelBlock = block;
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held.SkinType = p.SkinType;
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held.TextureId = p.TextureId;
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held.uScale = p.uScale;
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held.vScale = p.vScale;
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}
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void SetBaseOffset() {
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