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ClassicalSharp is a custom Minecraft Classic client written in C# that works on Windows and Linux.
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ClassicalSharp is a custom Minecraft Classic client written in C# that works on both Windows and Linux.
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**It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.**
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You can get the latest binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases).
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@ -8,17 +8,17 @@ You can get the latest binaries [here](https://github.com/UnknownShadow200/Class
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* Lightweight, minimal memory usage compared to the standard client.
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* Works with effectively all graphics cards that support OpenGL.
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**It does not:**
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It does not:
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* Work with 'modern/premium' Minecraft servers.
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* Provide single-player support.
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#### Requirements
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* Windows: The .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in)
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* Windows: .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in)
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* Linux: Mono.
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* Mac OS X: Mono. (Not tested at all yet - likely just crashes)
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*When building from source and targeting Mono, you must either use the Mono compiler or
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define `__MonoCS__` when building, otherwise you will get runtime errors when decompressing the map with Mono.*
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*When building from source and targeting Mono, either use the Mono compiler or
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define `__MonoCS__` when building, otherwise you will get runtime errors when decompressing the map on Mono.*
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#### Instructions
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The simple way to use ClassicalSharp is to use the launcher application. You can connect to LAN/locally hosted servers, minecraft.net servers, and classicube.net servers through the launcher.
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