Formatting and minor cleanup in readme.

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UnknownShadow200 2015-07-01 11:27:54 +10:00
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ClassicalSharp is a custom Minecraft Classic client written in C# that works on Windows and Linux.
ClassicalSharp is a custom Minecraft Classic client written in C# that works on both Windows and Linux.
**It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.**
You can get the latest binaries [here](https://github.com/UnknownShadow200/ClassicalSharp/releases).
@ -8,17 +8,17 @@ You can get the latest binaries [here](https://github.com/UnknownShadow200/Class
* Lightweight, minimal memory usage compared to the standard client.
* Works with effectively all graphics cards that support OpenGL.
**It does not:**
It does not:
* Work with 'modern/premium' Minecraft servers.
* Provide single-player support.
#### Requirements
* Windows: The .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in)
* Windows: .NET framework 2.0 or Mono. (Vista and later have .NET framework 2.0 built in)
* Linux: Mono.
* Mac OS X: Mono. (Not tested at all yet - likely just crashes)
*When building from source and targeting Mono, you must either use the Mono compiler or
define `__MonoCS__` when building, otherwise you will get runtime errors when decompressing the map with Mono.*
*When building from source and targeting Mono, either use the Mono compiler or
define `__MonoCS__` when building, otherwise you will get runtime errors when decompressing the map on Mono.*
#### Instructions
The simple way to use ClassicalSharp is to use the launcher application. You can connect to LAN/locally hosted servers, minecraft.net servers, and classicube.net servers through the launcher.