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@ -20,7 +20,7 @@ namespace ClassicalSharp.Entities {
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public float walkTime, swing, bobStrength = 1, velTiltStrength = 1;
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internal float walkTimeO, walkTimeN, swingO, swingN;
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internal float leftXRot, leftZRot, rightXRot, rightZRot;
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public float leftXRot, leftZRot, rightXRot, rightZRot;
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/// <summary> Calculates the next animation state based on old and new position. </summary>
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public void UpdateAnimState(Vector3 oldPos, Vector3 newPos, double delta) {
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