Fix jumping when standing next to water, fixex #92.

This commit is contained in:
UnknownShadow200 2015-10-06 16:20:05 +11:00
parent f6089db641
commit bab9b11b49

View File

@ -295,7 +295,8 @@ namespace ClassicalSharp {
if( block == 0 ) continue;
modifier = Math.Min( modifier, info.SpeedMultiplier[block] );
if( info.CollideType[block] == BlockCollideType.SwimThrough )
if( block >= BlockInfo.CpeBlocksCount &&
info.CollideType[block] == BlockCollideType.SwimThrough )
useLiquidGravity = true;
}
}