Fix jumping when standing next to water, fixex #92.

This commit is contained in:
UnknownShadow200 2015-10-06 16:20:05 +11:00
parent f6089db641
commit bab9b11b49

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@ -295,7 +295,8 @@ namespace ClassicalSharp {
if( block == 0 ) continue; if( block == 0 ) continue;
modifier = Math.Min( modifier, info.SpeedMultiplier[block] ); modifier = Math.Min( modifier, info.SpeedMultiplier[block] );
if( info.CollideType[block] == BlockCollideType.SwimThrough ) if( block >= BlockInfo.CpeBlocksCount &&
info.CollideType[block] == BlockCollideType.SwimThrough )
useLiquidGravity = true; useLiquidGravity = true;
} }
} }