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Fix chat being moved slightly up a new texture pack is received(Thanks 123DontMessWitMe), and fix not being able to cycle fog distance forwards when view distance is past 'max fog' from EnvMapAppearance 2 packet. (Thanks again 123DontMessWitMe)
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@ -208,6 +208,7 @@ namespace ClassicalSharp {
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if( !game.Drawer2D.UseBitmappedChat ) return;
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if( !game.Drawer2D.UseBitmappedChat ) return;
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Dispose();
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Dispose();
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Init();
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Init();
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UpdateChatYOffset( true );
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}
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}
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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@ -362,7 +362,7 @@ namespace ClassicalSharp {
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void CycleDistanceForwards() {
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void CycleDistanceForwards() {
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for( int i = 0; i < viewDistances.Length; i++ ) {
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for( int i = 0; i < viewDistances.Length; i++ ) {
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int dist = viewDistances[i];
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int dist = viewDistances[i];
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if( dist > game.ViewDistance ) {
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if( dist > game.UserViewDistance ) {
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game.SetViewDistance( dist, true ); return;
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game.SetViewDistance( dist, true ); return;
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}
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}
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}
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}
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@ -372,7 +372,7 @@ namespace ClassicalSharp {
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void CycleDistanceBackwards() {
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void CycleDistanceBackwards() {
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for( int i = viewDistances.Length - 1; i >= 0; i-- ) {
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for( int i = viewDistances.Length - 1; i >= 0; i-- ) {
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int dist = viewDistances[i];
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int dist = viewDistances[i];
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if( dist < game.ViewDistance ) {
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if( dist < game.UserViewDistance ) {
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game.SetViewDistance( dist, true ); return;
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game.SetViewDistance( dist, true ); return;
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}
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}
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}
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}
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