Fix sky being rendered green rarely in OpenGL build, under some circumstances.

This commit is contained in:
UnknownShadow200 2015-12-16 22:35:04 +11:00
parent 2c98941832
commit bd82a60d51

View File

@ -63,8 +63,11 @@ namespace ClassicalSharp {
if( NamesMode != NameMode.AllNames ) if( NamesMode != NameMode.AllNames )
closestId = GetClosetPlayer( game.LocalPlayer ); closestId = GetClosetPlayer( game.LocalPlayer );
if( NamesMode == NameMode.HoveredOnly || !game.LocalPlayer.CanSeeAllNames ) if( NamesMode == NameMode.HoveredOnly || !game.LocalPlayer.CanSeeAllNames ) {
api.Texturing = false;
api.AlphaTest = false;
return; return;
}
for( int i = 0; i < Players.Length; i++ ) { for( int i = 0; i < Players.Length; i++ ) {
if( Players[i] == null ) continue; if( Players[i] == null ) continue;