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Fix sky being rendered green rarely in OpenGL build, under some circumstances.
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@ -63,8 +63,11 @@ namespace ClassicalSharp {
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if( NamesMode != NameMode.AllNames )
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if( NamesMode != NameMode.AllNames )
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closestId = GetClosetPlayer( game.LocalPlayer );
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closestId = GetClosetPlayer( game.LocalPlayer );
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if( NamesMode == NameMode.HoveredOnly || !game.LocalPlayer.CanSeeAllNames )
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if( NamesMode == NameMode.HoveredOnly || !game.LocalPlayer.CanSeeAllNames ) {
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api.Texturing = false;
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api.AlphaTest = false;
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return;
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return;
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}
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for( int i = 0; i < Players.Length; i++ ) {
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for( int i = 0; i < Players.Length; i++ ) {
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if( Players[i] == null ) continue;
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if( Players[i] == null ) continue;
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