mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 10:35:11 -04:00
Add separate option for hotbar and inventory scale (Thanks FabTheZen), also fix blocks in hotbar not properly scaling on large resolutions.
This commit is contained in:
parent
363a847152
commit
c11f1d2ebd
@ -62,7 +62,6 @@ namespace ClassicalSharp {
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if( index == 0 ) return;
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if( index == 0 ) return;
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if( atlas.TexIds[texIndex] != lastTexId ) {
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if( atlas.TexIds[texIndex] != lastTexId ) {
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lastTexId = atlas.TexIds[texIndex];
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lastTexId = atlas.TexIds[texIndex];
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Console.WriteLine( "BIND: " + texIndex );
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api.BindTexture( lastTexId );
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api.BindTexture( lastTexId );
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}
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}
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for( int i = 0; i < index; i++ )
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for( int i = 0; i < index; i++ )
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@ -149,7 +148,6 @@ namespace ClassicalSharp {
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index = 0;
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index = 0;
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}
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}
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lastTexId = texId;
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lastTexId = texId;
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Console.WriteLine( "BIND" + texIndex );
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api.BindTexture( texId );
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api.BindTexture( texId );
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}
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}
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@ -77,8 +77,8 @@ namespace ClassicalSharp {
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}
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}
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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blockSize = (int)(50 * Math.Sqrt(game.GuiScale));
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blockSize = (int)(50 * Math.Sqrt(game.GuiInventoryScale));
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selBlockExpand = (float)(25 * Math.Sqrt(game.GuiScale));
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selBlockExpand = (float)(25 * Math.Sqrt(game.GuiInventoryScale));
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startX = game.Width / 2 - (blockSize * blocksPerRow) / 2;
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startX = game.Width / 2 - (blockSize * blocksPerRow) / 2;
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startY = game.Height / 2 - (maxRows * blockSize) / 2;
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startY = game.Height / 2 - (maxRows * blockSize) / 2;
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@ -87,8 +87,8 @@ namespace ClassicalSharp {
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}
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}
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public override void Init() {
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public override void Init() {
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blockSize = (int)(50 * Math.Sqrt(game.GuiScale));
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blockSize = (int)(50 * Math.Sqrt(game.GuiInventoryScale));
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selBlockExpand = (float)(25 * Math.Sqrt(game.GuiScale));
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selBlockExpand = (float)(25 * Math.Sqrt(game.GuiInventoryScale));
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game.Events.BlockPermissionsChanged += BlockPermissionsChanged;
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game.Events.BlockPermissionsChanged += BlockPermissionsChanged;
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RecreateBlockTable();
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RecreateBlockTable();
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@ -105,7 +105,7 @@ namespace ClassicalSharp {
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fontSize = (int)(14 * game.GuiChatScale);
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fontSize = (int)(14 * game.GuiChatScale);
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Utils.Clamp( ref fontSize, 8, 60 );
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Utils.Clamp( ref fontSize, 8, 60 );
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announcementFont = new Font( "Arial", fontSize );
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announcementFont = new Font( "Arial", fontSize );
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blockSize = (int)(23 * 2 * game.GuiScale);
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blockSize = (int)(23 * 2 * game.GuiHotbarScale);
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textInput = new TextInputWidget( game, chatFont, chatInputFont );
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textInput = new TextInputWidget( game, chatFont, chatInputFont );
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textInput.YOffset = blockSize + 5;
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textInput.YOffset = blockSize + 5;
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@ -213,7 +213,7 @@ namespace ClassicalSharp {
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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announcementTex.X1 += (width - oldWidth) / 2;
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announcementTex.X1 += (width - oldWidth) / 2;
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announcementTex.Y1 += (height - oldHeight) / 2;
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announcementTex.Y1 += (height - oldHeight) / 2;
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blockSize = (int)(23 * 2 * game.GuiScale);
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blockSize = (int)(23 * 2 * game.GuiHotbarScale);
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textInput.YOffset = blockSize + 5;
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textInput.YOffset = blockSize + 5;
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bottomRight.YOffset = blockSize * 3 / 2;
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bottomRight.YOffset = blockSize * 3 / 2;
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@ -23,58 +23,47 @@ namespace ClassicalSharp {
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g => g.ShowFPS ? "yes" : "no",
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g => g.ShowFPS ? "yes" : "no",
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(g, v) => g.ShowFPS = v == "yes" ),
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(g, v) => g.ShowFPS = v == "yes" ),
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Make( -140, -50, "Hud scale", OnWidgetClick,
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Make( -140, -50, "Hotbar scale", OnWidgetClick,
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g => g.HudScale.ToString(),
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g => g.HotbarScale.ToString(),
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(g, v) => { g.HudScale = Single.Parse( v );
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(g, v) => { g.HotbarScale = Single.Parse( v );
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Options.Set( OptionsKey.HudScale, v );
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Options.Set( OptionsKey.HotbarScale, v );
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g.RefreshHud();
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g.RefreshHud();
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} ),
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} ),
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Make( -140, 0, "Tab auto-complete", OnWidgetClick,
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Make( -140, 0, "Inventory scale", OnWidgetClick,
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g => g.InventoryScale.ToString(),
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(g, v) => { g.InventoryScale = Single.Parse( v );
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Options.Set( OptionsKey.InventoryScale, v );
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g.RefreshHud();
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} ),
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// Column 2
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Make( 140, -150, "Tab auto-complete", OnWidgetClick,
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g => g.TabAutocomplete ? "yes" : "no",
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g => g.TabAutocomplete ? "yes" : "no",
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(g, v) => { g.TabAutocomplete = v == "yes";
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(g, v) => { g.TabAutocomplete = v == "yes";
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Options.Set( OptionsKey.TabAutocomplete, v == "yes" );
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Options.Set( OptionsKey.TabAutocomplete, v == "yes" );
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} ),
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} ),
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// Column 2
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Make( 140, -100, "Clickable chat", OnWidgetClick,
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Make( 140, -150, "Clickable chat", OnWidgetClick,
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g => g.ClickableChat ? "yes" : "no",
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g => g.ClickableChat ? "yes" : "no",
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(g, v) => { g.ClickableChat = v == "yes";
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(g, v) => { g.ClickableChat = v == "yes";
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Options.Set( OptionsKey.ClickableChat, v == "yes" );
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Options.Set( OptionsKey.ClickableChat, v == "yes" );
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} ),
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} ),
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Make( 140, -100, "Chat scale", OnWidgetClick,
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Make( 140, -50, "Chat scale", OnWidgetClick,
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g => g.ChatScale.ToString(),
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g => g.ChatScale.ToString(),
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(g, v) => { g.ChatScale = Single.Parse( v );
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(g, v) => { g.ChatScale = Single.Parse( v );
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Options.Set( OptionsKey.ChatScale, v );
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Options.Set( OptionsKey.ChatScale, v );
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g.RefreshHud();
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g.RefreshHud();
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} ),
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} ),
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Make( 140, -50, "Chat lines", OnWidgetClick,
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Make( 140, 0, "Chat lines", OnWidgetClick,
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g => g.ChatLines.ToString(),
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g => g.ChatLines.ToString(),
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(g, v) => { g.ChatLines = Int32.Parse( v );
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(g, v) => { g.ChatLines = Int32.Parse( v );
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Options.Set( OptionsKey.ChatLines, v );
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Options.Set( OptionsKey.ChatLines, v );
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g.RefreshHud();
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g.RefreshHud();
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} ),
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} ),
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Make( 140, 0, "Arial chat font", OnWidgetClick,
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g => g.Drawer2D.UseBitmappedChat ? "no" : "yes",
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(g, v) => {
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g.Drawer2D.UseBitmappedChat = v == "no";
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Options.Set( OptionsKey.ArialChatFont, v == "yes" );
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game.Events.RaiseChatFontChanged();
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if( inputWidget != null ) {
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inputWidget.Dispose(); inputWidget = null;
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}
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if( descWidget != null ) {
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descWidget.Dispose(); descWidget = null;
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}
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g.RefreshHud();
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Recreate();
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} ),
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MakeBack( false, titleFont,
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MakeBack( false, titleFont,
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
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(g, w) => g.SetNewScreen( new PauseScreen( g ) ) ),
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null,
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null,
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@ -83,7 +72,7 @@ namespace ClassicalSharp {
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new RealValidator( 0.25f, 5f ),
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new RealValidator( 0.25f, 5f ),
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new BooleanValidator(),
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new RealValidator( 0.25f, 5f ),
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new BooleanValidator(),
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new BooleanValidator(),
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new RealValidator( 0.25f, 5f ),
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new RealValidator( 0.25f, 5f ),
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@ -21,7 +21,7 @@ namespace ClassicalSharp {
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(g, v) => { g.SimpleArmsAnim = v == "yes";
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(g, v) => { g.SimpleArmsAnim = v == "yes";
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Options.Set( OptionsKey.SimpleArmsAnim, v == "yes" ); }),
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Options.Set( OptionsKey.SimpleArmsAnim, v == "yes" ); }),
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Make( -140, -50, "Use classic gui", OnWidgetClick,
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Make( -140, -50, "Classic gui textures", OnWidgetClick,
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g => g.UseClassicGui ? "yes" : "no",
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g => g.UseClassicGui ? "yes" : "no",
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(g, v) => { g.UseClassicGui = v == "yes";
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(g, v) => { g.UseClassicGui = v == "yes";
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Options.Set( OptionsKey.UseClassicGui, v == "yes" );
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Options.Set( OptionsKey.UseClassicGui, v == "yes" );
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@ -33,6 +33,24 @@ namespace ClassicalSharp {
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Options.Set( OptionsKey.UseClassicTabList, v == "yes" );
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Options.Set( OptionsKey.UseClassicTabList, v == "yes" );
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} ),
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} ),
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Make( -140, 50, "Arial chat font", OnWidgetClick,
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g => g.Drawer2D.UseBitmappedChat ? "no" : "yes",
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(g, v) => {
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g.Drawer2D.UseBitmappedChat = v == "no";
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Options.Set( OptionsKey.ArialChatFont, v == "yes" );
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game.Events.RaiseChatFontChanged();
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if( inputWidget != null ) {
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inputWidget.Dispose(); inputWidget = null;
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}
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if( descWidget != null ) {
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descWidget.Dispose(); descWidget = null;
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}
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g.RefreshHud();
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Recreate();
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} ),
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// Column 2
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// Column 2
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Make( 140, -100, "Allow custom blocks", OnWidgetClick,
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Make( 140, -100, "Allow custom blocks", OnWidgetClick,
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g => g.AllowCustomBlocks ? "yes" : "no",
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g => g.AllowCustomBlocks ? "yes" : "no",
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@ -61,6 +79,7 @@ namespace ClassicalSharp {
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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new BooleanValidator(),
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@ -19,7 +19,7 @@ namespace ClassicalSharp {
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float barXOffset, borderSize;
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float barXOffset, borderSize;
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public override void Init() {
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public override void Init() {
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float scale = 2 * game.GuiScale;
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float scale = 2 * game.GuiHotbarScale;
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selBlockSize = (float)Math.Ceiling( 24 * scale );
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selBlockSize = (float)Math.Ceiling( 24 * scale );
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barHeight = (int)(22 * scale);
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barHeight = (int)(22 * scale);
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Width = (int)(182 * scale);
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Width = (int)(182 * scale);
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@ -45,7 +45,7 @@ namespace ClassicalSharp {
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int x = (int)(X + barXOffset + (elemSize + borderSize) * i + elemSize / 2);
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int x = (int)(X + barXOffset + (elemSize + borderSize) * i + elemSize / 2);
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int y = (int)(game.Height - barHeight / 2);
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int y = (int)(game.Height - barHeight / 2);
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float scale = (elemSize - 8) / 2f;
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float scale = (elemSize * 14/16f) / 2f;
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IsometricBlockDrawer.Draw( game, block, scale, x, y );
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IsometricBlockDrawer.Draw( game, block, scale, x, y );
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}
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}
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RenderSelected();
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RenderSelected();
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@ -84,7 +84,7 @@ namespace ClassicalSharp {
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void MakeSelectionTexture() {
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void MakeSelectionTexture() {
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int hSize = (int)selBlockSize;
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int hSize = (int)selBlockSize;
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int vSize = (int)Math.Floor( 23 * 2 * game.GuiScale );
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int vSize = (int)Math.Floor( 23 * 2 * game.GuiHotbarScale );
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int y = game.Height - vSize;
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int y = game.Height - vSize;
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TextureRec rec = new TextureRec( 0, 22/256f, 24/256f, 24/256f );
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TextureRec rec = new TextureRec( 0, 22/256f, 24/256f, 24/256f );
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selTex = new Texture( 0, 0, y, hSize, vSize, rec );
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selTex = new Texture( 0, 0, y, hSize, vSize, rec );
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@ -4,7 +4,7 @@
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<ProjectGuid>{BEB1C785-5CAD-48FF-A886-876BF0A318D4}</ProjectGuid>
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<ProjectGuid>{BEB1C785-5CAD-48FF-A886-876BF0A318D4}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>WinExe</OutputType>
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<OutputType>Exe</OutputType>
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<RootNamespace>ClassicalSharp</RootNamespace>
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<RootNamespace>ClassicalSharp</RootNamespace>
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<AssemblyName>ClassicalSharp</AssemblyName>
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<AssemblyName>ClassicalSharp</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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@ -133,7 +133,7 @@ namespace ClassicalSharp {
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public int ChatLines = 12;
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public int ChatLines = 12;
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public bool ClickableChat = false, HideGui = false, ShowFPS = true;
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public bool ClickableChat = false, HideGui = false, ShowFPS = true;
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internal float HudScale = 1.0f, ChatScale = 1.0f;
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internal float HotbarScale = 1.0f, ChatScale = 1.0f, InventoryScale = 1.0f;
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public bool ViewBobbing, ShowBlockInHand;
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public bool ViewBobbing, ShowBlockInHand;
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public bool UseSound, UseMusic, LiquidsBreakable;
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public bool UseSound, UseMusic, LiquidsBreakable;
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@ -145,13 +145,23 @@ namespace ClassicalSharp {
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internal List<WarningScreen> WarningScreens = new List<WarningScreen>();
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internal List<WarningScreen> WarningScreens = new List<WarningScreen>();
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internal UrlsList AcceptedUrls = new UrlsList( "acceptedurls.txt" ), DeniedUrls = new UrlsList( "deniedurls.txt" );
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internal UrlsList AcceptedUrls = new UrlsList( "acceptedurls.txt" ), DeniedUrls = new UrlsList( "deniedurls.txt" );
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/// <summary> Calculates the amount that 2D widgets should be scaled by when rendered. </summary>
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/// <summary> Calculates the amount that the hotbar widget should be scaled by when rendered. </summary>
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/// <remarks> Affected by both the current resolution of the window, as well as the
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/// <remarks> Affected by both the current resolution of the window, as well as the
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/// scaling specified by the user (field HudScale). </remarks>
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/// scaling specified by the user (field HotbarScale). </remarks>
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public float GuiScale {
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public float GuiHotbarScale {
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get {
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get {
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float scaleX = Width / 640f, scaleY = Height / 480f;
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float scaleX = Width / 640f, scaleY = Height / 480f;
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return Math.Min( scaleX, scaleY ) * HudScale;
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return Math.Min( scaleX, scaleY ) * HotbarScale;
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}
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}
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/// <summary> Calculates the amount that the block inventory menu should be scaled by when rendered. </summary>
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/// <remarks> Affected by both the current resolution of the window, as well as the
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/// scaling specified by the user (field InventoryScale). </remarks>
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public float GuiInventoryScale {
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get {
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float scaleX = Width / 640f, scaleY = Height / 480f;
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return Math.Min( scaleX, scaleY ) * InventoryScale;
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}
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}
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}
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}
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@ -53,7 +53,8 @@ namespace ClassicalSharp {
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InputHandler = new InputHandler( this );
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InputHandler = new InputHandler( this );
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Chat = new Chat( this );
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Chat = new Chat( this );
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ParticleManager = new ParticleManager( this );
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ParticleManager = new ParticleManager( this );
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HudScale = Options.GetFloat( OptionsKey.HudScale, 0.25f, 5f, 1f );
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InventoryScale = Options.GetFloat( OptionsKey.InventoryScale, 0.25f, 5f, 1f );
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HotbarScale = Options.GetFloat( OptionsKey.HotbarScale, 0.25f, 5f, 1f );
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ChatScale = Options.GetFloat( OptionsKey.ChatScale, 0.35f, 5f, 1f );
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ChatScale = Options.GetFloat( OptionsKey.ChatScale, 0.35f, 5f, 1f );
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defaultIb = Graphics.MakeDefaultIb();
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defaultIb = Graphics.MakeDefaultIb();
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MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 );
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MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 );
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@ -10,35 +10,37 @@ namespace ClassicalSharp {
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public static class OptionsKey {
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public static class OptionsKey {
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public const string ViewDist = "viewdist";
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public const string ViewDist = "viewdist";
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public const string HudScale = "hudscale";
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public const string ChatScale = "chatscale";
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public const string Sensitivity = "mousesensitivity";
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public const string Speed = "speedmultiplier";
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public const string ChatLines = "chatlines";
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public const string ClickableChat = "chatclickable";
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public const string ArialChatFont = "arialchatfont";
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public const string DefaultTexturePack = "defaulttexpack";
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public const string DefaultTexturePack = "defaulttexpack";
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public const string SingleplayerPhysics = "singleplayerphysics";
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public const string SingleplayerPhysics = "singleplayerphysics";
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public const string ShowBlockInHand = "blockinhand";
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public const string UseMusic = "usemusic";
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public const string UseMusic = "usemusic";
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public const string UseSound = "usesound";
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public const string UseSound = "usesound";
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public const string HacksEnabled = "hacksenabled";
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public const string NamesMode = "namesmode";
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public const string NamesMode = "namesmode";
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public const string InvertMouse = "invertmouse";
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||||||
|
public const string Sensitivity = "mousesensitivity";
|
||||||
public const string MouseLeft = "mouseleft";
|
public const string MouseLeft = "mouseleft";
|
||||||
public const string MouseMiddle = "mousemiddle";
|
public const string MouseMiddle = "mousemiddle";
|
||||||
public const string MouseRight = "mouseright";
|
public const string MouseRight = "mouseright";
|
||||||
public const string FpsLimit = "fpslimit";
|
public const string FpsLimit = "fpslimit";
|
||||||
public const string AutoCloseLauncher = "autocloselauncher";
|
public const string AutoCloseLauncher = "autocloselauncher";
|
||||||
public const string ViewBobbing = "viewbobbing";
|
public const string ViewBobbing = "viewbobbing";
|
||||||
public const string FieldOfView = "fov";
|
|
||||||
|
public const string HacksEnabled = "hacksenabled";
|
||||||
|
public const string FieldOfView = "fov";
|
||||||
|
public const string Speed = "speedmultiplier";
|
||||||
public const string LiquidsBreakable = "liquidsbreakable";
|
public const string LiquidsBreakable = "liquidsbreakable";
|
||||||
public const string PushbackPlacing = "pushbackplacing";
|
public const string PushbackPlacing = "pushbackplacing";
|
||||||
public const string InvertMouse = "invertmouse";
|
|
||||||
public const string NoclipSlide = "noclipslide";
|
public const string NoclipSlide = "noclipslide";
|
||||||
public const string CameraClipping = "cameraclipping";
|
public const string CameraClipping = "cameraclipping";
|
||||||
public const string DoubleJump = "doublejump";
|
public const string DoubleJump = "doublejump";
|
||||||
|
|
||||||
public const string TabAutocomplete = "tab-autocomplete";
|
public const string TabAutocomplete = "tab-autocomplete";
|
||||||
|
public const string ShowBlockInHand = "blockinhand";
|
||||||
|
public const string ChatLines = "chatlines";
|
||||||
|
public const string ClickableChat = "chatclickable";
|
||||||
|
public const string ArialChatFont = "arialchatfont";
|
||||||
|
public const string HotbarScale = "gui-hotbarscale";
|
||||||
|
public const string InventoryScale = "gui-inventoryscale";
|
||||||
|
public const string ChatScale = "chatscale";
|
||||||
|
|
||||||
public const string AllowCustomBlocks = "nostalgia-customblocks";
|
public const string AllowCustomBlocks = "nostalgia-customblocks";
|
||||||
public const string UseCPE = "nostalgia-usecpe";
|
public const string UseCPE = "nostalgia-usecpe";
|
||||||
|
Loading…
x
Reference in New Issue
Block a user