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Foiled again. It's foliage not foilage
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@ -290,7 +290,7 @@
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<Compile Include="Selections\SelectionBoxComparer.cs" />
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<Compile Include="Selections\SelectionBoxComparer.cs" />
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<Compile Include="Selections\SelectionManager.cs" />
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<Compile Include="Selections\SelectionManager.cs" />
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<Compile Include="Singleplayer\FallingPhysics.cs" />
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<Compile Include="Singleplayer\FallingPhysics.cs" />
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<Compile Include="Singleplayer\FoilagePhysics.cs" />
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<Compile Include="Singleplayer\FoliagePhysics.cs" />
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<Compile Include="Singleplayer\LiquidPhysics.cs" />
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<Compile Include="Singleplayer\LiquidPhysics.cs" />
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<Compile Include="Singleplayer\OtherPhysics.cs" />
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<Compile Include="Singleplayer\OtherPhysics.cs" />
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<Compile Include="Singleplayer\Physics.cs" />
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<Compile Include="Singleplayer\Physics.cs" />
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@ -10,13 +10,13 @@ using BlockID = System.Byte;
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namespace ClassicalSharp.Singleplayer {
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namespace ClassicalSharp.Singleplayer {
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public class FoilagePhysics {
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public class FoliagePhysics {
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Game game;
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Game game;
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PhysicsBase physics;
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PhysicsBase physics;
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World map;
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World map;
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Random rnd = new Random();
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Random rnd = new Random();
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public FoilagePhysics(Game game, PhysicsBase physics) {
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public FoliagePhysics(Game game, PhysicsBase physics) {
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this.game = game;
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this.game = game;
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this.physics = physics;
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this.physics = physics;
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map = game.World;
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map = game.World;
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@ -24,7 +24,7 @@ namespace ClassicalSharp.Singleplayer {
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public const int tickShift = 27;
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public const int tickShift = 27;
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FallingPhysics falling;
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FallingPhysics falling;
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TNTPhysics tnt;
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TNTPhysics tnt;
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FoilagePhysics foilage;
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FoliagePhysics foliage;
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LiquidPhysics liquid;
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LiquidPhysics liquid;
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OtherPhysics other;
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OtherPhysics other;
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@ -49,7 +49,7 @@ namespace ClassicalSharp.Singleplayer {
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falling = new FallingPhysics(game, this);
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falling = new FallingPhysics(game, this);
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tnt = new TNTPhysics(game, this);
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tnt = new TNTPhysics(game, this);
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foilage = new FoilagePhysics(game, this);
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foliage = new FoliagePhysics(game, this);
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liquid = new LiquidPhysics(game, this);
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liquid = new LiquidPhysics(game, this);
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other = new OtherPhysics(game, this);
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other = new OtherPhysics(game, this);
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}
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}
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