Foiled again. It's foliage not foilage

This commit is contained in:
UnknownShadow200 2017-02-28 13:36:20 +11:00
parent 8a63f62cc2
commit cf0316bce2
3 changed files with 5 additions and 5 deletions

View File

@ -290,7 +290,7 @@
<Compile Include="Selections\SelectionBoxComparer.cs" />
<Compile Include="Selections\SelectionManager.cs" />
<Compile Include="Singleplayer\FallingPhysics.cs" />
<Compile Include="Singleplayer\FoilagePhysics.cs" />
<Compile Include="Singleplayer\FoliagePhysics.cs" />
<Compile Include="Singleplayer\LiquidPhysics.cs" />
<Compile Include="Singleplayer\OtherPhysics.cs" />
<Compile Include="Singleplayer\Physics.cs" />

View File

@ -10,13 +10,13 @@ using BlockID = System.Byte;
namespace ClassicalSharp.Singleplayer {
public class FoilagePhysics {
public class FoliagePhysics {
Game game;
PhysicsBase physics;
World map;
Random rnd = new Random();
public FoilagePhysics(Game game, PhysicsBase physics) {
public FoliagePhysics(Game game, PhysicsBase physics) {
this.game = game;
this.physics = physics;
map = game.World;

View File

@ -24,7 +24,7 @@ namespace ClassicalSharp.Singleplayer {
public const int tickShift = 27;
FallingPhysics falling;
TNTPhysics tnt;
FoilagePhysics foilage;
FoliagePhysics foliage;
LiquidPhysics liquid;
OtherPhysics other;
@ -49,7 +49,7 @@ namespace ClassicalSharp.Singleplayer {
falling = new FallingPhysics(game, this);
tnt = new TNTPhysics(game, this);
foilage = new FoilagePhysics(game, this);
foliage = new FoliagePhysics(game, this);
liquid = new LiquidPhysics(game, this);
other = new OtherPhysics(game, this);
}