Quick fix for MSVC project not compiling

This commit is contained in:
UnknownShadow200 2024-07-13 10:07:57 +10:00
parent 649eeba2ab
commit cf61ef23d3
3 changed files with 22 additions and 6 deletions

View File

@ -491,6 +491,7 @@
<ClCompile Include="HeldBlockRenderer.c" />
<ClCompile Include="Http_Web.c" />
<ClCompile Include="Http_Worker.c" />
<ClCompile Include="InputHandler.c" />
<ClCompile Include="Inventory.c" />
<ClCompile Include="Launcher.c" />
<ClCompile Include="LBackend.c" />
@ -500,6 +501,7 @@
<ClCompile Include="LWidgets.c" />
<ClCompile Include="Generator.c" />
<ClCompile Include="Deflate.c" />
<ClCompile Include="MenuOptions.c" />
<ClCompile Include="Model.c" />
<ClCompile Include="Menus.c" />
<ClCompile Include="FancyLighting.c" />
@ -598,7 +600,9 @@
<ResourceCompile Include="..\misc\windows\CCicon.rc" />
</ItemGroup>
<ItemGroup>
<None Include="LBackend_ios.m" />
<None Include="Window_cocoa.m" />
<None Include="Window_ios.m" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -788,6 +788,12 @@
<ClCompile Include="Window_SDL2.c">
<Filter>Source Files\Window</Filter>
</ClCompile>
<ClCompile Include="InputHandler.c">
<Filter>Source Files\Game</Filter>
</ClCompile>
<ClCompile Include="MenuOptions.c">
<Filter>Source Files\2D</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\misc\windows\CCicon.rc">
@ -798,5 +804,11 @@
<None Include="Window_cocoa.m">
<Filter>Source Files\Window</Filter>
</None>
<None Include="Window_ios.m">
<Filter>Source Files\Window</Filter>
</None>
<None Include="LBackend_ios.m">
<Filter>Source Files\Launcher</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -53,22 +53,22 @@ static cc_bool launcherMode;
static void AddTouch(UITouch* t) {
CGPoint loc = [t locationInView:view_handle];
int x = loc.x, y = loc.y; long ui_id = (long)t;
Platform_Log3("POINTER %x - DOWN %i,%i", &ui_id, &x, &y);
//int x = loc.x, y = loc.y; long ui_id = (long)t;
//Platform_Log3("POINTER %x - DOWN %i,%i", &ui_id, &x, &y);
Input_AddTouch((long)t, loc.x, loc.y);
}
static void UpdateTouch(UITouch* t) {
CGPoint loc = [t locationInView:view_handle];
int x = loc.x, y = loc.y; long ui_id = (long)t;
Platform_Log3("POINTER %x - MOVE %i,%i", &ui_id, &x, &y);
//int x = loc.x, y = loc.y; long ui_id = (long)t;
//Platform_Log3("POINTER %x - MOVE %i,%i", &ui_id, &x, &y);
Input_UpdateTouch((long)t, loc.x, loc.y);
}
static void RemoveTouch(UITouch* t) {
CGPoint loc = [t locationInView:view_handle];
int x = loc.x, y = loc.y; long ui_id = (long)t;
Platform_Log3("POINTER %x - UP %i,%i", &ui_id, &x, &y);
//int x = loc.x, y = loc.y; long ui_id = (long)t;
//Platform_Log3("POINTER %x - UP %i,%i", &ui_id, &x, &y);
Input_RemoveTouch((long)t, loc.x, loc.y);
}