Fix network interpolation whoops

That took may too much time to spot
This commit is contained in:
UnknownShadow200 2022-10-29 20:13:16 +11:00
parent 72694b5bdf
commit d16ecb6b02

View File

@ -602,7 +602,7 @@ static void Classic_AddEntity(cc_uint8* data) {
static void Classic_EntityTeleport(cc_uint8* data) {
EntityID id = *data++;
Classic_ReadAbsoluteLocation(data, id,
LU_HAS_POS | LU_HAS_YAW | LU_HAS_PITCH | LU_ORI_INTERPOLATE);
LU_HAS_POS | LU_HAS_YAW | LU_HAS_PITCH | LU_POS_ABSOLUTE_SMOOTH | LU_ORI_INTERPOLATE);
}
static void Classic_RelPosAndOrientationUpdate(cc_uint8* data) {