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Fix network interpolation whoops
That took may too much time to spot
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@ -602,7 +602,7 @@ static void Classic_AddEntity(cc_uint8* data) {
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static void Classic_EntityTeleport(cc_uint8* data) {
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EntityID id = *data++;
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Classic_ReadAbsoluteLocation(data, id,
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LU_HAS_POS | LU_HAS_YAW | LU_HAS_PITCH | LU_ORI_INTERPOLATE);
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LU_HAS_POS | LU_HAS_YAW | LU_HAS_PITCH | LU_POS_ABSOLUTE_SMOOTH | LU_ORI_INTERPOLATE);
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}
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static void Classic_RelPosAndOrientationUpdate(cc_uint8* data) {
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