mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-13 01:26:50 -04:00
Merge pull request #989 from UnknownShadow200/SocketsRewrite
Rewrite sockets API to be a bit simpler
This commit is contained in:
commit
d6d5ebe01d
@ -233,25 +233,23 @@ CC_API void Waitable_WaitFor(void* handle, cc_uint32 milliseconds);
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/* Calls SysFonts_Register on each font that is available on this platform. */
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void Platform_LoadSysFonts(void);
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/* Returns how much data is available to be read from the given socket. */
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CC_API cc_result Socket_Available(cc_socket s, int* available);
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/* Returns (and resets) the last error generated by the given socket. */
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CC_API cc_result Socket_GetError(cc_socket s, cc_result* result);
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/* Checks if the given socket is currently readable (i.e. has data available to read) */
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/* NOTE: A closed socket is also considered readable */
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cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable);
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/* Checks if the given socket is currently writable (i.e. has finished connecting) */
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cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable);
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/* Returns non-zero if the given address is valid for a socket to connect to */
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CC_API int Socket_ValidAddress(const cc_string* address);
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int Socket_ValidAddress(const cc_string* address);
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/* Allocates a new non-blocking socket and then begins connecting to the given address:port. */
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CC_API cc_result Socket_Connect(cc_socket* s, const cc_string* address, int port);
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cc_result Socket_Connect(cc_socket* s, const cc_string* address, int port);
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/* Attempts to read data from the given socket. */
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CC_API cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified);
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/* NOTE: A closed socket may set modified to 0, but still return 'success' (i.e. 0) */
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cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified);
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/* Attempts to write data to the given socket. */
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CC_API cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified);
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cc_result Socket_Write(cc_socket s, const cc_uint8* data, cc_uint32 count, cc_uint32* modified);
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/* Attempts to close the given socket. */
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CC_API void Socket_Close(cc_socket s);
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/* Attempts to poll the given socket for readability or writability. */
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/* NOTE: A closed socket is still considered readable. */
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/* NOTE: A socket is considered writable once it has finished connecting. */
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CC_API cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success);
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void Socket_Close(cc_socket s);
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#ifdef CC_BUILD_MOBILE
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void Platform_ShareScreenshot(const cc_string* filename);
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@ -483,15 +483,6 @@ union SocketAddress {
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struct sockaddr_in6 v6;
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};
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cc_result Socket_Available(cc_socket s, int* available) {
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return ioctl(s, FIONREAD, available);
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}
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cc_result Socket_GetError(cc_socket s, cc_result* result) {
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socklen_t resultSize = sizeof(cc_result);
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return getsockopt(s, SOL_SOCKET, SO_ERROR, result, &resultSize);
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}
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static int ParseHost(union SocketAddress* addr, const char* host) {
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struct addrinfo hints = { 0 };
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struct addrinfo* result;
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@ -577,7 +568,7 @@ void Socket_Close(cc_socket s) {
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#if defined CC_BUILD_DARWIN
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/* poll is broken on old OSX apparently https://daniel.haxx.se/docs/poll-vs-select.html */
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cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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fd_set set;
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struct timeval time = { 0 };
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int selectCount;
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@ -596,7 +587,7 @@ cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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}
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#else
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#include <poll.h>
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cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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struct pollfd pfd;
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int flags;
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@ -611,6 +602,20 @@ cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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}
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#endif
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cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) {
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return Socket_Poll(s, SOCKET_POLL_READ, readable);
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}
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cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
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socklen_t resultSize;
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cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable);
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if (res || *writable) return res;
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/* https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation */
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getsockopt(s, SOL_SOCKET, SO_ERROR, &res, &resultSize);
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return res;
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}
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/*########################################################################################################################*
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*-----------------------------------------------------Process/Module------------------------------------------------------*
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@ -254,30 +254,6 @@ void Platform_LoadSysFonts(void) { }
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extern void interop_InitSockets(void);
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int Socket_ValidAddress(const cc_string* address) { return true; }
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extern int interop_SocketGetPending(int sock);
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cc_result Socket_Available(cc_socket s, int* available) {
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int res = interop_SocketGetPending(s);
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/* returned result is negative for error */
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if (res >= 0) {
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*available = res; return 0;
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} else {
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*available = 0; return -res;
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}
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}
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extern int interop_SocketGetError(int sock);
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cc_result Socket_GetError(cc_socket s, cc_result* result) {
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int res = interop_SocketGetError(s);
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/* returned result is negative for error */
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if (res >= 0) {
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*result = res; return 0;
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} else {
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*result = 0; return -res;
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}
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}
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extern int interop_SocketCreate(void);
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extern int interop_SocketConnect(int sock, const char* addr, int port);
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cc_result Socket_Connect(cc_socket* s, const cc_string* address, int port) {
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@ -295,20 +271,22 @@ cc_result Socket_Connect(cc_socket* s, const cc_string* address, int port) {
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}
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extern int interop_SocketRecv(int sock, void* data, int len);
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cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* modified) {
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/* recv only reads one WebSocket frame at most, hence call it multiple times */
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int res; *modified = 0;
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cc_result Socket_Read(cc_socket s, cc_uint8* data, cc_uint32 count, cc_uint32* read) {
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int res;
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*read = 0;
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while (count && interop_SocketGetPending(s) > 0) {
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/* interop_SocketRecv only reads one WebSocket frame at most, hence call it multiple times */
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while (count) {
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/* returned result is negative for error */
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res = interop_SocketRecv(s, data, count);
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if (res >= 0) {
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*modified += res;
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*read += res;
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data += res; count -= res;
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} else {
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/* EAGAIN when no data available */
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if (res == -_EAGAIN) break;
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/* EAGAIN when no more data available */
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if (res == -_EAGAIN) return *read == 0 ? _EAGAIN : 0;
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return -res;
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}
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}
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@ -332,18 +310,10 @@ void Socket_Close(cc_socket s) {
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interop_SocketClose(s);
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}
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extern int interop_SocketPoll(int sock);
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cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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extern int interop_SocketWritable(int sock, cc_bool* writable);
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cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
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/* returned result is negative for error */
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int res = interop_SocketPoll(s), flags;
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if (res >= 0) {
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flags = mode == SOCKET_POLL_READ ? 0x01 : 0x02;
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*success = (res & flags) != 0;
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return 0;
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} else {
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*success = false; return -res;
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}
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return -interop_SocketWritable(s, writable);
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}
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@ -453,15 +453,6 @@ static void LoadWinsockFuncs(void) {
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if (!_WSAStringToAddressW) _WSAStringToAddressW = FallbackParseAddress;
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}
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cc_result Socket_Available(cc_socket s, int* available) {
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return _ioctlsocket(s, FIONREAD, available);
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}
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cc_result Socket_GetError(cc_socket s, cc_result* result) {
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int resultSize = sizeof(cc_result);
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return _getsockopt(s, SOL_SOCKET, SO_ERROR, (char*)result, &resultSize);
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}
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static int ParseHost(void* dst, WCHAR* host, int port) {
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SOCKADDR_IN* addr4 = (SOCKADDR_IN*)dst;
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struct hostent* res;
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@ -542,7 +533,7 @@ void Socket_Close(cc_socket s) {
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_closesocket(s);
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}
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cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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static cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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fd_set set;
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struct timeval time = { 0 };
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int selectCount;
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@ -561,6 +552,21 @@ cc_result Socket_Poll(cc_socket s, int mode, cc_bool* success) {
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*success = set.fd_count != 0; return 0;
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}
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cc_result Socket_CheckReadable(cc_socket s, cc_bool* readable) {
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return Socket_Poll(s, SOCKET_POLL_READ, readable);
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}
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cc_result Socket_CheckWritable(cc_socket s, cc_bool* writable) {
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int resultSize;
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cc_result res = Socket_Poll(s, SOCKET_POLL_WRITE, writable);
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if (res || *writable) return res;
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/* https://stackoverflow.com/questions/29479953/so-error-value-after-successful-socket-operation */
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resultSize = sizeof(cc_result);
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_getsockopt(s, SOL_SOCKET, SO_ERROR, (char*)&res, &resultSize);
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return res;
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}
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/*########################################################################################################################*
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*-----------------------------------------------------Process/Module------------------------------------------------------*
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@ -369,7 +369,6 @@ static cc_result MapState_Read(struct MapState* m) {
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/*########################################################################################################################*
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*----------------------------------------------------Classic protocol-----------------------------------------------------*
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*#########################################################################################################################*/
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#define Classic_HandshakeSize() (Game_Version.Protocol > PROTOCOL_0019 ? 131 : 130)
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void Classic_SendLogin(void) {
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cc_uint8 data[131];
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data[0] = OPCODE_HANDSHAKE;
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@ -377,9 +376,19 @@ void Classic_SendLogin(void) {
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data[1] = Game_Version.Protocol;
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WriteString(&data[2], &Game_Username);
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WriteString(&data[66], &Game_Mppass);
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data[130] = Game_UseCPE ? 0x42 : 0x00;
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/* The 'user type' field's behaviour depends on protocol version: */
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/* version 7 - 0x42 specifies CPE client, any other value is ignored? */
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/* version 6 - any value ignored? */
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/* version 5 - field doesn't exist */
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/* Theroetically, this means packet size is 131 bytes for 6/7, 130 bytes for 5 and below. */
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/* In practice, some version 7 server software always expects to read 131 bytes for handshake packet, */
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/* and will get stuck waiting for data if client connects using version 5 and only sends 130 bytes */
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/* To workaround this, include a 'ping packet' after 'version 5 handshake packet' - version 5 server software */
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/* will do nothing with the ping packet, and the aforementioned server software will be happy with 131 bytes */
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data[130] = Game_UseCPE ? 0x42 : (Game_Version.Protocol <= PROTOCOL_0019 ? OPCODE_PING : 0x00);
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}
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Server.SendData(data, Classic_HandshakeSize());
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Server.SendData(data, 131);
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}
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void Classic_SendChat(const cc_string* text, cc_bool partial) {
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@ -718,6 +727,7 @@ static void Classic_ReadAbsoluteLocation(cc_uint8* data, EntityID id, cc_uint8 f
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UpdateLocation(id, &update);
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}
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#define Classic_HandshakeSize() (Game_Version.Protocol > PROTOCOL_0019 ? 131 : 130)
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static void Classic_Reset(void) {
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Stream_ReadonlyMemory(&map_part, NULL, 0);
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map_begunLoading = false;
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85
src/Server.c
85
src/Server.c
@ -116,7 +116,6 @@ cc_string SP_AutoloadMap = String_FromArray(autoloadBuffer);
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static void SPConnection_BeginConnect(void) {
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static const cc_string logName = String_FromConst("Singleplayer");
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cc_string path;
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RNGState rnd;
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Chat_SetLogName(&logName);
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Game_UseCPEBlocks = Game_UseCPE;
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@ -214,7 +213,7 @@ static cc_uint8 net_readBuffer[4096 * 5];
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static cc_uint8* net_readCurrent;
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static cc_result net_writeFailure;
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static double lastPacket;
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static double net_lastPacket;
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static cc_uint8 lastOpcode;
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static cc_bool net_connecting;
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@ -228,8 +227,8 @@ static void MPConnection_FinishConnect(void) {
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Event_RaiseFloat(&WorldEvents.Loading, 0.0f);
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net_readCurrent = net_readBuffer;
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net_lastPacket = Game.Time;
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Classic_SendLogin();
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lastPacket = Game.Time;
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}
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static void MPConnection_Fail(const cc_string* reason) {
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@ -255,17 +254,13 @@ static void MPConnection_FailConnect(cc_result result) {
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}
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static void MPConnection_TickConnect(void) {
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cc_result res = 0;
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cc_bool poll_write;
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double now;
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cc_bool writable;
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double now = Game.Time;
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cc_result res = Socket_CheckWritable(net_socket, &writable);
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Socket_GetError(net_socket, &res);
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if (res) { MPConnection_FailConnect(res); return; }
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Socket_Poll(net_socket, SOCKET_POLL_WRITE, &poll_write);
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now = Game.Time;
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if (poll_write) {
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if (res) {
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MPConnection_FailConnect(res);
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} else if (writable) {
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MPConnection_FinishConnect();
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} else if (now > net_connectTimeout) {
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MPConnection_FailConnect(0);
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@ -331,18 +326,13 @@ static void MPConnection_Disconnect(void) {
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Game_Disconnect(&title, &reason);
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}
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static void MPConnection_CheckDisconnection(void) {
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cc_result availRes, selectRes;
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int pending = 0;
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cc_bool poll_read;
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static void DisconnectReadFailed(cc_result res) {
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cc_string msg; char msgBuffer[STRING_SIZE * 2];
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String_InitArray(msg, msgBuffer);
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String_Format3(&msg, "Error reading from %s:%i: %i" _NL, &Server.Address, &Server.Port, &res);
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availRes = Socket_Available(net_socket, &pending);
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/* poll read returns true when socket is closed */
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selectRes = Socket_Poll(net_socket, SOCKET_POLL_READ, &poll_read);
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if (net_writeFailure || availRes || selectRes || (pending == 0 && poll_read)) {
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Logger_Log(&msg);
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MPConnection_Disconnect();
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}
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}
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static void DisconnectInvalidOpcode(cc_uint8 opcode) {
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@ -355,47 +345,34 @@ static void DisconnectInvalidOpcode(cc_uint8 opcode) {
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}
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static void MPConnection_Tick(struct ScheduledTask* task) {
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static const cc_string title_lost = String_FromConst("&eLost connection to the server");
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static const cc_string reason_err = String_FromConst("I/O error when reading packets");
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cc_string msg; char msgBuffer[STRING_SIZE * 2];
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cc_uint32 pending;
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cc_uint8* readEnd;
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Net_Handler handler;
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cc_uint32 read;
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int i, remaining;
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cc_result res;
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if (Server.Disconnected) return;
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if (net_connecting) { MPConnection_TickConnect(); return; }
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/* Over 30 seconds since last packet, connection likely dropped */
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if (lastPacket + 30 < Game.Time) MPConnection_CheckDisconnection();
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if (Server.Disconnected) return;
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pending = 0;
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res = Socket_Available(net_socket, &pending);
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readEnd = net_readCurrent; /* todo change to int remaining instead */
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if (!res && pending) {
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/* NOTE: Always using a read call that is a multiple of 4096 (appears to?) improve read performance */
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res = Socket_Read(net_socket, net_readCurrent, 4096 * 4, &pending);
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/* Ignore errors for 'no data available for non-blocking read' */
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if (res) {
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if (res == ReturnCode_SocketInProgess) return;
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if (res == ReturnCode_SocketWouldBlock) return;
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}
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readEnd += pending;
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}
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/* NOTE: using a read call that is a multiple of 4096 (appears to?) improve read performance */
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res = Socket_Read(net_socket, net_readCurrent, 4096 * 4, &read);
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if (res) {
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String_InitArray(msg, msgBuffer);
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String_Format3(&msg, "Error reading from %s:%i: %i" _NL, &Server.Address, &Server.Port, &res);
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Logger_Log(&msg);
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Game_Disconnect(&title_lost, &reason_err);
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return;
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}
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/* 'no data available for non-blocking read' is an expected error */
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if (res == ReturnCode_SocketInProgess) res = 0;
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if (res == ReturnCode_SocketWouldBlock) res = 0;
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if (res) { DisconnectReadFailed(res); return; }
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} else if (read == 0) {
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/* recv only returns 0 read when socket is closed.. probably? */
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/* Over 30 seconds since last packet, connection probably dropped */
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/* TODO: Should this be checked unconditonally instead of just when read = 0 ? */
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if (net_lastPacket + 30 < Game.Time) { MPConnection_Disconnect(); return; }
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} else {
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readEnd = net_readCurrent + read;
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net_lastPacket = Game.Time;
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net_readCurrent = net_readBuffer;
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while (net_readCurrent < readEnd) {
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cc_uint8 opcode = net_readCurrent[0];
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@ -412,7 +389,6 @@ static void MPConnection_Tick(struct ScheduledTask* task) {
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if (!handler) { DisconnectInvalidOpcode(opcode); return; }
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lastOpcode = opcode;
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lastPacket = Game.Time;
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handler(net_readCurrent + 1); /* skip opcode */
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net_readCurrent += Protocol.Sizes[opcode];
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}
|
||||
@ -425,10 +401,11 @@ static void MPConnection_Tick(struct ScheduledTask* task) {
|
||||
net_readBuffer[i] = net_readCurrent[i];
|
||||
}
|
||||
net_readCurrent = net_readBuffer + remaining;
|
||||
}
|
||||
|
||||
if (net_writeFailure) {
|
||||
Platform_Log1("Error from send: %i", &net_writeFailure);
|
||||
MPConnection_Disconnect();
|
||||
MPConnection_Disconnect(); return;
|
||||
}
|
||||
|
||||
/* Network is ticked 60 times a second. We only send position updates 20 times a second */
|
||||
|
@ -537,7 +537,7 @@ mergeInto(LibraryManager.library, {
|
||||
},
|
||||
interop_SocketCreate: function() {
|
||||
var sock = {
|
||||
error: null, // Used by interop_SocketGetError
|
||||
error: null, // Used by interop_SocketWritable
|
||||
recv_queue: [],
|
||||
socket: null,
|
||||
};
|
||||
@ -593,7 +593,7 @@ mergeInto(LibraryManager.library, {
|
||||
ws.onerror = function(error) {
|
||||
// The WebSocket spec only allows a 'simple event' to be thrown on error,
|
||||
// so we only really know as much as ECONNREFUSED.
|
||||
sock.error = -SOCKETS.ECONNREFUSED; // Used by interop_SocketGetError
|
||||
sock.error = SOCKETS.ECONNREFUSED; // Used by interop_SocketWritable
|
||||
};
|
||||
// always "fail" in non-blocking mode
|
||||
return SOCKETS.EINPROGRESS;
|
||||
@ -667,29 +667,15 @@ mergeInto(LibraryManager.library, {
|
||||
HEAPU8.set(msg, dst);
|
||||
return msg.byteLength;
|
||||
},
|
||||
interop_SocketGetPending: function(sockFD) {
|
||||
var sock = SOCKETS.sockets[sockFD];
|
||||
if (!sock) return SOCKETS.EBADF;
|
||||
|
||||
return sock.recv_queue.length;
|
||||
},
|
||||
interop_SocketGetError: function(sockFD) {
|
||||
var sock = SOCKETS.sockets[sockFD];
|
||||
if (!sock) return SOCKETS.EBADF;
|
||||
|
||||
return sock.error || 0;
|
||||
},
|
||||
interop_SocketPoll: function(sockFD) {
|
||||
interop_SocketWritable: function(sockFD, writable) {
|
||||
HEAPU8[writable|0] = 0;
|
||||
var sock = SOCKETS.sockets[sockFD];
|
||||
if (!sock) return SOCKETS.EBADF;
|
||||
|
||||
var ws = sock.socket;
|
||||
if (!ws) return 0;
|
||||
var mask = 0;
|
||||
|
||||
if (sock.recv_queue.length || (ws.readyState === ws.CLOSING || ws.readyState === ws.CLOSED)) mask |= 1;
|
||||
if (ws.readyState === ws.OPEN) mask |= 2;
|
||||
return mask;
|
||||
if (!ws) return SOCKETS.ENOTCONN;
|
||||
if (ws.readyState === ws.OPEN) HEAPU8[writable|0] = 1;
|
||||
return sock.error || 0;
|
||||
},
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user