Reorganise save level screen.

This commit is contained in:
UnknownShadow200 2016-05-08 14:39:53 +10:00
parent dfde526675
commit d74dc198e9
2 changed files with 6 additions and 4 deletions

View File

@ -54,11 +54,13 @@ namespace ClassicalSharp.Gui {
regularFont = new Font( game.FontName, 16, FontStyle.Regular ); regularFont = new Font( game.FontName, 16, FontStyle.Regular );
inputWidget = MenuInputWidget.Create( inputWidget = MenuInputWidget.Create(
game, -30, 50, 500, 30, "", Anchor.Centre, Anchor.Centre, game, 0, 0, 500, 30, "", Anchor.Centre, Anchor.Centre,
regularFont, titleFont, new PathValidator() ); regularFont, titleFont, new PathValidator() );
widgets = new [] { widgets = new Widget[] {
ButtonWidget.Create( game, 260, 50, 60, 30, "Save", Anchor.Centre, ChatTextWidget.Create( game, 0, -70, "Save level",
Anchor.Centre, Anchor.Centre, titleFont ),
ButtonWidget.Create( game, 0, 50, 201, 40, "Save", Anchor.Centre,
Anchor.Centre, titleFont, OkButtonClick ), Anchor.Centre, titleFont, OkButtonClick ),
null, null,
MakeBack( false, titleFont, MakeBack( false, titleFont,

View File

@ -109,7 +109,7 @@ namespace ClassicalSharp.Gui {
public sealed class PathValidator : MenuInputValidator { public sealed class PathValidator : MenuInputValidator {
public PathValidator() { public PathValidator() {
Range = "&7(Enter filename)"; Range = "&7(Enter name)";
} }
public override bool IsValidChar( char c ) { public override bool IsValidChar( char c ) {