Reorganise save level screen.

This commit is contained in:
UnknownShadow200 2016-05-08 14:39:53 +10:00
parent dfde526675
commit d74dc198e9
2 changed files with 6 additions and 4 deletions

View File

@ -54,11 +54,13 @@ namespace ClassicalSharp.Gui {
regularFont = new Font( game.FontName, 16, FontStyle.Regular );
inputWidget = MenuInputWidget.Create(
game, -30, 50, 500, 30, "", Anchor.Centre, Anchor.Centre,
game, 0, 0, 500, 30, "", Anchor.Centre, Anchor.Centre,
regularFont, titleFont, new PathValidator() );
widgets = new [] {
ButtonWidget.Create( game, 260, 50, 60, 30, "Save", Anchor.Centre,
widgets = new Widget[] {
ChatTextWidget.Create( game, 0, -70, "Save level",
Anchor.Centre, Anchor.Centre, titleFont ),
ButtonWidget.Create( game, 0, 50, 201, 40, "Save", Anchor.Centre,
Anchor.Centre, titleFont, OkButtonClick ),
null,
MakeBack( false, titleFont,

View File

@ -109,7 +109,7 @@ namespace ClassicalSharp.Gui {
public sealed class PathValidator : MenuInputValidator {
public PathValidator() {
Range = "&7(Enter filename)";
Range = "&7(Enter name)";
}
public override bool IsValidChar( char c ) {