UnknownShadow200
fd6301a840
Update buildbot.sh with more recent changes, and minorly tidy up readme
2023-06-09 23:25:21 +10:00
UnknownShadow200
20277e4dec
Fix clicking links not working on Windows 95/98, improve readme a bit to be clearer about OpenGL 1.1 support and link to WIP compiling with overriden defaults
2023-06-08 22:15:37 +10:00
UnknownShadow200
09d000fec2
Tidy up and expand readme a bit
2023-05-11 21:59:12 +10:00
UnknownShadow200
9eb115c991
Tidy up plugin compiling instructions, especially for mingw-w64
2023-01-17 20:46:25 +11:00
UnknownShadow200
b714af1fe0
Haiku: Fix default build
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Minorly simplify OpenGL context code too
2022-10-31 23:42:57 +11:00
UnknownShadow200
94ab244eeb
Add unfinished SerenityOS port
2022-10-18 21:27:16 +11:00
UnknownShadow200
f05c275b25
Haiku: Implement partial open file dialog support, and make launcher drawing faster by avoiding unnecessary image blit
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Also switch over makefile and instructions to use native haiku windowing backend by default
2022-10-06 23:56:54 +11:00
UnknownShadow200
3f6d9d4d20
Merge pull request #967 from UnknownShadow200/WebStartup1
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Load IndexedDB and textures asynchronously in webclient
2022-09-22 10:29:26 +10:00
UnknownShadow200
24a54e1b1b
Importing preclassic and classic 0.13 maps now defaults to spawning at above ground in centre of the map
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Previously you used spawned at same position as spawn position from previous level, which typically resulted in spawning underground somewhere
Also fix Visual Studio Command Line compilation instructions not actually compiling due to missing comdlg32 link library (Thanks popgoesme700)
2022-09-20 20:46:18 +10:00
UnknownShadow200
9f76f39cc7
Fix files not being loaded after saving, and fix documentation for changes
2022-09-12 20:23:31 +10:00
UnknownShadow200
dcbd7d8b94
Simplify mingw compiling instructions
2022-08-21 20:58:12 +10:00
UnknownShadow200
224df71aac
Improve ios/android instructions in readme, and also get rid of one redundant frame in stacktraces on some platforms
2022-08-17 21:17:09 +10:00
UnknownShadow200
cb3d8db550
iOS: Fix some input widgets being shifted offscreen
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Android: Attempt to show error dialog when EGL context creation fails
Windows: Remove unnecessary Direct3D9Ex S_PRESENT_OCCLUDED result check
2022-06-01 20:18:42 +10:00
UnknownShadow200
5a0f83c650
Add 64 bit raspberry pi build
2022-05-17 20:41:12 +10:00
UnknownShadow200
637a56e90e
Direct3D11: Fix fog with assistance from RenderDoc graphics debugger
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The Direct3D11 hlsl pixel shaders were ported from the OpenGL2 glsl fragment shaders.
In the documentation for OpenGL glsl, the W component of gl_FragCoord is specified as being 1/w. However in Direct3D11 hlsl, the W component of SV_POSITION is just w - hence why fog appeared to not work.
The solution to this is simple - when calculating depth, multiply by w instead of dividing by w.
2021-11-02 19:33:00 +11:00
UnknownShadow200
c7a9621fd0
Improve compiling instructions
2021-10-18 21:13:17 +11:00
UnknownShadow200
6ee74cba02
Better clarify some things in readme
2021-10-14 16:08:45 +11:00
UnknownShadow200
708a4c8495
Fix iOS compile instructions
2021-09-26 23:08:04 +10:00
UnknownShadow200
f655999bb2
Fix compiling on haiku/solaris erroring due to d_type field not existing in dirent struct
2021-09-12 08:37:46 +10:00
UnknownShadow200
c59173a377
credit where credit is due
2021-08-13 22:41:19 +10:00
UnknownShadow200
907ddd90cd
Tidy up readme, add TCC WIP compile instructions
2021-07-24 13:51:30 +10:00
UnknownShadow200
16ce6c7506
Audio_Close/Audio_Stop don't need to return anything
2021-07-23 11:00:27 +10:00
UnknownShadow200
cef1e5b484
Fix timing out not working properly
2021-05-23 15:38:34 +10:00
UnknownShadow200
ef62038011
Split up Platform.c into Platform_WinApi.c, Platform_Web.c, and Platform_Posix.c
2021-05-23 10:04:34 +10:00
UnknownShadow200
763a7e23eb
Less compiler warnings
2021-05-19 07:27:29 +10:00
UnknownShadow200
e60e852eee
Less warnings and slightly improve readme
2021-03-04 19:06:16 +11:00
UnknownShadow200
2957db19e5
Simplify dynamic symbol stuff a little bit
2021-02-25 23:06:10 +11:00
Alex McKeever
83507f8918
Update readme.md
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Re added Windows Specific section and tweaked the section on OpenGL 1.1 to more directly refer to Linux and Unix based systems.
2021-02-14 15:57:48 -05:00
Alex McKeever
fdb23b0044
Update readme.md
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Added extra bits to point the user to the the right instructions for compiling the game under `Stuck on OpenGL 1.1?`.
2021-02-12 10:45:54 -05:00
Alex McKeever
3c36c4a3cd
Update readme.md
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Replaced Windows specific section with section detailing what to do to compile ClassiCube to work on integrated GPUs that only support OpenGL 1.1, and where specifically to place the flag in order to compile it successfully.
2021-02-11 21:39:33 -05:00
UnknownShadow200
08232da712
Merge changes
2021-02-05 07:15:14 +11:00
UnknownShadow200
33c1e4e791
Android: Use device theme for dialogs, also fixes not working on old android
2021-01-30 13:49:51 +11:00
UnknownShadow200
bec56df691
Release 1.2.4
2021-01-24 08:38:21 +11:00
UnknownShadow200
7f0a23674c
Start moving objc code into actual .m file, starting with OpenGL context
2021-01-23 09:38:26 +11:00
UnknownShadow200
3fd48f49bb
ios: Get it to compile even though it doesn't work at all
2021-01-10 23:38:21 +11:00
UnknownShadow200
3ad1f1f169
Mac: Implement session caching too
2021-01-10 18:52:44 +11:00
UnknownShadow200
408cb1726e
Webclient: Get 'download size for texture packs' to work in firefox for some sites at least
2020-12-16 00:06:04 +11:00
UnknownShadow200
2016b4ef7f
1 less error when compiling as C++
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also fix mistake in readme (thanks kylbert)
2020-08-12 21:48:19 +10:00
UnknownShadow200
6b8cff6111
Properly detect mac < 10.4 and use NS api instead. Therefore 10.3 is now minimum supported macOS version
2020-07-19 00:30:32 +10:00
UnknownShadow200
c45442554f
Add note about having to disable mouse integration for virtualbox, improve compiling section in readme
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Added documentation for compiling using visual studio command line, clarified mingw/mingw-w64 steps, add larger titles separating compiling instructions by OS
2020-07-12 09:36:31 +10:00
UnknownShadow200
3ea64a61d0
Generate a 64 bit mac icon file and fixup Window.m
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64 mac build doesn't show icon quite yet, still WIP
2020-06-11 23:38:33 +10:00
UnknownShadow200
bbfcfba18a
Tidy up readme somewhat
2020-06-08 21:14:49 +10:00
UnknownShadow200
4a4bf57ce9
Fix links in readme linking to wrong folder
2020-06-05 17:19:57 +10:00
Benjamin Baier
4af5b3a860
Future proof libcurl and libopenal loading on OpenBSD.
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ld.so does the right thing even without hardcoded versions.
Also mention curl and openal as dependencies.
2020-05-29 19:51:05 +02:00
UnknownShadow200
3ce5b1145a
Split up misc folder into misc and doc folder
2020-05-29 22:43:10 +10:00
Benjamin Baier
0590488dcf
Adjust compile instructions for OpenBSD to use cc with -lpthread and -lm
2020-05-28 15:57:00 +02:00
UnknownShadow200
918b86dc18
Fix OpenBSD build and update various build files to remove -lcurl
2020-05-26 22:06:03 +10:00
UnknownShadow200
5e92790a3b
Just directly include the OpenAL functions used in the code instead of relying on system headers
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This means you don't need toinstall openal-dev packages on unix systems anymore, and don't need to link to OpenAL framework on macOS
2020-05-21 20:07:06 +10:00
UnknownShadow200
89541ef72b
Remove -lopenal from compilation flags
2020-05-19 21:01:09 +10:00
UnknownShadow200
90b94409af
Add libxi-dev to readme
2020-05-07 00:35:44 +10:00