UnknownShadow200
|
b0f2597e38
|
PS3: Redo makefile
|
2025-07-13 23:25:49 +10:00 |
|
UnknownShadow200
|
8e3eebe483
|
PS2: Refactor VRAM allocation
|
2025-07-13 22:03:29 +10:00 |
|
UnknownShadow200
|
c440ff84cc
|
Further console fixups
|
2025-06-29 13:55:33 +10:00 |
|
UnknownShadow200
|
62ef0198c5
|
Redo more console makefiles
|
2025-06-29 12:11:17 +10:00 |
|
UnknownShadow200
|
ffb3964b10
|
Fix 32x/GBA builds not compiling
|
2025-06-28 22:36:57 +10:00 |
|
UnknownShadow200
|
4eb7eb412c
|
Xbox: Fix not using built in fabsf/fsqrtf
|
2025-06-26 06:56:12 +10:00 |
|
UnknownShadow200
|
273f249ec4
|
Further makefile tidyup
|
2025-06-23 22:25:41 +10:00 |
|
UnknownShadow200
|
148d2debcb
|
Minorly optimise palette calculation functions
|
2025-06-06 19:31:54 +10:00 |
|
UnknownShadow200
|
4405515c73
|
Implement Audio_Pause for null audio backend
|
2025-06-06 07:08:12 +10:00 |
|
UnknownShadow200
|
ecd3302e74
|
PS1: Switch to direct makefile
|
2025-06-05 07:39:07 +10:00 |
|
UnknownShadow200
|
72eb16bc7b
|
PS1: Minorly optimise T&L to save a few cycles
|
2025-05-31 22:32:05 +10:00 |
|
UnknownShadow200
|
36785ad6db
|
PS1: Use own GTE intrinsics
|
2025-05-31 13:23:47 +10:00 |
|
UnknownShadow200
|
053ab631ee
|
PS1: Use GTE more efficiently
Don't save/load clip/Z to/from memory, overlap more calculations with GTE
|
2025-03-16 07:56:52 +11:00 |
|
UnknownShadow200
|
400c3b568d
|
PS1: Onscreen keyboard texture works
|
2025-03-15 19:43:58 +11:00 |
|
UnknownShadow200
|
587dfd1eea
|
PS1: Fix paletted textures
|
2025-03-15 10:35:35 +11:00 |
|
UnknownShadow200
|
8ca8877339
|
PS1: Broken palette support
|
2025-03-15 06:50:00 +11:00 |
|
UnknownShadow200
|
576faba9a6
|
PS1: Manually handle resetting GPU and VSync
|
2025-03-13 07:40:57 +11:00 |
|
UnknownShadow200
|
f18d9e0559
|
PS1: Simplify draw env context building
|
2025-03-11 18:59:20 +11:00 |
|
UnknownShadow200
|
647fb43ccd
|
PS1: Fix launcher not drawing in pcsx-redux software mode
|
2025-03-11 07:37:01 +11:00 |
|
UnknownShadow200
|
d76a64abc9
|
PS1: Minor optimisations
|
2025-03-10 21:14:39 +11:00 |
|
UnknownShadow200
|
9292c8952a
|
PS1: Minorly optimise code
|
2025-03-09 22:59:03 +11:00 |
|
UnknownShadow200
|
4e0f762c3c
|
PS1: Clear initial screen to grey
|
2025-03-09 18:05:03 +11:00 |
|
UnknownShadow200
|
a332ace34a
|
Solaris: Try to fix not compiling
|
2025-02-03 00:28:58 +11:00 |
|
UnknownShadow200
|
eaef976993
|
PS1: Water/Ice is rendered translucent
|
2025-02-01 09:03:06 +11:00 |
|
UnknownShadow200
|
df49656b25
|
PS1: Implement more accurate thread sleeping
|
2025-01-16 20:01:11 +11:00 |
|
UnknownShadow200
|
591e31bea6
|
PS1: Manually implement transferring launcher framebuffer to VRAM
|
2025-01-15 22:59:25 +11:00 |
|
UnknownShadow200
|
22eb11689b
|
PS1: Fix generating unloadable bin CD image
|
2024-07-14 15:25:33 +10:00 |
|
UnknownShadow200
|
b40db441c5
|
Saturn: Textures work kinda
|
2024-07-05 19:37:54 +10:00 |
|
UnknownShadow200
|
335733e10c
|
PS1: Do vertex transform using integers (13 to 20 FPS)
|
2024-06-30 14:23:28 +10:00 |
|
UnknownShadow200
|
1caf0fa518
|
PS1: Slightly optimise rendering (9 to 13 FPS)
|
2024-06-30 09:30:18 +10:00 |
|
UnknownShadow200
|
873899d676
|
DS: Boost idle FPS from 40 to 60 in melonDS at least by disabling texture animations
Also boots FPS from 0.5 to 10 in PS1 build
|
2024-04-13 22:32:12 +10:00 |
|
UnknownShadow200
|
a7488f2a0b
|
PS1: WIP on texture support
PSP: Fix faces not being culled
|
2024-03-30 21:43:28 +11:00 |
|
UnknownShadow200
|
eff5ddabd2
|
Broken PS1 port
|
2024-03-27 16:31:01 +11:00 |
|