4664 Commits

Author SHA1 Message Date
UnknownShadow200
39cd47b2d3 use cc_uint8 instead of uint8_t so we can avoid stdint.h for gcc and clang
This fixes not compiling with mingw32 out of the box on windows (not mingw-w64, it works fine) due to WINVER being defined somewhere in the headers included by stdint.h. Even after that it would produce executables that wouldn't work properly unless DUNICODE was also added.
2019-08-25 19:36:45 +10:00
UnknownShadow200
0cf74e9878 add some const and replace some int16_t with short 2019-08-25 16:58:37 +10:00
UnknownShadow200
482df54808 Drop UniString
The only thing I intended to use it for was exe path with setcurrentdirectory, but that doesn't matter anymore
2019-08-25 11:57:39 +10:00
UnknownShadow200
bad7f79b7a Fix chat input caret appearing at wrong Y position after resize with opengl 2019-08-25 11:41:08 +10:00
UnknownShadow200
2dea000b71 remove hardcoded connect to 127.0.0.1, am idiot 2019-08-25 10:51:11 +10:00
UnknownShadow200
d1fb95092e
Merge pull request #601 from UnknownShadow200/ScreenRewrite
Merge screen rewrite stuff
2019-08-25 10:44:12 +10:00
UnknownShadow200
88c8ed3cc6 fix font resizing for OpenGL 2019-08-25 10:36:57 +10:00
UnknownShadow200
5d4a3a0df4 fix alt text being placed improperly on resize 2019-08-25 09:48:18 +10:00
UnknownShadow200
8da37b0437 WIP on getting alt text input to layout properly on unminimise 2019-08-24 20:34:05 +10:00
UnknownShadow200
fae4fcbb1a Inventory table widget isn't hardcoded to centre alignment anymore 2019-08-24 20:09:43 +10:00
UnknownShadow200
ffb92f652f Fix chatlines not updating 2019-08-23 21:14:45 +10:00
UnknownShadow200
49152ee5d9 Remove some unused freetype code 2019-08-23 20:38:19 +10:00
UnknownShadow200
9c8037b95d Fix blank line appearing when you type /client cuboid 2019-08-23 08:01:56 +10:00
UnknownShadow200
13b6407b3d Fix leaving fullscreen resetting maximised state on linux 2019-08-22 19:21:52 +10:00
UnknownShadow200
e10237c5e5 Status should be rendered behind menus/inventory menu instead of on top 2019-08-22 08:00:13 +10:00
UnknownShadow200
451400fd19 Fix alt input widget not being moved up when you append to input by clicking on chat
Also fix chat geting positioned wrongly in OpenGL build and when reconnecting
2019-08-21 21:16:03 +10:00
UnknownShadow200
812094465b To make original classic, loading menu disables showing or interacting with all other menus 2019-08-21 21:05:41 +10:00
UnknownShadow200
f9bf1029fa Fix disconnect screen not disappearing when you click Reconnect 2019-08-21 20:52:04 +10:00
UnknownShadow200
5febbe41d0 Fix texpack/url overlays not properly stopping mouse events propagating to menus underneath 2019-08-21 20:44:10 +10:00
UnknownShadow200
ac7e02208c Fix position/hacks status still showing in top-left even when in menus 2019-08-21 20:26:38 +10:00
UnknownShadow200
15b67e1b02 Fix generating screen not getting closed, fixed MouseUp PlayerClick not being sent when going into a screen 2019-08-21 20:13:46 +10:00
UnknownShadow200
3d7957570b try to use TextHeight instead of MeasureText 2019-08-21 19:58:18 +10:00
UnknownShadow200
b6d9b9b88d Fix scroll position in chat and chat input caret getting reset on window resize by separating out init/contextrecreated 2019-08-21 19:26:03 +10:00
UnknownShadow200
60565346fa Changing font doesn't need to call Elem_HandlesMouseMove anymore, separate Init/ContextRecreated in TexIdsOverlay.
This means all screens in Menus.c are now separated. Now onto the mess that is HUDScreen.
2019-08-20 22:21:19 +10:00
UnknownShadow200
711c77a48d Fix menu input disappearing on resize
Also make all screen/widget VTABLEs const
2019-08-20 21:32:04 +10:00
UnknownShadow200
42aa261440 Fix extended help disappearing on window resize and changing FPS limit mode 2019-08-20 20:55:40 +10:00
UnknownShadow200
4eed4d6234 WIP on redesigning menuoptionsscreen to separate init/contextrecreated 2019-08-20 19:34:27 +10:00
UnknownShadow200
1f93a262f8 Less compile warnings on linux 2019-08-20 07:17:05 +10:00
UnknownShadow200
53f1c4463b Fix game crashing with 'making default font failed' if the file associated with the default font is deleted 2019-08-19 21:41:18 +10:00
UnknownShadow200
4eb307b9fd Make ResourceSound constant 2019-08-19 20:34:50 +10:00
UnknownShadow200
b0b1518afd Make TextGroupWidget work with vertical anchor modes asides from min/max 2019-08-19 19:59:59 +10:00
UnknownShadow200
addeb72d30 Replace TextGroupWidget_SetUsePlaceHolder with simpler method 2019-08-19 18:22:16 +10:00
UnknownShadow200
467bac486c Make menu options show (Still WIP), redesign PauseScreen to separate init/contextrecreated 2019-08-18 22:33:52 +10:00
UnknownShadow200
b210c140e4 Fix 'accepting new key' getting reset on window resize
keybindings is rewritten to separate init/contextrecreated
2019-08-18 20:40:37 +10:00
UnknownShadow200
b95834a340 Control menus appear, redesign overlays to use new init/contextrecreated stuff 2019-08-18 19:15:55 +10:00
UnknownShadow200
3cca3ea61d Fix input text in gen level/edit hotkey/save level being reset when window is resized 2019-08-18 15:59:51 +10:00
UnknownShadow200
777b31a66e Fix caret becoming apparently invisible when you type in 64 characters (a full line), then input a colour code for the next line
Instead the second line is still drawn
2019-08-18 13:36:02 +10:00
UnknownShadow200
45358517d9 Redesign SaveLevelScreen to seperate out init/contextrecreated stuff. Fixes 'overwrite existing?' getting reset on window resize.
Also move to getting rid of widget->Init
2019-08-18 12:29:40 +10:00
UnknownShadow200
fa4e609c73 Redesign genscreens and edithotkeyscreen to separate out init/contextrecreated stuff.
This means resizing the window won't cause the 'key: press a key..' to reset itself to 'key: K', despite still intercepting the next key
2019-08-18 09:31:06 +10:00
UnknownShadow200
a8c9c471a0 Fix list screen disabling left button even if there's still 1-4 more entries before the current one 2019-08-17 20:59:54 +10:00
UnknownShadow200
02deabc0da get rid of keypress from widgets (only inputwidget used and needs it), fix edithotkey screen not showing 2019-08-17 20:41:42 +10:00
UnknownShadow200
6c90fdd884 Rename elementsXYZ to blocksXYZ in widgets 2019-08-17 17:56:36 +10:00
UnknownShadow200
26120c219a Kill off GuiElem and Recreate method 2019-08-17 09:45:54 +10:00
UnknownShadow200
5006716c4c Move widgets to base Screen and move away from using Recreate method
Also fix texture pack screen messing up after resize
2019-08-17 09:34:31 +10:00
UnknownShadow200
2a4fb3208a Fix keydown not working 2019-08-17 07:53:03 +10:00
UnknownShadow200
ab6df2cc7a cleanup code a bit 2019-08-16 21:34:43 +10:00
UnknownShadow200
f8a4f84e7b Fix build on freebuild and fix makefile on solaris 2019-08-15 23:18:32 +10:00
UnknownShadow200
b54a4ea143 fix broken linux build 2019-08-15 21:59:44 +10:00
UnknownShadow200
ce715a4001 And now starting the actual game works when in directories with characters like 敨
also completely untested so I hope I didn't break non-windows..
2019-08-15 21:37:46 +10:00
UnknownShadow200
c3f9110778 First phase of redesigning GetExePath to work with full unicode
This means the game will successfully set current directory now even if it's got say a Ӛ character in it
2019-08-15 21:09:41 +10:00