UnknownShadow200
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27bb92b58f
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fix sprites having wrong selection bounds
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2017-02-02 15:03:19 +11:00 |
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UnknownShadow200
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5e4e3d7e3f
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fix issues with map generation when height is 1. (Thanks cybertoon)
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2017-02-02 11:45:44 +11:00 |
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UnknownShadow200
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6570992f51
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fix last commit
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2017-02-01 17:40:52 +11:00 |
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UnknownShadow200
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d947ac6988
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Slightly less hardcoding
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2017-02-01 17:36:09 +11:00 |
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UnknownShadow200
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7949aba790
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don't bother fetching skins for entities with block models.
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2017-02-01 16:34:49 +11:00 |
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UnknownShadow200
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f1c28e2a38
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remember to release file handle when reading cached texture pack. (Thanks goodlyay)
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2017-02-01 12:40:27 +11:00 |
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UnknownShadow200
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d4196a1a67
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fix launcher column sorting (Thanks 123DMWM)
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2017-02-01 11:54:17 +11:00 |
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UnknownShadow200
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0d5aba3e1b
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fix compile error and minor cleanup
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2017-01-31 10:06:50 +11:00 |
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UnknownShadow200
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c00ae07a47
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Merge pull request #296 from CybertronicToon/patch-2
Create WaterAnimation.cs
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2017-01-31 09:56:31 +11:00 |
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UnknownShadow200
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1751ccf996
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Merge pull request #297 from CybertronicToon/patch-3
Added water animation to animations.cs
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2017-01-31 09:56:24 +11:00 |
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CybertronicToon
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a97e2c69c9
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Removed the commented out col inversion
It is unnecessary to have it in there commented out.
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2017-01-30 14:55:37 -06:00 |
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CybertronicToon
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3440c898be
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Edited flame heat
Made the flame heat 0.1, instead of the previous incorrect 0.06. This makes it look correct.
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2017-01-30 14:52:42 -06:00 |
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CybertronicToon
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b7e9eb4579
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More accurate animation runs at proper speed
The more accurate animation now runs at the proper speed, so it is no longer necessary to call the function twice.
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2017-01-30 13:27:40 -06:00 |
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CybertronicToon
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2ea6ca9165
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More accurate water animation
Made the water animation more accurate, uses the same variables as in Goodlyay's guide.
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2017-01-30 13:24:34 -06:00 |
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CybertronicToon
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c292995c40
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Added water animation to animations.cs
Added the dynamic animation for water to animations.cs
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2017-01-30 03:26:20 -06:00 |
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CybertronicToon
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52efb8aa70
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Create WaterAnimation.cs
File with code for water animation.
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2017-01-30 03:24:08 -06:00 |
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UnknownShadow200
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f90f5efc93
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link to github mirror
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2017-01-30 19:55:27 +11:00 |
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UnknownShadow200
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e1c2d339b2
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-01-30 15:21:37 +11:00 |
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UnknownShadow200
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fb95a6a8b4
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extract entry from texcache before doing async resource check. avoids 1-2 seconds of pink textures
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2017-01-30 14:47:38 +11:00 |
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UnknownShadow200
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390b200daf
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Merge pull request #295 from CybertronicToon/master
Made mushroom generation account for depth
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2017-01-26 22:21:47 +11:00 |
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CybertronicToon
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5b3544983a
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Made mushroom generation account for depth
Made mushroom generation account for depth, makes mushrooms much more common , and closer to vanilla. Partially addresses #84
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2017-01-26 03:51:07 -06:00 |
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UnknownShadow200
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7a96cac27e
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microoptimisations
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2017-01-25 23:09:42 +11:00 |
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UnknownShadow200
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e7aa519846
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more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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69d6bd228e
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make sure input bitmaps are 32bpp everywhere
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2017-01-24 09:11:47 +11:00 |
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UnknownShadow200
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c35692a8c6
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fix singleplayer cuboid
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2017-01-23 15:06:27 +11:00 |
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UnknownShadow200
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dbbdc2407b
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non-existent skins should reset your current skin to default (Thanks goodlyay)
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2017-01-21 13:08:22 +11:00 |
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UnknownShadow200
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b08f640bbe
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bobbing is now field instead of property
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2017-01-20 17:41:49 +11:00 |
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UnknownShadow200
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3e6cb50ba4
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fix held block and last commit
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2017-01-20 16:34:57 +11:00 |
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UnknownShadow200
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f16df0002c
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Optimise entity rendering
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2017-01-20 16:29:11 +11:00 |
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UnknownShadow200
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4476b9c63d
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Inline performance hotspots in collision physics
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2017-01-20 15:51:02 +11:00 |
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UnknownShadow200
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d584228d0f
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scale hearts texture
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2017-01-20 14:21:56 +11:00 |
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UnknownShadow200
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9aa8809e78
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hud now displays blocks count
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2017-01-20 13:55:51 +11:00 |
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UnknownShadow200
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fd454c0c01
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Now some entities spawn and can be clicked on.
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2017-01-20 13:08:28 +11:00 |
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UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
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3f308e2c35
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now drop the correct blocks
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2017-01-20 10:40:58 +11:00 |
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UnknownShadow200
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c16dd2f6a3
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Rudimentary inventory management
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2017-01-20 10:16:01 +11:00 |
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UnknownShadow200
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cc54c6bc80
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Initial work on survival test
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2017-01-20 09:43:44 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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d8bdcc6889
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simplify extended help in Hack Settings
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2017-01-16 15:09:29 +11:00 |
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UnknownShadow200
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7aed5b0aec
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Make bitmap font text drawing about twice as fast. (Thanks 123DMWM)
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2017-01-14 16:48:19 +11:00 |
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UnknownShadow200
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990725035d
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fix jumpheight=0 issues (thanks goodlyay)
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2017-01-14 16:14:33 +11:00 |
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UnknownShadow200
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8f2cf0860d
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style: remove duplicate function
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2017-01-09 07:38:46 +11:00 |
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UnknownShadow200
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fd6fbe5582
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Fix issues with tinted full bright blocks. (Thanks setey1)
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2017-01-08 11:37:04 +11:00 |
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UnknownShadow200
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e820ddc6a8
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fix wrong UV mapping in block models
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2017-01-06 13:16:21 +11:00 |
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UnknownShadow200
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edbd4ee90a
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oops upload right version of the dll
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2017-01-05 11:22:26 +11:00 |
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UnknownShadow200
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f710e7a29c
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Fix audio device not being recreated if freq/chans/bits differs between sounds (Thanks Daeslender).
This fixes the awful static sound that otherwise occurs
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2017-01-05 11:18:04 +11:00 |
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UnknownShadow200
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2726ae9a02
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Revert last commit
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2017-01-04 19:38:41 +11:00 |
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UnknownShadow200
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a87d8b3fdd
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Allow 64 chars in classic mode chat input
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2017-01-04 18:56:32 +11:00 |
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UnknownShadow200
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61705d548a
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Add Disconnected event
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2016-12-31 11:40:30 +11:00 |
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