UnknownShadow200
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06cb87f773
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N64: Save a few cycles here and there (down to 7.5 ms)
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2025-07-22 20:35:03 +10:00 |
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UnknownShadow200
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21b4fe79aa
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N64: WIP on in-place vertex list
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2025-07-21 20:48:17 +10:00 |
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UnknownShadow200
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6658154f2d
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N64: Use optimised async triangle drawing (down to 7.8 ms on RSP)
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2025-07-20 17:09:11 +10:00 |
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UnknownShadow200
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d547f6e0a5
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N64: Optimise T&L code further (now down to 9.8 ms)
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2025-07-20 10:53:03 +10:00 |
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UnknownShadow200
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da9b8209d6
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N64: Optimise T&L further (complex world down to 10.3 ms)
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2025-07-19 20:27:29 +10:00 |
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UnknownShadow200
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af4494284d
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N64: Save 3 cycles in RSP T&L loop
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2025-07-19 14:53:42 +10:00 |
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UnknownShadow200
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00a1a49405
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N64: Slightly optimise clipping path
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2025-07-19 10:35:28 +10:00 |
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UnknownShadow200
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952824356e
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N64: Optimise clipping path (test world back to ~11.0 ms again)
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2025-07-18 23:32:38 +10:00 |
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UnknownShadow200
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9b4e0ebd80
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N64: Fix optimised RSP code (at the cost of increasing test world from 11.1 to 11.4 ms)
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2025-07-18 23:19:34 +10:00 |
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UnknownShadow200
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b4989b62a1
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Revert "N64: Optimise RSP transform code, reduces time from ~13.6 to ~11.1 ms on a moderately complex world with ~3,500 quads"
This reverts commit 9f939692118622088634ac8b067abb7cf8531aa4.
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2025-07-18 22:26:16 +10:00 |
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UnknownShadow200
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ecb058079c
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N64: Slightly improve texture precision
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2025-07-18 22:24:52 +10:00 |
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UnknownShadow200
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9f93969211
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N64: Optimise RSP transform code, reduces time from ~13.6 to ~11.1 ms on a moderately complex world with ~3,500 quads
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2025-07-18 21:43:22 +10:00 |
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UnknownShadow200
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19a4cb61ea
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N64: WIP texture filtering
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2025-07-17 19:53:11 +10:00 |
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UnknownShadow200
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a52fdf90e7
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N64: Save 68 RCP cycles per quad
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2025-07-16 22:12:19 +10:00 |
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UnknownShadow200
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abbfe4181b
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N64: Minorly simplify RSP texture size multiply
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2025-07-15 21:12:33 +10:00 |
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UnknownShadow200
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157c538a08
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Fix virtual keyboard so that it can get allocated as a 4bpp texture
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2025-07-14 22:49:47 +10:00 |
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UnknownShadow200
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027c6a8fb7
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3DS: allow write access to VRAM
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2025-07-14 19:47:50 +10:00 |
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UnknownShadow200
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99830141db
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PS2: More accurately allocate textures aligned to pages
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2025-07-14 19:13:26 +10:00 |
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UnknownShadow200
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3ff478f3ef
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PS2: Work on supporting 4HL/4HH pixel formats
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2025-07-14 07:56:47 +10:00 |
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UnknownShadow200
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b0f2597e38
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PS3: Redo makefile
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2025-07-13 23:25:49 +10:00 |
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UnknownShadow200
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8e3eebe483
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PS2: Refactor VRAM allocation
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2025-07-13 22:03:29 +10:00 |
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UnknownShadow200
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c44d33c4e1
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PS2: Implement support for uploading non power of 2 UI textures
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2025-07-13 18:05:33 +10:00 |
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UnknownShadow200
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ad229da788
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Fix loading default texture pack twice if it isn't default.zip
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2025-07-13 16:45:15 +10:00 |
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UnknownShadow200
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18bd436b39
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Fix blockalloc not allocating last entry
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2025-07-13 11:59:51 +10:00 |
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UnknownShadow200
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f19bf483be
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Fix blockalloc_total_free returning too many free blocks, other small tidyups
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2025-07-12 21:34:33 +10:00 |
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UnknownShadow200
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085d4979ca
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Merge pull request #1381 from shinovon/eikon-2
Symbian: rewrite to eikon framework
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2025-07-12 08:18:01 +10:00 |
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UnknownShadow200
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167f501a1a
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N64: Still enable Z when depth write is enabled
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2025-07-11 23:09:30 +10:00 |
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UnknownShadow200
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07026d593c
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Refactor CopyTextureData to allow customising rows/pixelsPerRow
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2025-07-11 19:24:26 +10:00 |
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UnknownShadow200
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3ca40dae17
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Vita: Change DPAD to instead be for flying up/down and cycling hotbar slot
3DS: Use optimised twiddled index calculation
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2025-07-10 23:28:01 +10:00 |
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UnknownShadow200
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2741a33a15
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3DS: Try to use VRAM for textures when possible
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2025-07-10 22:20:28 +10:00 |
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UnknownShadow200
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403e466ac2
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Refactor Saturn makefile, fix PSP build
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2025-07-10 20:12:33 +10:00 |
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Shinovon
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c9240a1880
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Symbian: rewrite to eikon framework
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2025-07-10 12:51:06 +05:00 |
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UnknownShadow200
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221ee0303c
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PSP: Fixup makefile
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2025-07-10 07:20:21 +10:00 |
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UnknownShadow200
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cedd6ffae6
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Refactor main loop to be less hardcoded for webclient
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2025-07-09 20:06:58 +10:00 |
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UnknownShadow200
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85f1b4c5c5
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Move MSDOS and webclient backend files out
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2025-07-09 18:56:08 +10:00 |
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UnknownShadow200
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01c2e1c3fd
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Refactor main loop somewhat
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2025-07-09 07:53:59 +10:00 |
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UnknownShadow200
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23aee471e5
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Vita: Change binds so that L is place and R is delete, remove back screen behaviour
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2025-07-09 06:58:35 +10:00 |
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UnknownShadow200
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28a2a74a97
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Saturn: Properly manage VRAM allocations for textures
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2025-07-08 22:29:15 +10:00 |
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UnknownShadow200
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f22810fe54
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Updates are now over SSL
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2025-07-07 23:10:16 +10:00 |
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UnknownShadow200
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e2d09bdcf5
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Merge pull request #1395 from ClassiCube/WinBearSSL
Switch Windows build to use BearSSL
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2025-07-07 22:58:12 +10:00 |
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UnknownShadow200
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baae55f1eb
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Fix crashing
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2025-07-07 22:56:36 +10:00 |
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UnknownShadow200
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b23a91720e
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Check dwErrorStatus, which breaks it
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2025-07-07 22:47:35 +10:00 |
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UnknownShadow200
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f2bf473e08
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WIP on loading crypt funcs dynamically
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2025-07-07 22:30:28 +10:00 |
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UnknownShadow200
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c1b6d369b2
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Merge branch 'master' into WinBearSSL
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2025-07-07 22:19:33 +10:00 |
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UnknownShadow200
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e995e54168
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Partially works
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2025-07-07 21:49:52 +10:00 |
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UnknownShadow200
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51d0cd7779
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Include BearSSL in MSVC project
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2025-07-07 20:57:11 +10:00 |
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UnknownShadow200
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8b6c4b97e6
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Windows: Fix OpenGL build not working with builtin 1.1 software renderer anymore
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2025-07-06 21:34:59 +10:00 |
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UnknownShadow200
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d6120b3c83
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Refactor game/launcher loops a bit
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2025-07-06 19:38:34 +10:00 |
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UnknownShadow200
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ae2d73cf54
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Consoles: Avoid checking and uploading unused portions of UI textures on some consoles
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2025-07-06 09:39:59 +10:00 |
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UnknownShadow200
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e41c2b15fb
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Dreamcast: Simplify GPU code
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2025-07-05 23:47:24 +10:00 |
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