1849 Commits

Author SHA1 Message Date
UnknownShadow200
132967bf9d Now hold air instead of 255 in survival, fixes invalid block type 255 2017-02-10 23:54:08 +11:00
UnknownShadow200
8f8e880d94 Fix float options not loading properly when , used for decimal point 2017-02-10 22:32:13 +11:00
UnknownShadow200
5c03fc8009 Mobs can now climb up one block gaps 2017-02-10 22:01:47 +11:00
UnknownShadow200
1515ab9028 Better map generator interface 2017-02-10 20:57:47 +11:00
UnknownShadow200
089cd6dd8f Make caves Y oriented (Flatter), smaller radius 2017-02-10 20:44:11 +11:00
UnknownShadow200
7e92ff04c5 Make 4096x4096 default.png textures load much faster 2017-02-10 17:58:47 +11:00
UnknownShadow200
ba99f63c29 Better context lost/restored logging 2017-02-10 11:27:04 +11:00
UnknownShadow200
92c2aad07d Better crash dialog message 2017-02-10 11:13:46 +11:00
UnknownShadow200
f7acc5150a better mob AI 2017-02-09 23:28:36 +11:00
UnknownShadow200
6ce84bc623 camera should not clip when NoClip is on 2017-02-09 12:27:26 +11:00
UnknownShadow200
58f80a2f81 Better entity pushing 2017-02-08 14:37:17 +11:00
UnknownShadow200
e9137b6361 Inline lava animation calculation. 2017-02-07 23:00:04 +11:00
UnknownShadow200
b45bb70785 some micro optimisations 2017-02-07 22:53:54 +11:00
UnknownShadow200
f96c93c932 combine lava and water animation 2017-02-07 22:22:27 +11:00
UnknownShadow200
1ab8982e7a Optimise adv mesh builder 2017-02-07 21:46:46 +11:00
UnknownShadow200
99b3b4be7b don't tie mouse updates to 60 FPS 2017-02-07 20:23:21 +11:00
UnknownShadow200
aee3fe00bb Optimise CuboidDrawer 2017-02-07 16:56:37 +11:00
UnknownShadow200
fea8ec433a Fix advanced mesh builder 2017-02-07 16:36:58 +11:00
UnknownShadow200
a2aa233759 fix tinting 2017-02-07 16:33:39 +11:00
UnknownShadow200
73d4cf227e less OpenTK warnings 2017-02-07 16:21:42 +11:00
UnknownShadow200
f680bd0706 Optimise inventory rendering 2017-02-07 16:18:56 +11:00
UnknownShadow200
69dd8af17c reduce code duplication 2017-02-07 15:19:06 +11:00
UnknownShadow200
862690993f Fixed entity model bobbing. (Thanks Mrrockman888) 2017-02-07 14:26:29 +11:00
UnknownShadow200
42d1f63db7 get picking working with arbitary model rotation 2017-02-07 10:38:02 +11:00
UnknownShadow200
a4a9031d43 Add Initial SetEntityProperty 2017-02-06 17:54:39 +11:00
UnknownShadow200
e02faa36e5 Add exp fog (thanks goodlyay) 2017-02-06 11:56:22 +11:00
UnknownShadow200
bfea109251 Inline Raw() call in JavaRandom to shave about a second off generating 512^3 maps with profiler attached. 2017-02-06 09:32:31 +11:00
UnknownShadow200
3a55073739 Use better alpha state management for better performance. 2017-02-05 08:25:20 +11:00
UnknownShadow200
02550f9d65 xyz 2017-02-04 13:02:03 +11:00
UnknownShadow200
babc876601 Fix upside down slab lighting issue with advmeshbuilder 2017-02-04 10:52:23 +11:00
UnknownShadow200
7182fa1c59 cache pickingbounds for better perf 2017-02-04 10:14:06 +11:00
UnknownShadow200
dfa6935613 Update SharpWave.dll with more extensive OpenAL logging 2017-02-03 22:54:57 +11:00
UnknownShadow200
61ef392639 Optimise collision detection 2017-02-03 17:30:21 +11:00
UnknownShadow200
479d8ec5cf Don't error when cannot open icon. I assume this fixes #283 2017-02-02 19:41:00 +11:00
UnknownShadow200
27bb92b58f fix sprites having wrong selection bounds 2017-02-02 15:03:19 +11:00
UnknownShadow200
5e4e3d7e3f fix issues with map generation when height is 1. (Thanks cybertoon) 2017-02-02 11:45:44 +11:00
UnknownShadow200
6570992f51 fix last commit 2017-02-01 17:40:52 +11:00
UnknownShadow200
d947ac6988 Slightly less hardcoding 2017-02-01 17:36:09 +11:00
UnknownShadow200
7949aba790 don't bother fetching skins for entities with block models. 2017-02-01 16:34:49 +11:00
UnknownShadow200
f1c28e2a38 remember to release file handle when reading cached texture pack. (Thanks goodlyay) 2017-02-01 12:40:27 +11:00
UnknownShadow200
d4196a1a67 fix launcher column sorting (Thanks 123DMWM) 2017-02-01 11:54:17 +11:00
UnknownShadow200
0d5aba3e1b fix compile error and minor cleanup 2017-01-31 10:06:50 +11:00
UnknownShadow200
c00ae07a47 Merge pull request #296 from CybertronicToon/patch-2
Create WaterAnimation.cs
2017-01-31 09:56:31 +11:00
UnknownShadow200
1751ccf996 Merge pull request #297 from CybertronicToon/patch-3
Added water animation to animations.cs
2017-01-31 09:56:24 +11:00
CybertronicToon
a97e2c69c9 Removed the commented out col inversion
It is unnecessary to have it in there commented out.
2017-01-30 14:55:37 -06:00
CybertronicToon
3440c898be Edited flame heat
Made the flame heat 0.1, instead of the previous incorrect 0.06. This makes it look correct.
2017-01-30 14:52:42 -06:00
CybertronicToon
b7e9eb4579 More accurate animation runs at proper speed
The more accurate animation now runs at the proper speed, so it is no longer necessary to call the function twice.
2017-01-30 13:27:40 -06:00
CybertronicToon
2ea6ca9165 More accurate water animation
Made the water animation more accurate, uses the same variables as in Goodlyay's guide.
2017-01-30 13:24:34 -06:00
CybertronicToon
c292995c40 Added water animation to animations.cs
Added the dynamic animation for water to animations.cs
2017-01-30 03:26:20 -06:00
CybertronicToon
52efb8aa70 Create WaterAnimation.cs
File with code for water animation.
2017-01-30 03:24:08 -06:00