UnknownShadow200
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c892cfb5dc
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Avoid using doubles for input handler ticking
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2025-03-09 12:38:28 +11:00 |
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UnknownShadow200
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47c4e91443
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Dreamcast: Don't force 50hz in Europe region
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2025-03-09 07:52:25 +11:00 |
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UnknownShadow200
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698a461fdd
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Wii U: Don't forget to reset pointer to NULL
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2025-03-09 07:30:16 +11:00 |
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UnknownShadow200
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199be2f489
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Xbox: Simplify shaders by integrating viewport multiply into matrix multiply
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2025-03-08 23:43:24 +11:00 |
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UnknownShadow200
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e3d91630ee
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Wii U: Change ZL/L/ZR/R default vpad bindings, increase sensitivity
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2025-03-08 21:16:01 +11:00 |
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UnknownShadow200
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2abe621457
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Wii U: Optimise vertex shader
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2025-03-08 20:48:51 +11:00 |
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UnknownShadow200
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ac6ca04d74
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Wii U: WIP on cloud movement
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2025-03-08 19:36:21 +11:00 |
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UnknownShadow200
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ebc5d343a4
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Wii U: Refactor shader loading
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2025-03-08 17:52:50 +11:00 |
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UnknownShadow200
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035946cfe9
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Non working PS4
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2025-03-08 11:19:48 +11:00 |
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UnknownShadow200
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4f10d814c6
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Wii U: Try to fix water renderering
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2025-03-07 17:32:11 +11:00 |
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UnknownShadow200
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a2c7ad85fb
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Wii U: Enable dpeht test and alpha blend
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2025-03-07 08:12:38 +11:00 |
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UnknownShadow200
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730441c692
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Fix sky not rendering
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2025-03-07 07:42:44 +11:00 |
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UnknownShadow200
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a608ac2de5
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Wii U: Init audio device
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2025-03-06 05:54:35 +11:00 |
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UnknownShadow200
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f2b29258f6
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Wii U: Reenable some functionality
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2025-03-06 05:35:42 +11:00 |
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UnknownShadow200
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e6e11c1e72
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Wii U: Sorta works on real hardware now
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2025-03-06 05:26:02 +11:00 |
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UnknownShadow200
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d737ae0c28
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Wii U: Try drawing something on DRC screen
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2025-03-05 07:02:08 +11:00 |
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UnknownShadow200
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023411e444
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Wii U: Set matrix when switching shaders
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2025-03-04 22:35:32 +11:00 |
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UnknownShadow200
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8559ccc404
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NDS: Use smaller http buffer sizes
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2025-03-03 19:41:32 +11:00 |
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UnknownShadow200
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a17571d9a3
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NDS: Fix water outside map looking ugly
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2025-03-02 21:01:42 +11:00 |
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UnknownShadow200
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fe086a089d
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NDS: Implement water translucency partially
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2025-03-02 14:17:10 +11:00 |
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UnknownShadow200
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eb84b2e607
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NDS: Fix data corruption in some textures and map gen
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2025-03-02 11:45:48 +11:00 |
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UnknownShadow200
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ea38185ea9
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GBA: Fix getting stuck in boot reset loop
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2025-03-02 11:09:58 +11:00 |
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UnknownShadow200
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92b82d2cf8
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NDS: Fix random block faces in the world missing
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2025-03-02 10:49:28 +11:00 |
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UnknownShadow200
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49cc96b0c4
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NDS: Fix log messages logging extra blank lines
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2025-03-02 08:51:23 +11:00 |
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UnknownShadow200
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022855eca2
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NDS: Don't add NOPs into FIFO buffer
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2025-03-01 23:24:19 +11:00 |
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UnknownShadow200
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38b9deffbc
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NDS: Fix RGB4 format
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2025-03-01 19:05:00 +11:00 |
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UnknownShadow200
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f2794d609a
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NDS: WIP rewrite to manually manage VRAM
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2025-03-01 17:51:01 +11:00 |
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UnknownShadow200
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65253713f1
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NDS: Avoid more gl functions
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2025-03-01 14:08:37 +11:00 |
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UnknownShadow200
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9d56cf94cd
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Fix
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2025-02-26 23:01:20 +11:00 |
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UnknownShadow200
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697f904e98
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EGL: Log all configs if choosing config fails
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2025-02-26 22:47:56 +11:00 |
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UnknownShadow200
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f01553497c
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Android: Compile older arm native library to use older runtime library that doesn't use armv8 insstructions
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2025-02-26 18:48:05 +11:00 |
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UnknownShadow200
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7189ccbb7b
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OpenGL: Fix BGRA check being incorrect
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2025-02-25 19:09:58 +11:00 |
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UnknownShadow200
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49bf55f5c6
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Log a runtime address to assist with investigating crashes
|
2025-02-25 18:12:25 +11:00 |
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UnknownShadow200
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be5a215a6c
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SoftGPU: Optimise tex coord calculation
On test machine with -O1 and 28,000 FPS goes from ~48 to ~52
|
2025-02-24 20:12:22 +11:00 |
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UnknownShadow200
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7f13b8b1e1
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Fix BGRA conversion code being used even when pixel format is already RGBA
|
2025-02-24 17:56:04 +11:00 |
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UnknownShadow200
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e340a8a4ff
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Add hidden option for auto pause on focus lost
|
2025-02-24 07:00:12 +11:00 |
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UnknownShadow200
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ae1b692333
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GLES2: Also support fallback RGBA when BGRA isn't supported
|
2025-02-24 06:27:33 +11:00 |
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UnknownShadow200
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9dff9a2b14
|
GLES2: Log BGRA support
|
2025-02-24 06:16:26 +11:00 |
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UnknownShadow200
|
398eceafca
|
EGL: Always log all attributes
|
2025-02-23 21:12:55 +11:00 |
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UnknownShadow200
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18986b29f4
|
Add option for disabling xinput2 support at runtime
|
2025-02-23 20:08:29 +11:00 |
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UnknownShadow200
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2cfd53aa79
|
EGL: Try to ensure chosen config has same visual ID as window
|
2025-02-23 19:37:30 +11:00 |
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UnknownShadow200
|
14c403f6b8
|
Fix EGL visual message printing wrong visual ID
|
2025-02-23 18:43:29 +11:00 |
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UnknownShadow200
|
bc57708120
|
Fix ModernGL build
|
2025-02-23 10:46:16 +11:00 |
|
UnknownShadow200
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f64d0807f4
|
OpenGL: Try to support very old systems without BGRA support
|
2025-02-23 10:41:48 +11:00 |
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UnknownShadow200
|
faf2516d56
|
EGL: Use default depth/visual with X11 build
|
2025-02-23 09:21:00 +11:00 |
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UnknownShadow200
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2091c3cf69
|
X11: More compatible launcher window creation
|
2025-02-23 08:44:23 +11:00 |
|
UnknownShadow200
|
1296a7edea
|
Fix backtrace not being used
|
2025-02-23 07:43:19 +11:00 |
|
UnknownShadow200
|
62caadf4c3
|
Fix compilation issues
|
2025-02-23 07:06:34 +11:00 |
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UnknownShadow200
|
4b0ec476e3
|
Linux: Load pthread_setname_np dynamically
|
2025-02-23 07:01:22 +11:00 |
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UnknownShadow200
|
932ec01ea1
|
X11: Use proper 2D visual instead of glx visual for the launcher
Saves a bit of memory (7 MB private RAM, 50 MB shared RAM on linux mint machine) and should improve startup time a little bit
|
2025-02-20 22:32:48 +11:00 |
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