UnknownShadow200
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197fb5f7c9
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Even more simplification.
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2015-05-05 19:07:25 +10:00 |
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UnknownShadow200
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4d4dca6de7
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More simplification of LocalPlayer.
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2015-05-05 18:58:09 +10:00 |
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UnknownShadow200
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8376a3b881
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More cleanup of LocalPlayer.
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2015-05-05 18:49:35 +10:00 |
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UnknownShadow200
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010d14c545
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Use tSquared for comparisons in entity physics.
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2015-05-05 18:44:52 +10:00 |
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UnknownShadow200
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808504b382
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Simplify FixedBufferStream.
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2015-05-05 16:21:19 +10:00 |
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UnknownShadow200
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c436c5beea
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Simplify UpdateState() in LocalPlayer.
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2015-05-05 06:45:56 +10:00 |
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UnknownShadow200
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25fa7e19bf
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Add * operator which does component-wise multiplication in OpenTK vectors.
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2015-05-04 06:39:13 +10:00 |
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UnknownShadow200
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8575c6fb72
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Some cleanup in LocalPlayer.
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2015-05-04 06:31:43 +10:00 |
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UnknownShadow200
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d0fc1fe791
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Simplify ^detail.user= parsing.
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2015-05-03 06:51:24 +10:00 |
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UnknownShadow200
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45d0e53a72
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Simplify BlockModel.
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2015-05-03 06:40:05 +10:00 |
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UnknownShadow200
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2c8535c2ec
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Fix compliance issue with BlockPermissions (ServerIdentification and SetPermission overriding SetBlockPermissions)
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2015-05-02 07:42:17 +10:00 |
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UnknownShadow200
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8548159927
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Move offseting from SphereInFrustum to ChunkInfo constructor.
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2015-05-02 07:08:26 +10:00 |
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UnknownShadow200
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3922da3305
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Move rendering functions from ChunkMeshBuilder to MapRenderer.
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2015-05-02 07:01:34 +10:00 |
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UnknownShadow200
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3994af123b
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Integrate ChunkMeshBuilderTex2Col4 and ChunkMeshBuilder into one class.
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2015-05-02 06:53:48 +10:00 |
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UnknownShadow200
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afd70c38c2
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Remove useless UsesLighting calls.
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2015-05-02 06:11:07 +10:00 |
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UnknownShadow200
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7a93a8e813
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Move some classes into folders.
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2015-05-02 06:08:51 +10:00 |
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UnknownShadow200
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05e6eef41c
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Optimise Draw functions in MapRenderer.
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2015-05-01 06:43:17 +10:00 |
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UnknownShadow200
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f3eeee2d02
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Reduce OpenTK even more.
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2015-05-01 06:16:58 +10:00 |
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UnknownShadow200
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00f20c7fa9
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Properly cleanup after disconnected, fix pause screen overriding error screen.
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2015-04-30 06:44:21 +10:00 |
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UnknownShadow200
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92b8266e29
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Simplify view distance cycling.
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2015-04-30 06:27:57 +10:00 |
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UnknownShadow200
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1b6b9133fe
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Avoid reallocating vertices every frame in ParticleManager.
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2015-04-29 06:37:47 +10:00 |
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UnknownShadow200
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fa62592016
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Use array cache to avoid reallocating states in Entity.MoveAndWallSlide()
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2015-04-29 06:16:37 +10:00 |
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UnknownShadow200
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69a166e1f2
|
Reuse single buffer for writing packets.
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2015-04-28 06:41:03 +10:00 |
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UnknownShadow200
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60f0086680
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Cache WoM env and terrain identifiers.
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2015-04-28 06:26:46 +10:00 |
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UnknownShadow200
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1a61c78ed6
|
Reuse 1 PickedPos instance.
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2015-04-28 06:19:36 +10:00 |
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UnknownShadow200
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7b0aa1482d
|
Cache Action<> constructor calls.
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2015-04-27 06:39:58 +10:00 |
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UnknownShadow200
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7dcfb4526a
|
Fix display lists. (oops)
|
2015-04-26 19:53:10 +10:00 |
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UnknownShadow200
|
8d68ebc3de
|
Fix crashing II.
|
2015-04-26 09:01:02 +10:00 |
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UnknownShadow200
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99bb316001
|
Fix crashing.
|
2015-04-26 08:44:23 +10:00 |
|
UnknownShadow200
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a2e50e914f
|
[broken] Attempting to fix vertices > 65536.
|
2015-04-26 08:42:33 +10:00 |
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UnknownShadow200
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08b7bdb854
|
Less hardcoding.
|
2015-04-26 08:26:31 +10:00 |
|
UnknownShadow200
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a559613198
|
[broken] Fix indices bug, still doesn't work with > 65536 vertices.
|
2015-04-26 08:20:25 +10:00 |
|
UnknownShadow200
|
68d1fd4249
|
[broken] Start work on indexed drawing.
|
2015-04-26 07:36:33 +10:00 |
|
UnknownShadow200
|
7363211f39
|
reduce VBO drawing overhead.
|
2015-04-25 08:23:20 +10:00 |
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UnknownShadow200
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aaebb72014
|
Add indexed drawing functions, make indexed drawing Pos3fTex2fCol4b only.
|
2015-04-25 08:07:23 +10:00 |
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UnknownShadow200
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5dfd6c02fe
|
Reduce duplication of enabling/disabling client state.
|
2015-04-25 07:57:08 +10:00 |
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UnknownShadow200
|
d48fe34c21
|
Remove VertexPos3f.
|
2015-04-25 07:51:40 +10:00 |
|
UnknownShadow200
|
fad0a17199
|
Use Vector4 instead of float[] in SetAmbientColour.
|
2015-04-25 07:46:21 +10:00 |
|
UnknownShadow200
|
8cb927ae0d
|
Fix indexed display lists. (oops)
|
2015-04-25 07:39:17 +10:00 |
|
UnknownShadow200
|
75d88ddeb2
|
Combine AlphaFunc and DepthFunc into CompareFunc, start work on supporting indexed drawing.
|
2015-04-25 07:37:47 +10:00 |
|
UnknownShadow200
|
2273bace85
|
Separate launcher instructions into separate file, make readme less scary.
|
2015-04-25 06:57:50 +10:00 |
|
UnknownShadow200
|
b3e87d8fb1
|
Simplify argument counting in CommandReader, fix help command duplicating 'unrecognised command' message.
|
2015-04-25 06:32:48 +10:00 |
|
UnknownShadow200
|
138420c538
|
Make OpenGL VBO drawing simpler.
|
2015-04-23 06:56:50 +10:00 |
|
UnknownShadow200
|
1eaab6fcdd
|
Merge pull request #10 from 123DMWM/master
Made passwords hidden (thanks 123DMWM)
|
2015-04-22 18:02:50 +10:00 |
|
123DMWM
|
949a294c62
|
Wrong spot
|
2015-04-21 05:57:27 -04:00 |
|
123DMWM
|
0778d5f67f
|
Made passwords hidden
|
2015-04-21 05:55:42 -04:00 |
|
UnknownShadow200
|
2e6b4f3e24
|
Don't crash on invalid block ids in ChangeModel.
|
2015-04-21 18:59:42 +10:00 |
|
UnknownShadow200
|
88c25961ff
|
Make DownloadData method more concise.
|
2015-04-21 18:49:54 +10:00 |
|
UnknownShadow200
|
af1b984414
|
Indention for ResourceFetcher.
|
2015-04-21 18:47:29 +10:00 |
|
UnknownShadow200
|
5baf0d7eef
|
Make ResourceFetcher 68% less hardcoded.
|
2015-04-21 18:46:46 +10:00 |
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