UnknownShadow200
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19e6f9c003
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negative reach distance doesn't make sense
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2017-04-14 17:18:28 +10:00 |
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UnknownShadow200
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b90090d6b5
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Implement extended player positions
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2017-04-14 17:17:26 +10:00 |
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UnknownShadow200
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dd0b497136
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Initial work on inventory that supports multiple hotbars.
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2017-03-01 15:54:52 +11:00 |
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UnknownShadow200
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e1e5de259f
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Allow redefining standard colour codes because why not
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2017-03-01 09:51:19 +11:00 |
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UnknownShadow200
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43fdbdb495
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Read code page 437 characters in every string, not ascii
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2017-02-20 08:35:00 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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674609f5ee
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Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
This caused duplicate tab list entry ids. Only seems to be an issue with MCForge-Redux
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2017-02-16 23:30:49 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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132967bf9d
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Now hold air instead of 255 in survival, fixes invalid block type 255
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2017-02-10 23:54:08 +11:00 |
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UnknownShadow200
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a4a9031d43
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Add Initial SetEntityProperty
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2017-02-06 17:54:39 +11:00 |
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UnknownShadow200
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e02faa36e5
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Add exp fog (thanks goodlyay)
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2017-02-06 11:56:22 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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c35692a8c6
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fix singleplayer cuboid
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2017-01-23 15:06:27 +11:00 |
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UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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a87d8b3fdd
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Allow 64 chars in classic mode chat input
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2017-01-04 18:56:32 +11:00 |
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UnknownShadow200
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405fe46544
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make more things public
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2016-12-04 19:02:16 +11:00 |
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UnknownShadow200
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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6ec9c2d4b8
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Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay)
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2016-11-27 22:02:30 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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f0047be63c
|
Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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dfd654cdb3
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CPE: fix not implementing TextHotkey action correctly. (Thanks Hetal)
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2016-10-15 08:57:36 +11:00 |
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UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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7ff1575eff
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Android: don't bother compiling hotkeys code.
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2016-09-15 12:15:58 +10:00 |
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UnknownShadow200
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a5df8cdbec
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Client: Don't accept CPE packets at all when CPE mode is disabled.
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2016-09-15 12:09:18 +10:00 |
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UnknownShadow200
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49d16aa701
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Style: Modularise protocol functions.
|
2016-09-15 12:02:19 +10:00 |
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