105 Commits

Author SHA1 Message Date
UnknownShadow200
d837b31f84 Also backspace in input should backspace colour code before the character. 2016-05-08 22:06:26 +10:00
UnknownShadow200
36e727beae Fix texture pack not changing in singleplayer, tidy up save level menu. 2016-05-08 21:00:29 +10:00
UnknownShadow200
9c432833de Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay) 2016-05-08 20:37:41 +10:00
UnknownShadow200
442d72bd6b More usage of IGameComponent 2016-05-08 18:53:52 +10:00
UnknownShadow200
f5878f70a3 Create .lvl and .fcm level exporter. 2016-05-08 15:39:49 +10:00
UnknownShadow200
4d8b0fc3d8 Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
UnknownShadow200
ca0b9cc038 Fix client crashing when animations.txt exists and animations.png is missing (Thanks Chameleonherman), fixes #183. 2016-05-06 12:38:21 +10:00
UnknownShadow200
c2658dfced Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-04-28 09:35:48 +10:00
UnknownShadow200
8391d0ae79 Group all sprite vertices by face. 2016-04-28 08:50:55 +10:00
UnknownShadow200
781692963b Fix issue when a chunk has exactly 65536 sprite vertices. 2016-04-28 08:37:13 +10:00
UnknownShadow200
9aecdd6194 Make loading singleplayer maps 33% faster. 2016-04-27 23:00:03 +10:00
UnknownShadow200
b1a6e87d92 Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary. 2016-04-20 07:37:30 +10:00
UnknownShadow200
48496794fe Modularise MapCw (to allow NBT read/write to be reused elsewhere) 2016-04-19 19:25:19 +10:00
UnknownShadow200
69a0b146b6 Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00
UnknownShadow200
ed1e540c8e Add (untested) support for physics and custom blocks. 2016-04-11 10:20:10 +10:00
UnknownShadow200
c050ae7a9e Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces. 2016-04-11 09:55:02 +10:00
UnknownShadow200
2a67f8f698 Remove Pack=1 arguments which were causing runtime errors on specific mono versions, partially addresses #93. (Thanks Jjp137) 2016-03-30 15:59:55 +11:00
UnknownShadow200
3865bc6888 Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) 2016-03-29 20:45:52 +11:00
UnknownShadow200
d86f599a5d Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it. 2016-03-29 20:32:09 +11:00
UnknownShadow200
7a2e5d6049 Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
b859739cb7 Show texture pack download status in top right corner. 2016-03-02 13:37:45 +11:00
UnknownShadow200
0e320c6cf0 Quick fix for one face being mirrored the wrong way around for sprites. 2016-02-29 19:11:56 +11:00
UnknownShadow200
ddc38805b0 Implement sprite mirroring, closes #56. 2016-02-29 18:11:37 +11:00
UnknownShadow200
40878872bf Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch. 2016-02-29 07:49:00 +11:00
UnknownShadow200
6f595f81ec Fix shadows on map water sides (Thanks Lemon), fix liquids being offset incorrectly. 2016-02-20 00:00:39 +11:00
UnknownShadow200
19d9c182c3 Hopefully fix issues with the client very rarely crashing. (Thanks Joseph) 2016-02-19 20:40:33 +11:00
UnknownShadow200
869b4132be Redesign the updates screen in the launcher to be simpler. Start work on auto update checking, though broken for some reason and I am too tired to figure out why. Also fix blocks with height of one pixel not affecting the speed modifier. 2016-02-14 00:01:52 +11:00
UnknownShadow200
53bf3e7b27 Alt+scroll should act as hotbar scroll (thanks FabTheZen), fix Z-fighting of transluscent blocks. (thanks MrGoober) 2016-02-10 00:06:48 +11:00
UnknownShadow200
1275ece957 Support saving/loading BlockDefinitions blocks in singleplayer. 2016-02-09 16:18:02 +11:00
UnknownShadow200
da6c5eed3d Fix fire playing wood sound, clipboard copying with invalid characters should still insert the valid characters (Thanks 123DontMessWitMe), add 0 chatlines support and fix crashing on chatlines less than 10. (Thanks mtndewissewthing) 2016-02-08 21:23:09 +11:00
UnknownShadow200
3b3a155243 Optimise chunk mesh building functions even further. 2016-02-03 13:31:57 +11:00
UnknownShadow200
39f315e12a Fix heightmaps sometimes being updated incorrectly. (Thanks goodlyay) 2016-01-28 17:28:41 +11:00
UnknownShadow200
db9d99fd65 Fix lighting for upside down slabs. 2016-01-26 00:28:47 +11:00
UnknownShadow200
56cb2b49a8 Fix crashing in rare cases on Intel GPUs. 2016-01-13 16:46:15 +11:00
UnknownShadow200
59a968662b Add control left for half speed modifier, also save spawn yaw/pitch (Thanks FabTheZen). 2016-01-08 17:52:58 +11:00
UnknownShadow200
316ce10567 Fix singleplayer spawn incorrectly being * 32, causing spawn to be vastly outside the map in classicube. (Thanks winsupermario) 2016-01-06 12:56:54 +11:00
UnknownShadow200
3a91e4c993 Fix sounds playing even when not intersecting boundingbox (Thanks Empy), fix vertical sampling for non-fully high blocks being in the wrong location (Thanks goodlyay), fix not being able to use function keys in menu (Thanks WolfGangNS) 2016-01-02 21:08:50 +11:00
UnknownShadow200
0102471e91 Implement gas block draw type in BlockDefinitions, also allow press function keys in text input widget (Thanks FabTheZen). 2015-12-30 21:42:20 +11:00
UnknownShadow200
8b73b0a713 Minor code cleanup, separate event classes. 2015-12-29 16:24:54 +11:00
UnknownShadow200
42c38611df Fix texture coordinates being noticably offset in some rare cases. (Thanks 123DontMessWitMe) 2015-12-28 14:06:48 +11:00
UnknownShadow200
2b3326197f Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks. 2015-12-24 12:43:56 +11:00
UnknownShadow200
6fb7e099f9 Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand. 2015-12-23 17:43:45 +11:00
UnknownShadow200
6fb700ae8f Particles now work with non 0 min and non 1 max. 2015-12-23 15:30:34 +11:00
UnknownShadow200
5ba8539c03 Initial progress on non 0 minX/Z and non 1 maxX/Z blocks. 2015-12-23 14:20:30 +11:00
UnknownShadow200
aaea397140 Save 'simple arms anim' as an option, start work on supporting non 0 min/1 max cubes. 2015-12-20 23:28:35 +11:00
UnknownShadow200
8c1c3ef2c1 Save last position as spawn point when saving maps, fixes #122. (Thanks Jerralish) 2015-12-17 23:34:43 +11:00
UnknownShadow200
fa358f9ad2 Add rain particles, use particle pooling. 2015-12-17 18:35:05 +11:00
UnknownShadow200
2c98941832 Add untested code for the new BulkBlockUpdate CPE extension. 2015-12-16 22:16:34 +11:00
UnknownShadow200
42381461be Convert %codes to &codes in input bar, treat name textures as billboards. 2015-11-21 14:27:58 +11:00