UnknownShadow200
|
d837b31f84
|
Also backspace in input should backspace colour code before the character.
|
2016-05-08 22:06:26 +10:00 |
|
UnknownShadow200
|
36e727beae
|
Fix texture pack not changing in singleplayer, tidy up save level menu.
|
2016-05-08 21:00:29 +10:00 |
|
UnknownShadow200
|
9c432833de
|
Remove .lcl and .fcm exporter, use .schematic exporter which actually works in recent MCEdit. (Thanks goodlyay)
|
2016-05-08 20:37:41 +10:00 |
|
UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
|
UnknownShadow200
|
f5878f70a3
|
Create .lvl and .fcm level exporter.
|
2016-05-08 15:39:49 +10:00 |
|
UnknownShadow200
|
4d8b0fc3d8
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
|
UnknownShadow200
|
ca0b9cc038
|
Fix client crashing when animations.txt exists and animations.png is missing (Thanks Chameleonherman), fixes #183.
|
2016-05-06 12:38:21 +10:00 |
|
UnknownShadow200
|
c2658dfced
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-04-28 09:35:48 +10:00 |
|
UnknownShadow200
|
8391d0ae79
|
Group all sprite vertices by face.
|
2016-04-28 08:50:55 +10:00 |
|
UnknownShadow200
|
781692963b
|
Fix issue when a chunk has exactly 65536 sprite vertices.
|
2016-04-28 08:37:13 +10:00 |
|
UnknownShadow200
|
9aecdd6194
|
Make loading singleplayer maps 33% faster.
|
2016-04-27 23:00:03 +10:00 |
|
UnknownShadow200
|
b1a6e87d92
|
Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary.
|
2016-04-20 07:37:30 +10:00 |
|
UnknownShadow200
|
48496794fe
|
Modularise MapCw (to allow NBT read/write to be reused elsewhere)
|
2016-04-19 19:25:19 +10:00 |
|
UnknownShadow200
|
69a0b146b6
|
Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
|
2016-04-16 22:56:31 +10:00 |
|
UnknownShadow200
|
ed1e540c8e
|
Add (untested) support for physics and custom blocks.
|
2016-04-11 10:20:10 +10:00 |
|
UnknownShadow200
|
c050ae7a9e
|
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
|
2016-04-11 09:55:02 +10:00 |
|
UnknownShadow200
|
2a67f8f698
|
Remove Pack=1 arguments which were causing runtime errors on specific mono versions, partially addresses #93. (Thanks Jjp137)
|
2016-03-30 15:59:55 +11:00 |
|
UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
|
2016-03-29 20:45:52 +11:00 |
|
UnknownShadow200
|
d86f599a5d
|
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
|
2016-03-29 20:32:09 +11:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
b859739cb7
|
Show texture pack download status in top right corner.
|
2016-03-02 13:37:45 +11:00 |
|
UnknownShadow200
|
0e320c6cf0
|
Quick fix for one face being mirrored the wrong way around for sprites.
|
2016-02-29 19:11:56 +11:00 |
|
UnknownShadow200
|
ddc38805b0
|
Implement sprite mirroring, closes #56.
|
2016-02-29 18:11:37 +11:00 |
|
UnknownShadow200
|
40878872bf
|
Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch.
|
2016-02-29 07:49:00 +11:00 |
|
UnknownShadow200
|
6f595f81ec
|
Fix shadows on map water sides (Thanks Lemon), fix liquids being offset incorrectly.
|
2016-02-20 00:00:39 +11:00 |
|
UnknownShadow200
|
19d9c182c3
|
Hopefully fix issues with the client very rarely crashing. (Thanks Joseph)
|
2016-02-19 20:40:33 +11:00 |
|
UnknownShadow200
|
869b4132be
|
Redesign the updates screen in the launcher to be simpler. Start work on auto update checking, though broken for some reason and I am too tired to figure out why. Also fix blocks with height of one pixel not affecting the speed modifier.
|
2016-02-14 00:01:52 +11:00 |
|
UnknownShadow200
|
53bf3e7b27
|
Alt+scroll should act as hotbar scroll (thanks FabTheZen), fix Z-fighting of transluscent blocks. (thanks MrGoober)
|
2016-02-10 00:06:48 +11:00 |
|
UnknownShadow200
|
1275ece957
|
Support saving/loading BlockDefinitions blocks in singleplayer.
|
2016-02-09 16:18:02 +11:00 |
|
UnknownShadow200
|
da6c5eed3d
|
Fix fire playing wood sound, clipboard copying with invalid characters should still insert the valid characters (Thanks 123DontMessWitMe), add 0 chatlines support and fix crashing on chatlines less than 10. (Thanks mtndewissewthing)
|
2016-02-08 21:23:09 +11:00 |
|
UnknownShadow200
|
3b3a155243
|
Optimise chunk mesh building functions even further.
|
2016-02-03 13:31:57 +11:00 |
|
UnknownShadow200
|
39f315e12a
|
Fix heightmaps sometimes being updated incorrectly. (Thanks goodlyay)
|
2016-01-28 17:28:41 +11:00 |
|
UnknownShadow200
|
db9d99fd65
|
Fix lighting for upside down slabs.
|
2016-01-26 00:28:47 +11:00 |
|
UnknownShadow200
|
56cb2b49a8
|
Fix crashing in rare cases on Intel GPUs.
|
2016-01-13 16:46:15 +11:00 |
|
UnknownShadow200
|
59a968662b
|
Add control left for half speed modifier, also save spawn yaw/pitch (Thanks FabTheZen).
|
2016-01-08 17:52:58 +11:00 |
|
UnknownShadow200
|
316ce10567
|
Fix singleplayer spawn incorrectly being * 32, causing spawn to be vastly outside the map in classicube. (Thanks winsupermario)
|
2016-01-06 12:56:54 +11:00 |
|
UnknownShadow200
|
3a91e4c993
|
Fix sounds playing even when not intersecting boundingbox (Thanks Empy), fix vertical sampling for non-fully high blocks being in the wrong location (Thanks goodlyay), fix not being able to use function keys in menu (Thanks WolfGangNS)
|
2016-01-02 21:08:50 +11:00 |
|
UnknownShadow200
|
0102471e91
|
Implement gas block draw type in BlockDefinitions, also allow press function keys in text input widget (Thanks FabTheZen).
|
2015-12-30 21:42:20 +11:00 |
|
UnknownShadow200
|
8b73b0a713
|
Minor code cleanup, separate event classes.
|
2015-12-29 16:24:54 +11:00 |
|
UnknownShadow200
|
42c38611df
|
Fix texture coordinates being noticably offset in some rare cases. (Thanks 123DontMessWitMe)
|
2015-12-28 14:06:48 +11:00 |
|
UnknownShadow200
|
2b3326197f
|
Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks.
|
2015-12-24 12:43:56 +11:00 |
|
UnknownShadow200
|
6fb7e099f9
|
Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand.
|
2015-12-23 17:43:45 +11:00 |
|
UnknownShadow200
|
6fb700ae8f
|
Particles now work with non 0 min and non 1 max.
|
2015-12-23 15:30:34 +11:00 |
|
UnknownShadow200
|
5ba8539c03
|
Initial progress on non 0 minX/Z and non 1 maxX/Z blocks.
|
2015-12-23 14:20:30 +11:00 |
|
UnknownShadow200
|
aaea397140
|
Save 'simple arms anim' as an option, start work on supporting non 0 min/1 max cubes.
|
2015-12-20 23:28:35 +11:00 |
|
UnknownShadow200
|
8c1c3ef2c1
|
Save last position as spawn point when saving maps, fixes #122. (Thanks Jerralish)
|
2015-12-17 23:34:43 +11:00 |
|
UnknownShadow200
|
fa358f9ad2
|
Add rain particles, use particle pooling.
|
2015-12-17 18:35:05 +11:00 |
|
UnknownShadow200
|
2c98941832
|
Add untested code for the new BulkBlockUpdate CPE extension.
|
2015-12-16 22:16:34 +11:00 |
|
UnknownShadow200
|
42381461be
|
Convert %codes to &codes in input bar, treat name textures as billboards.
|
2015-11-21 14:27:58 +11:00 |
|