63 Commits

Author SHA1 Message Date
UnknownShadow200
ec050aaefc Move code away from TexturePackExtractor into their logical classes. 2016-05-08 23:27:58 +10:00
UnknownShadow200
723585661a Make Animations a game component, make TexturePackExtractor less hardcoded. 2016-05-08 23:05:56 +10:00
UnknownShadow200
d837b31f84 Also backspace in input should backspace colour code before the character. 2016-05-08 22:06:26 +10:00
UnknownShadow200
7042dccd2f Fix gui/gui.png not being treated as gui.png, fixes #188. 2016-05-06 15:32:43 +10:00
UnknownShadow200
4d8b0fc3d8 Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
UnknownShadow200
f63ca316d7 Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM) 2016-05-06 13:19:11 +10:00
UnknownShadow200
ca0b9cc038 Fix client crashing when animations.txt exists and animations.png is missing (Thanks Chameleonherman), fixes #183. 2016-05-06 12:38:21 +10:00
UnknownShadow200
5b8cf2b1c3 Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180. 2016-05-02 16:51:40 +10:00
UnknownShadow200
e7f6fbc3c1 Fix clicking 'updates' in launcher when not connected to the internet crashing the launcher. 2016-04-21 07:42:42 +10:00
UnknownShadow200
7bac3ea708 Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64) 2016-04-19 18:58:01 +10:00
UnknownShadow200
0e6f529303 Fix client crashing when font texture isn't 32bpp, closes #168. (Thanks AndrewPH) 2016-04-14 22:52:13 +10:00
UnknownShadow200
7a2e5d6049 Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
e1c6e1f015 Should be using or instead of and in UrlsList.Load, fixes crashing in certain circumstances. (Thanks 123DMWM and Gankuro) 2016-03-21 23:41:08 +11:00
UnknownShadow200
05336ee5ca Removed herobrine. 2016-02-11 11:43:00 +11:00
UnknownShadow200
d6e541bc91 Minor memory optimisations. 2016-02-02 19:04:20 +11:00
UnknownShadow200
7427d399c5 Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00
UnknownShadow200
0f87b7feb5 Specify whether the FastBitmap instance is readonly or not. (Mainly for android) 2016-01-21 21:19:23 +11:00
UnknownShadow200
101cbc5f06 Add more methods for android, add platform class to abstract away some platform differences. 2016-01-07 22:29:40 +11:00
UnknownShadow200
784bcd73b4 Allow using classic gui.png texture. 2016-01-02 23:49:05 +11:00
UnknownShadow200
36115c7b80 Add an 'always yes/always no' option to texture pack warning screen. 2016-01-02 23:20:35 +11:00
UnknownShadow200
53ddd3f829 Fix 'ping packet not being received for over 15 seconds' being shown when not actually disconnected, fix 'Use texture pack' always being shown. 2015-12-30 23:23:43 +11:00
UnknownShadow200
db930bbd66 Fix select texture pack being broken. (Thanks ShadowMewssacre) 2015-12-30 14:31:33 +11:00
UnknownShadow200
1bb4b9d99b Move texture packs and map files into their own sub-directories. 2015-12-30 13:54:33 +11:00
UnknownShadow200
f03148555e Use absolute instead of relative paths, launching ClassicalSharp from terminal works properly now. 2015-12-27 22:51:26 +11:00
UnknownShadow200
5ba8539c03 Initial progress on non 0 minX/Z and non 1 maxX/Z blocks. 2015-12-23 14:20:30 +11:00
UnknownShadow200
79690b405c Update SharpWave.dll to eliminate music crackling, load (but not used yet) gui.png texture. 2015-11-29 09:50:00 +11:00
UnknownShadow200
b83a5228f8 Modularise game class somewhat, start commenting the fields/properties of game class. 2015-11-28 20:20:04 +11:00
UnknownShadow200
0defe3b66c Block break particles should account for block height, more work on rain particles. 2015-11-22 23:58:10 +11:00
UnknownShadow200
97a38f3cf4 Show warning screen for first time a texture pack is sent to the client. Fix bugs with being able to press B in both error and map loading screens. 2015-11-14 17:56:36 +11:00
UnknownShadow200
d05fdd1aa0 Update entity names when default.png changes. 2015-11-11 15:02:58 +11:00
UnknownShadow200
c8061b64fd Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget. 2015-11-08 16:32:08 +11:00
UnknownShadow200
bab357300e Add a texture caching mechanism to reduce bandwidth usage and speed up texture pack loading. 2015-11-07 08:24:42 +11:00
UnknownShadow200
57d4a937c8 Press F8 (temp debug) to switch between default.png and arial for chat. 2015-10-28 16:40:36 +11:00
UnknownShadow200
2493feb86f Initial implementation of being able to switch between arial and default.png (only works for FPSscreen right now) 2015-10-28 07:20:15 +11:00
UnknownShadow200
72db7f7245 add support for italics and whatnot, add support for loading default.png from different texture packs (but I need to force redraw of all gui) 2015-10-27 19:46:22 +11:00
UnknownShadow200
c7ebbf985b Fix block model on AMD, fix /client gpu info crashing client, add support for default minecraft font. 2015-10-27 18:02:57 +11:00
UnknownShadow200
59aa0a1c07 Remove console window from default builds. 2015-10-27 07:08:46 +11:00
UnknownShadow200
f63d1e35e1 Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done 2015-10-26 19:55:16 +11:00
UnknownShadow200
9e15c3775b Add tab to new launcher, make sprite bounding boxes exactly match the texture. 2015-10-22 18:29:12 +11:00
UnknownShadow200
d06bca9dba Fix crashing of client on all platforms, fix new launcher crashing on linux. 2015-10-21 19:23:42 +11:00
UnknownShadow200
7cf129963d More comments, new launcher works on linux. 2015-10-21 18:30:18 +11:00
UnknownShadow200
6c7fca02ef Hopefully fix UV issues with blocks and models on AMD cards. 2015-10-21 11:24:07 +11:00
UnknownShadow200
f2f5e6f340 Partially fix texture coordinates with AMD cards, use 2010 solution format. 2015-10-21 10:19:26 +11:00
UnknownShadow200
f99a01cba9 Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken. 2015-10-10 10:17:13 +11:00
UnknownShadow200
1f54263749 Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now. 2015-10-08 19:39:27 +11:00
UnknownShadow200
7a87906dad Fix weather issues, fixes #88. 2015-10-04 17:23:23 +11:00
UnknownShadow200
4d3331ae47 Prefer 24 bit depth buffer by default, only use the maximum used atlas in MapRenderer. 2015-10-04 15:24:20 +11:00
UnknownShadow200
728785ed6c Fix non 32bpp terrain atlases crashing the client, remove some leftover debug stuff. 2015-10-03 06:57:20 +10:00
UnknownShadow200
e5cd574dae Replace local with direct connection tab, store resume information. 2015-10-03 06:24:29 +10:00