UnknownShadow200
e9a6edf9cd
Implement Window_IsObscured for macOS
2021-11-28 23:03:19 +11:00
UnknownShadow200
db9ee23a86
OpenGL: Go into reduced performance mode when window is obscured
2021-11-28 21:58:48 +11:00
UnknownShadow200
455221207c
Windows 98: Fix fullscreen not working too
2021-11-28 17:29:58 +11:00
UnknownShadow200
8e52e72ede
Windows 98: Fix /client res not setting window size to exactly right size
2021-11-28 17:15:27 +11:00
UnknownShadow200
d241696b76
Merge pull request #917 from UnknownShadow200/JSFRewrite3
...
Rewrite .dat java deserialisation
2021-11-28 16:18:37 +11:00
UnknownShadow200
831e7cd142
Webclient: Allow importing lvl/fcm/dat since you can upload map files now
2021-11-28 16:04:28 +11:00
UnknownShadow200
080659f7ca
Also import .mine files as dat map format, fix some survival test maps not importing due to having more than 16 different class types
2021-11-28 15:46:30 +11:00
UnknownShadow200
fd020a355f
Finally get .dat deserialisation to work
2021-11-28 14:21:38 +11:00
UnknownShadow200
6f3bd4f3f5
WIP on rewriting .dat java deserialiser yet again
2021-11-28 13:25:41 +11:00
UnknownShadow200
fdfd521676
Webclient: Fix crash when invalid URL is given to download something from (e.g. skin or texture pack)
2021-11-26 07:32:20 +11:00
UnknownShadow200
e7e06cc650
Fix background (clear) color being wrong for one frame
...
This was noticable when e.g. loading singleplayer map would partially show lava color in first frame, when entering/exiting water would partially show the map with old color for one frame (most noticable around the clouds)
2021-11-25 20:43:59 +11:00
UnknownShadow200
86e07b159c
ModernGL: Show warning when running on < 2.0 OpenGL system
2021-11-25 19:39:46 +11:00
UnknownShadow200
51a358e69e
Switch button order to match Windows
2021-11-24 21:25:24 +11:00
UnknownShadow200
b86502a033
Linux/macOS: Add Modern OpenGL client builds
2021-11-24 20:04:36 +11:00
UnknownShadow200
6146393906
Prepare for opengl modern linux/macOS builds
2021-11-23 21:59:12 +11:00
UnknownShadow200
37ffee6a1c
Windows 95: Now gets slightly worker with connecting to websites
2021-11-23 08:20:21 +11:00
UnknownShadow200
c91ca242f2
Add option for skipping https certificate validation
...
Still really bad but slightly better than previous option of not using https altogether
2021-11-22 21:42:53 +11:00
UnknownShadow200
79fc4cb599
Auto reload texture pack list screen if trying to load a .zip returns file not found
2021-11-21 20:05:54 +11:00
UnknownShadow200
a761f2718b
Don't bother logging errors for closing readonly files
2021-11-21 17:55:35 +11:00
UnknownShadow200
84356f0847
Split .dat parser into dat parser portion and java deserialiser portion
2021-11-21 15:18:24 +11:00
UnknownShadow200
8e3acc9e61
Add preclassic - classic 0.13 .dat loading support
2021-11-21 09:08:34 +11:00
UnknownShadow200
cb48d63437
Split up Dat_Load into Dat_Load and Dat_LoadFormat2
2021-11-21 08:47:20 +11:00
UnknownShadow200
ac0bf7ccdb
WIP on options.txt documentation, also add register dumping for Windows ARM64
2021-11-20 10:41:28 +11:00
UnknownShadow200
1102601c3d
Fix and tidyup ARM register dumping
2021-11-20 07:57:45 +11:00
UnknownShadow200
bbf185fdcc
Add register dumping for Darwin ARM64, simplify opengl function loading code slightly
2021-11-19 23:02:33 +11:00
UnknownShadow200
2c59a9ebf7
OpenGL: Attempt to fix rare crashing on Windows for GPU drivers that return NULL from wglGetProcAddress for core OpenGL functions
2021-11-19 20:56:44 +11:00
UnknownShadow200
762660d7c6
Add option to customise skin server
2021-11-18 22:20:11 +11:00
UnknownShadow200
15330c620d
Add graphics backend to crash log header
2021-11-17 19:51:27 +11:00
UnknownShadow200
b16d1ba728
Makefile: Remove -rdynamic from *.c compilation on linux too
2021-11-17 18:50:30 +11:00
UnknownShadow200
ee4bdf9b45
Merge pull request #912 from UnknownShadow200/UpdateBuilds
...
Refactor updater builds to be more generic
2021-11-16 21:20:45 +11:00
UnknownShadow200
b62e9fd10c
Track whether a hotkey is user or server defined
2021-11-15 22:33:45 +11:00
UnknownShadow200
fa4a63b3bd
Make hotkey struct field naming more consistent
2021-11-15 21:47:42 +11:00
UnknownShadow200
b2b6273aa7
Merge pull request #908 from SpiralP/add-cpe-plugin-message
...
Add new CPE type PluginMessage
2021-11-14 22:45:56 +11:00
UnknownShadow200
853fb4bd28
Fix make clean removing interop_cocoa.m on 64 bit macOS due to poorly written makefile
2021-11-14 22:07:31 +11:00
UnknownShadow200
aa3fecb80b
Merge pull request #909 from SpiralP/add-github-actions
...
add GitHub Actions ci workflow for test-building linux, windows, and mac
2021-11-14 19:46:17 +11:00
SpiralP
19b94877be
use make mac_x64
2021-11-14 00:07:31 -08:00
SpiralP
ee9ce314a5
Merge remote-tracking branch 'origin/master' into add-github-actions
2021-11-14 00:02:13 -08:00
UnknownShadow200
ff90c8028b
Fix makefile to work on 64 bit macOS, and split up into 32 and 64 bit mac targets
2021-11-14 18:59:39 +11:00
SpiralP
e9dee7d0aa
also convert unused 32bit mac step to use make
2021-11-13 23:15:34 -08:00
SpiralP
9d7f0bd587
convert to use make on linux
2021-11-13 23:13:01 -08:00
UnknownShadow200
d0d008af48
Allow cuboiding blocks with spaces in names
2021-11-13 18:44:38 +11:00
UnknownShadow200
177a898ebc
Commands: Refactor singleplayerOnly into flags, and add a flag that tells the client to not split command arguments by spaces
2021-11-13 18:25:04 +11:00
UnknownShadow200
7db720f10f
Change webclient hosting documentation to clarify scope a bit better
2021-11-10 17:39:20 +11:00
UnknownShadow200
98d2ce3e31
Refactor updater builds to be generic and not so tied to direct3d9/opengl and ifdef
2021-11-09 16:34:14 +11:00
SpiralP
9f3cd77b02
oops comma!
2021-11-07 20:45:00 -08:00
SpiralP
5b9ab638cd
update comments
2021-11-06 21:16:15 -07:00
SpiralP
2e70d1e6e7
fix typo in buildbot.sh
2021-11-06 17:38:09 -07:00
SpiralP
eb25dbed2b
add GitHub Actions ci workflow for test-building linux, windows, and mac
2021-11-06 17:37:18 -07:00
SpiralP
6a1d6bdaa3
Merge branch 'UnknownShadow200:master' into add-cpe-plugin-message
2021-11-06 06:08:24 -07:00
UnknownShadow200
29d50596fd
Direct3D11: Fix 30/60/120 limit modes not limiting, fix crash sometimes when closing debug build
2021-11-06 19:33:15 +11:00