UnknownShadow200
4072b62439
if plugin filename ends with _32, ignore it on 64 bit OS (and vice versa)
2020-08-02 12:44:28 +10:00
UnknownShadow200
dcf1b9a49e
If the server sends corrupted compressed map data, try to disconnect the game instead of outright crashing
2020-08-02 10:49:04 +10:00
UnknownShadow200
c968d14a75
Expose gui to plugins per request
2020-08-01 15:10:49 +10:00
UnknownShadow200
e13755b1d9
avoid including bitmap.h in h files
2020-08-01 12:28:00 +10:00
UnknownShadow200
e221e9f343
Bitmap shouldn't be typedefed
2020-08-01 12:19:58 +10:00
UnknownShadow200
f2cfdb372d
Define custom model parts as they arrive, instead of buffering them all into memory first
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For 64 bit, reduces size of custom_models array from 802 to 465 kilobytes
2020-08-01 11:07:48 +10:00
UnknownShadow200
4cf4db4607
Simplify DefineModelPart packet reading
2020-08-01 09:33:45 +10:00
UnknownShadow200
2c191a847b
Scale up launcher title with DPI, make it have correct Y offset when drawing it as bitmapped text
2020-07-31 21:09:51 +10:00
UnknownShadow200
8e0dc6db08
Fix some textures persisting from old texture pack on server software that only sends packet with new url, and doesn't send an additional packet with empty url first (Thanks Goodly)
2020-07-31 16:55:13 +10:00
UnknownShadow200
4534e647e9
For auto join server hash, also try to automatically sign in the user too
2020-07-31 12:07:24 +10:00
UnknownShadow200
0da489e82a
fix very rare case where launcher process wouldn't terminate after closing the window
2020-07-31 11:46:33 +10:00
UnknownShadow200
fbbe626a97
Fix launcher flags offset and input widget expand at high DPI
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Also avoid double checking file existence when extracting launcher texture pack
2020-07-30 23:06:43 +10:00
UnknownShadow200
559ae5ceac
Mostly make launcher servers table DPI scale
2020-07-30 22:44:27 +10:00
UnknownShadow200
fdf92e047b
Launcher input widget DPI scales properly
2020-07-30 13:20:33 +10:00
UnknownShadow200
7e7bfb00da
fix always crashing on close
2020-07-29 18:17:41 +10:00
UnknownShadow200
4dc05d82f5
Change Launcher screen MakeInstance methods to call SetScreen directly instead of returning pointer
2020-07-29 18:01:39 +10:00
UnknownShadow200
5bf63e79a3
Use single Event_Register_ macro instead of Event_Register_XYZ macros
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The Event_Register_XYZ were all just defined to Event_Register_Macro anyway, completely ignoring the type of the arguments given. Therefore it's better to just give a single type unsafe Event_Register_ macro, rather than misleading the user into thinking they were using type safe macros
2020-07-29 17:45:59 +10:00
UnknownShadow200
fd28ce7b27
Add single Event_UnregisterAll method, instead of having code everywhere calling Event_UnregisterXYZ
2020-07-29 11:48:30 +10:00
UnknownShadow200
9afde7d0aa
.. and fix 'position:' textatlas leaking. Finally no more crashing.
2020-07-28 19:45:21 +10:00
UnknownShadow200
4deba8e0d4
Fix index buffer leaking if direct3d9 device creation initially failed
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Still crashes, but progress at least
2020-07-28 18:59:53 +10:00
UnknownShadow200
386ce44cc8
Fix android makefile to compile, add readme for doc/misc folder
2020-07-27 22:09:37 +10:00
UnknownShadow200
aa85374894
If an attempt is made to extract texture pack while context is lost, add code to reload texture pack when context is recreated
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The most noticable way this issue manifests is when you try to start the game (direct3d9) while a fullscreen application is already running. This causes creating the device to initially fail, but when the context is later recreated (because you toggled out of the fullscreen application), all the textures would appear white because the initial texture pack had attempted to load while context was initially lost.
Of course, the game still crashes when you try to resize the window next (or something else that causes context to get lost), but progress still.
2020-07-27 20:38:41 +10:00
UnknownShadow200
593b581465
If user's custom default texture zip is missing, still show error in chat instead of just silently falling back to default.zip
2020-07-27 19:08:48 +10:00
UnknownShadow200
1db73db9f2
fix web client
2020-07-27 18:35:57 +10:00
UnknownShadow200
8bcbad56f6
Consistently use OnInit/OnFree/OnReset everywhere
2020-07-27 18:32:01 +10:00
UnknownShadow200
b60cfbb856
Fix wrong textures sometimes if you change server's textures and you are using custom default textures
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Previously, if you changed server's textures, textures that were not in new textures and were not in custom default textures would retain their texture from the server's old textures, instead of reverting to default.zip.
Now default.zip will always be reloaded too when you have a custom default texture pack. This does make it a little bit slower, but default.zip is simple anyways and always loading it should not really be noticable. (even on my laptop, averages ~40 ms)
2020-07-27 18:14:12 +10:00
UnknownShadow200
5c665ee067
Simplify texture pack loading code, make png/zip detection consistent
2020-07-27 16:59:52 +10:00
UnknownShadow200
56b2986e41
Condense plugin loading failure messages a little bit
2020-07-27 00:07:58 +10:00
UnknownShadow200
149fe29c23
Enforce third person camera clipping when -noclip is in motd (thanks goodly)
2020-07-26 12:50:44 +10:00
UnknownShadow200
d90b06e6a8
minor code cleanup
2020-07-24 19:36:03 +10:00
UnknownShadow200
586e7c4830
Fix when using cmd+c/cmd+v on 32 bit mac, 'c' and 'v' characters are still appended to text input
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This commit makes all key character input ignored while command key is pressed
2020-07-24 12:10:37 +10:00
UnknownShadow200
3b1b13eb22
Add support for RISCV register dumping on linux
2020-07-23 23:26:51 +10:00
UnknownShadow200
65ee8fe655
Cleanup options code, simplify css on example classisphere website
2020-07-23 09:07:39 +10:00
UnknownShadow200
f55a55b3c6
Simplify options saving/loading code
2020-07-22 19:19:46 +10:00
UnknownShadow200
a0f4171209
Attempt to fix rare 'options.txt already in use' errors when using direct connect and auto close launcher (Thanks SpiralP)
2020-07-22 16:51:00 +10:00
UnknownShadow200
23c8e49280
Export NetPlayer_Init per request
2020-07-22 15:33:30 +10:00
UnknownShadow200
9d31c74d5d
Don't use Game_UpdateDimensions when calculating launcher framebuffer dimensions
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The launcher part should be depending on as little of the core game code as possible
2020-07-21 22:39:03 +10:00
UnknownShadow200
ae88643304
Launcher: Scale button borders (and other borders) by DPI
2020-07-21 22:28:29 +10:00
UnknownShadow200
cfd606317f
Open source release packaging part of buildbot
2020-07-21 14:46:03 +10:00
UnknownShadow200
81bbc6d3a7
Less warnings compiling web client
2020-07-20 21:41:35 +10:00
UnknownShadow200
b707fef2c8
Fix in launcher if you clicked Updates -> Any button to download before update checking had actually finished, it wouldn't do anything.
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This was particularly annoying, because the update checker usually finishes very quickly. So the first time you clicked the button, it didn't do anything, but the next time you clicked the button, it would actually start downloading.
2020-07-19 12:14:50 +10:00
UnknownShadow200
6b8cff6111
Properly detect mac < 10.4 and use NS api instead. Therefore 10.3 is now minimum supported macOS version
2020-07-19 00:30:32 +10:00
UnknownShadow200
40971873a6
Cleanup debug logging messages
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Remove launcher web task logging, simplify http logging messages
2020-07-18 13:21:10 +10:00
UnknownShadow200
f1522b9fc9
Split up LScreen Init methods into Init/Show methods (since this was what all the screens were doing anyways)
2020-07-18 12:53:46 +10:00
UnknownShadow200
1a7c4a24f7
I am altering the API. Pray I don't alter it any further.
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Readd obsolete Dynamic_Get/Load because some plugins depend on it
2020-07-17 20:07:19 +10:00
UnknownShadow200
79a22ff18c
Use simpler GLContext_GetAll for loading OpenGL 1.5/1.2 functions
2020-07-17 17:18:51 +10:00
UnknownShadow200
188ea885ee
Also make libcurl dynamic loading use new DynamicLib_GetAll
2020-07-17 12:32:47 +10:00
UnknownShadow200
f5095d4389
Add simpler DynamicLib_GetAll interface
2020-07-17 12:24:33 +10:00
UnknownShadow200
1ee9e86502
When disconnecting from server due to invalid opcode, also include opcode of last valid packet in message
2020-07-15 19:11:48 +10:00
UnknownShadow200
a819ca770f
Don't crash if out of memory when allocating samples for writing .wav file
2020-07-14 21:48:30 +10:00