2285 Commits

Author SHA1 Message Date
UnknownShadow200
4459621057 Fix audio failing to play in windows 2000 VM, should hopefully address #463 2017-08-03 21:43:30 +10:00
UnknownShadow200
08fd0b19a2 Fix sitting model not having skin cleared. 2017-08-03 14:53:57 +10:00
UnknownShadow200
a49fda440f Remove the yucky 'is entity FakePlayer', instead store ModelBlock as a field. 2017-08-03 14:53:34 +10:00
UnknownShadow200
0695fe04eb Port ChickenModel to C. 2017-08-03 14:53:12 +10:00
UnknownShadow200
fa03620666 Port SpiderModel to C. 2017-08-03 14:52:51 +10:00
UnknownShadow200
bee207138c Only pick a block if the intersection point is exactly within reach distance. Should address #461. 2017-08-02 20:06:01 +10:00
UnknownShadow200
8ebc8cda7b Min model scale allowed is now 0.01 2017-07-30 21:26:24 +10:00
UnknownShadow200
de1b84883f Update readme to specify that it supports windows 98 (in a VM) 2017-07-30 13:40:56 +10:00
UnknownShadow200
8113246985 allow changing scaling of each axis of model independently. 2017-07-30 10:05:05 +10:00
UnknownShadow200
9f918334bd use a do {} while in StringBuffer.AppendNum 2017-07-29 23:45:27 +10:00
UnknownShadow200
1a370dabc7 Fix crashing when going to extremely ridiculously coordinates far from spawn (in the range of ~2 billion) 2017-07-29 23:38:46 +10:00
UnknownShadow200
84865b1a57 Allow code page 437 chars in hotkeys and level save 2017-07-28 20:58:40 +10:00
UnknownShadow200
273d276086 Revert "Remove child window from windows gamewindow backend"
This reverts commit f112751dd64fcd51237b3449b874fcc1d5c92b61.
2017-07-26 20:16:41 +10:00
UnknownShadow200
f112751dd6 Remove child window from windows gamewindow backend 2017-07-26 17:34:11 +10:00
UnknownShadow200
54c1909cd4 X 2017-07-25 22:05:45 +10:00
UnknownShadow200
e2ea555a94 Quick fix for map not rendering in pre OpenGL 1.2 backend. (needs to be optimised still) 2017-07-25 21:49:40 +10:00
UnknownShadow200
566cfdd7cb x 2017-07-25 14:51:48 +10:00
UnknownShadow200
86c6cc3921 Survival: Implement basic game-over screen 2017-07-25 13:44:27 +10:00
UnknownShadow200
22a14a0f5a Survival: Implement rudimentary fall damage 2017-07-25 13:39:20 +10:00
UnknownShadow200
a89485a960 Survival: Add BeginFrame/EndFrame methods 2017-07-25 13:25:17 +10:00
UnknownShadow200
17f0b5e8c7 Port PigModel to C. 2017-07-25 08:12:53 +10:00
UnknownShadow200
ec36158d4b Fix incorrect hresult declaration 2017-07-24 14:45:22 +10:00
UnknownShadow200
30264bce80 Port ZombieModel to C. 2017-07-24 14:22:54 +10:00
UnknownShadow200
c82e1e91c1 Port skeleton model to C. 2017-07-24 11:00:01 +10:00
UnknownShadow200
15a6cdb31b Change from 'using nolimit mode is discouraged for general usage' to 'using nolimit mode is discouraged' 2017-07-23 11:01:06 +10:00
Goodlyay
9425feb440 Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp 2017-07-21 23:13:06 -07:00
UnknownShadow200
daf7b95203 X 2017-07-22 16:12:47 +10:00
Goodlyay
1594008dab Make DrawSprite virtual void
So both Adv and normal MeshBuilders can override it.
2017-07-21 23:07:57 -07:00
UnknownShadow200
e18da6a308 Fix issues with cached terrain.png not being updated when entry at same url is changed 2017-07-22 15:56:46 +10:00
UnknownShadow200
1d00da8381 Fix water modified to be a non-full block still always stretching top face of water. (Thanks VenkSociety) 2017-07-22 12:54:16 +10:00
UnknownShadow200
d005e0aca9 Also remember to update lighting, if when a custom block is removed, its 'blockslight' was not the same as the core block's 'blockslight' 2017-07-21 19:11:28 +10:00
UnknownShadow200
769c95116e If map has -hax in MOTD, you shouldn't be able to see all names 2017-07-20 23:47:41 +10:00
UnknownShadow200
3f044fcf07 x 2017-07-19 16:05:16 +10:00
UnknownShadow200
ab809a5c05 Add a 'draw all names unscaled' mode, redesign how name modes work. (Thanks 123DMWM) 2017-07-19 16:03:57 +10:00
UnknownShadow200
0307059be4 Increase max jump height from 1023 to 2047 for the heck of it 2017-07-19 15:23:50 +10:00
UnknownShadow200
c1c6f51768 Remove pointless getter/setter in DisplayDevice 2017-07-18 00:21:52 +10:00
UnknownShadow200
1f0b34317f Implement ChunkUpdater_TerrainAtlasChanged 2017-07-17 23:33:23 +10:00
UnknownShadow200
c6fa1582e6 Change from .dll to .exe 2017-07-17 23:33:22 +10:00
UnknownShadow200
89814ca859 Entity now has an AnimatedComponent field, fixes a number of compile errors. 2017-07-17 23:33:21 +10:00
UnknownShadow200
d1b2a1ca39 Mostly port TiltComponent to C. 2017-07-17 23:33:20 +10:00
UnknownShadow200
b5fa22125e Mostly port AnimatedComponent to C. 2017-07-17 23:33:19 +10:00
UnknownShadow200
34201e9f4d Mostly port AutoRotate to C. 2017-07-17 23:33:18 +10:00
UnknownShadow200
249d2e8961 suffix all struct names with _ 2017-07-17 23:33:17 +10:00
UnknownShadow200
2d09c2d0b8 Fix mistake in AABB.c (Thanks dzidq) 2017-07-17 23:31:54 +10:00
UnknownShadow200
c05d6ee882 Fix blocks not being tinted in singleplayer. (Thanks Kingoscargames1) 2017-07-11 23:57:34 +10:00
UnknownShadow200
3249b7c682 Add zoom scroll as a keybind in controls (Thanks goodlyay) 2017-07-11 19:49:03 +10:00
UnknownShadow200
8b8fa40548 Fix skybox being clipped by near plane with 150 FOV, fixes #457. (Thanks goodlyay) 2017-07-11 17:23:28 +10:00
UnknownShadow200
0278345018 Move MessageBox.Show call out of Program.CheckFilesExist, partially fixes being unable to run launcher when system.windows.forms dll is missing 2017-07-09 00:13:52 +10:00
UnknownShadow200
a5cb7bb1d7 Fix a missing space in a comment. 2017-07-08 23:52:18 +10:00
UnknownShadow200
715011fa98 Offset vertices instead of indices in the OpenGL backend.
This fixes issues when using mesa and the i915 dri backend (tested on lubuntu, may affect other distributions), specifically for the 945GM and related gpus. This fixes issues such as parts of the map being invisible, blocks in the inventory being invisible depending on the number of sprite and non-sprite blocks in the inventory, position text becoming invisible depending on your location in the world, axis lines sometimes being invisible, entity models sometimes being invisible, particles sometimes being visibile or invisible depending on the frame, which had different invisibility behaviour every time the client was run.
2017-07-06 11:52:58 +10:00