UnknownShadow200
4459621057
Fix audio failing to play in windows 2000 VM, should hopefully address #463
2017-08-03 21:43:30 +10:00
UnknownShadow200
08fd0b19a2
Fix sitting model not having skin cleared.
2017-08-03 14:53:57 +10:00
UnknownShadow200
a49fda440f
Remove the yucky 'is entity FakePlayer', instead store ModelBlock as a field.
2017-08-03 14:53:34 +10:00
UnknownShadow200
0695fe04eb
Port ChickenModel to C.
2017-08-03 14:53:12 +10:00
UnknownShadow200
fa03620666
Port SpiderModel to C.
2017-08-03 14:52:51 +10:00
UnknownShadow200
bee207138c
Only pick a block if the intersection point is exactly within reach distance. Should address #461 .
2017-08-02 20:06:01 +10:00
UnknownShadow200
8ebc8cda7b
Min model scale allowed is now 0.01
2017-07-30 21:26:24 +10:00
UnknownShadow200
de1b84883f
Update readme to specify that it supports windows 98 (in a VM)
2017-07-30 13:40:56 +10:00
UnknownShadow200
8113246985
allow changing scaling of each axis of model independently.
2017-07-30 10:05:05 +10:00
UnknownShadow200
9f918334bd
use a do {} while in StringBuffer.AppendNum
2017-07-29 23:45:27 +10:00
UnknownShadow200
1a370dabc7
Fix crashing when going to extremely ridiculously coordinates far from spawn (in the range of ~2 billion)
2017-07-29 23:38:46 +10:00
UnknownShadow200
84865b1a57
Allow code page 437 chars in hotkeys and level save
2017-07-28 20:58:40 +10:00
UnknownShadow200
273d276086
Revert "Remove child window from windows gamewindow backend"
...
This reverts commit f112751dd64fcd51237b3449b874fcc1d5c92b61.
2017-07-26 20:16:41 +10:00
UnknownShadow200
f112751dd6
Remove child window from windows gamewindow backend
2017-07-26 17:34:11 +10:00
UnknownShadow200
54c1909cd4
X
2017-07-25 22:05:45 +10:00
UnknownShadow200
e2ea555a94
Quick fix for map not rendering in pre OpenGL 1.2 backend. (needs to be optimised still)
2017-07-25 21:49:40 +10:00
UnknownShadow200
566cfdd7cb
x
2017-07-25 14:51:48 +10:00
UnknownShadow200
86c6cc3921
Survival: Implement basic game-over screen
2017-07-25 13:44:27 +10:00
UnknownShadow200
22a14a0f5a
Survival: Implement rudimentary fall damage
2017-07-25 13:39:20 +10:00
UnknownShadow200
a89485a960
Survival: Add BeginFrame/EndFrame methods
2017-07-25 13:25:17 +10:00
UnknownShadow200
17f0b5e8c7
Port PigModel to C.
2017-07-25 08:12:53 +10:00
UnknownShadow200
ec36158d4b
Fix incorrect hresult declaration
2017-07-24 14:45:22 +10:00
UnknownShadow200
30264bce80
Port ZombieModel to C.
2017-07-24 14:22:54 +10:00
UnknownShadow200
c82e1e91c1
Port skeleton model to C.
2017-07-24 11:00:01 +10:00
UnknownShadow200
15a6cdb31b
Change from 'using nolimit mode is discouraged for general usage' to 'using nolimit mode is discouraged'
2017-07-23 11:01:06 +10:00
Goodlyay
9425feb440
Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp
2017-07-21 23:13:06 -07:00
UnknownShadow200
daf7b95203
X
2017-07-22 16:12:47 +10:00
Goodlyay
1594008dab
Make DrawSprite virtual void
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So both Adv and normal MeshBuilders can override it.
2017-07-21 23:07:57 -07:00
UnknownShadow200
e18da6a308
Fix issues with cached terrain.png not being updated when entry at same url is changed
2017-07-22 15:56:46 +10:00
UnknownShadow200
1d00da8381
Fix water modified to be a non-full block still always stretching top face of water. (Thanks VenkSociety)
2017-07-22 12:54:16 +10:00
UnknownShadow200
d005e0aca9
Also remember to update lighting, if when a custom block is removed, its 'blockslight' was not the same as the core block's 'blockslight'
2017-07-21 19:11:28 +10:00
UnknownShadow200
769c95116e
If map has -hax in MOTD, you shouldn't be able to see all names
2017-07-20 23:47:41 +10:00
UnknownShadow200
3f044fcf07
x
2017-07-19 16:05:16 +10:00
UnknownShadow200
ab809a5c05
Add a 'draw all names unscaled' mode, redesign how name modes work. (Thanks 123DMWM)
2017-07-19 16:03:57 +10:00
UnknownShadow200
0307059be4
Increase max jump height from 1023 to 2047 for the heck of it
2017-07-19 15:23:50 +10:00
UnknownShadow200
c1c6f51768
Remove pointless getter/setter in DisplayDevice
2017-07-18 00:21:52 +10:00
UnknownShadow200
1f0b34317f
Implement ChunkUpdater_TerrainAtlasChanged
2017-07-17 23:33:23 +10:00
UnknownShadow200
c6fa1582e6
Change from .dll to .exe
2017-07-17 23:33:22 +10:00
UnknownShadow200
89814ca859
Entity now has an AnimatedComponent field, fixes a number of compile errors.
2017-07-17 23:33:21 +10:00
UnknownShadow200
d1b2a1ca39
Mostly port TiltComponent to C.
2017-07-17 23:33:20 +10:00
UnknownShadow200
b5fa22125e
Mostly port AnimatedComponent to C.
2017-07-17 23:33:19 +10:00
UnknownShadow200
34201e9f4d
Mostly port AutoRotate to C.
2017-07-17 23:33:18 +10:00
UnknownShadow200
249d2e8961
suffix all struct names with _
2017-07-17 23:33:17 +10:00
UnknownShadow200
2d09c2d0b8
Fix mistake in AABB.c (Thanks dzidq)
2017-07-17 23:31:54 +10:00
UnknownShadow200
c05d6ee882
Fix blocks not being tinted in singleplayer. (Thanks Kingoscargames1)
2017-07-11 23:57:34 +10:00
UnknownShadow200
3249b7c682
Add zoom scroll as a keybind in controls (Thanks goodlyay)
2017-07-11 19:49:03 +10:00
UnknownShadow200
8b8fa40548
Fix skybox being clipped by near plane with 150 FOV, fixes #457 . (Thanks goodlyay)
2017-07-11 17:23:28 +10:00
UnknownShadow200
0278345018
Move MessageBox.Show call out of Program.CheckFilesExist, partially fixes being unable to run launcher when system.windows.forms dll is missing
2017-07-09 00:13:52 +10:00
UnknownShadow200
a5cb7bb1d7
Fix a missing space in a comment.
2017-07-08 23:52:18 +10:00
UnknownShadow200
715011fa98
Offset vertices instead of indices in the OpenGL backend.
...
This fixes issues when using mesa and the i915 dri backend (tested on lubuntu, may affect other distributions), specifically for the 945GM and related gpus. This fixes issues such as parts of the map being invisible, blocks in the inventory being invisible depending on the number of sprite and non-sprite blocks in the inventory, position text becoming invisible depending on your location in the world, axis lines sometimes being invisible, entity models sometimes being invisible, particles sometimes being visibile or invisible depending on the frame, which had different invisibility behaviour every time the client was run.
2017-07-06 11:52:58 +10:00