UnknownShadow200
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8898d0722b
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Fix map chunk decompressing with Mono.
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2015-06-19 11:16:15 +10:00 |
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UnknownShadow200
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ac3b1b0571
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Fix chunk loading. (oops).
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2015-06-18 16:41:35 +10:00 |
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UnknownShadow200
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3294540246
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Add starting vertex and index to DrawIndexedVb, combine 'Vb1' and 'Vb2' into single 'Vb' in MapRenderer class.
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2015-06-16 20:09:11 +10:00 |
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UnknownShadow200
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dfab27c49c
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Dispose device properly in Direct3D 9 api.
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2015-06-15 19:57:13 +10:00 |
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UnknownShadow200
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97c1e598f6
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Fix 2D textures sampling slightly incorrectly in Direct3D 9 api. Fixed BlockSelectScreen and slightly blurry text input bars.
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2015-06-15 19:53:48 +10:00 |
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UnknownShadow200
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ee54140af4
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Remove leftover debug code.
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2015-06-15 19:17:15 +10:00 |
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UnknownShadow200
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274b742a25
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Optimise map rendering slightly. (memory side)
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2015-06-15 19:15:58 +10:00 |
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UnknownShadow200
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32b37262b7
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Don'
t use yield return in SelectionManager.
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2015-06-13 12:04:11 +10:00 |
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UnknownShadow200
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55c3e7557f
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Remove more overloads in OpenTK, fix bug with players not being rendered correctly in DirectX api.
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2015-06-13 07:39:51 +10:00 |
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UnknownShadow200
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54fd9887b3
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Remove even more unused enums/functions from OpenTK.
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2015-06-13 06:40:26 +10:00 |
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UnknownShadow200
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a4e4096078
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Remove some enums and overloads in OpenTK.
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2015-06-12 18:17:54 +10:00 |
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UnknownShadow200
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e6cb869178
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Remove more unused GL functions and overloads, prefer &id format in OpenGLApi.
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2015-06-12 18:00:32 +10:00 |
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UnknownShadow200
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a09518c520
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Minimise fog state changes.
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2015-06-12 17:22:17 +10:00 |
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UnknownShadow200
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7e12913932
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Minimise EnableClientState/DisableClientState calls.
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2015-06-12 17:08:06 +10:00 |
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UnknownShadow200
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d60077f003
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Can use custom view distances with /client info viewdist [value], fix most of the map sides/edges bleeding issues with 16 bit depth buffers.
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2015-06-08 12:19:18 +10:00 |
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UnknownShadow200
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f31af21aeb
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Use CaselessEquals or CaselessStarts in Utils class.
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2015-06-08 11:41:45 +10:00 |
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UnknownShadow200
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3b5bb87341
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Do not create temporary context with X11.
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2015-06-08 10:06:08 +10:00 |
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UnknownShadow200
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8918b146aa
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Remove unused variables.
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2015-06-08 09:48:14 +10:00 |
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UnknownShadow200
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21fb55f292
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Integrate OpenTK into the solution.
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2015-06-07 08:53:12 +10:00 |
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UnknownShadow200
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c145cc2510
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Inline Restoring and Setting up VBO state in OpenGLApi.
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2015-06-07 06:59:52 +10:00 |
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UnknownShadow200
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506e3b8dba
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Use device.SetRenderState directly instead of RenderStateManager.
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2015-06-06 18:24:14 +10:00 |
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UnknownShadow200
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27d9d3d8a5
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Oops, now use AnyCpu for non-debug_DX32 builds.
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2015-06-06 12:09:46 +10:00 |
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UnknownShadow200
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270f90102a
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Add Debug_DX32 project configuration that uses Direct3D api. (debug and release still use OpenGL api)
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2015-06-06 12:06:50 +10:00 |
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UnknownShadow200
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ee5d8c4529
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Fix 2D in Direct3D api, optimise MatrixStack.
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2015-06-06 10:41:28 +10:00 |
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UnknownShadow200
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fa22afb556
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Replace DeleteTexture code with call to Delete in Direct3D api, remove GetSizeInBytes from IGraphicsApi.
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2015-06-06 09:21:41 +10:00 |
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UnknownShadow200
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777244dc4b
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Use state. instead of device.RenderState. in Direct3D api.
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2015-06-06 07:42:46 +10:00 |
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UnknownShadow200
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bb9b892252
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Fix dynamic VB drawing in Direct3D api.
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2015-06-06 07:33:39 +10:00 |
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UnknownShadow200
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6b94c23aba
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Fix culling, fix indexed vbs in Direct3D api.
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2015-06-06 07:26:39 +10:00 |
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UnknownShadow200
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4440f5a92f
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Swap TexCoords and Colour in VertexPos3fCol4bTex2f to match Direct3D's expected order.
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2015-06-06 07:23:18 +10:00 |
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UnknownShadow200
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a1161b2e2e
|
Now Direct3D sort of works.
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2015-06-06 07:12:06 +10:00 |
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UnknownShadow200
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3035b3583b
|
Now get Direct3D device to create properly.
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2015-06-06 06:59:54 +10:00 |
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UnknownShadow200
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01de650f67
|
Use BGRA ordering in DirectX mode, use global 'USE_DX' define.
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2015-06-06 06:44:50 +10:00 |
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UnknownShadow200
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e395eae957
|
Added BeginFrame/EndFrame to IGraphicsApi.
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2015-06-05 17:52:45 +10:00 |
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UnknownShadow200
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bdd41a8f24
|
Update to latest OpenTK.
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2015-06-05 17:48:25 +10:00 |
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UnknownShadow200
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32884159a0
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Remove Point3S struct in MapRenederer, replace with CentreX/Y/Z fields in ChunkInfo class.
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2015-06-05 06:18:23 +10:00 |
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UnknownShadow200
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e1ad415031
|
Update Direct3D api again (untested).
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2015-06-04 06:16:35 +10:00 |
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UnknownShadow200
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9489440622
|
Remove rotation from the one spider leg, as the seven others didn't rotate.
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2015-06-02 16:17:50 +10:00 |
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UnknownShadow200
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a13b88c81c
|
Use single VB for all other models (untested).
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2015-06-01 06:45:22 +10:00 |
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UnknownShadow200
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b07dff9bf6
|
PlayerModel now uses single VB.
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2015-06-01 06:29:09 +10:00 |
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UnknownShadow200
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2c18ebc5bb
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Add offset parameter to DrawVb/DrawVbBatch.
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2015-06-01 06:17:09 +10:00 |
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UnknownShadow200
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aba1ae465c
|
Remove IndexedVbInfo, trim 'Vertex' from VertexFormat enum.
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2015-05-31 17:00:34 +10:00 |
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UnknownShadow200
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c8ace076f5
|
Use single DrawVb method.
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2015-05-31 16:58:45 +10:00 |
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UnknownShadow200
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0889c5f4df
|
Use dynamic VBOs instead of immediate mode.
|
2015-05-31 12:59:03 +10:00 |
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UnknownShadow200
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ab42202a34
|
Downgrade to C# 3.0, use shorthand array initialisers where possible.
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2015-05-31 08:57:05 +10:00 |
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UnknownShadow200
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0cd3f22415
|
Remove unused draw modes, remove BlendEquation enum.
|
2015-05-31 08:51:33 +10:00 |
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UnknownShadow200
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d7d2418ad4
|
Show Direct3D api some (untested) love.
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2015-05-31 08:48:50 +10:00 |
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UnknownShadow200
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72609bf2f1
|
Remove specifying DrawMode for VBs. (as this was only used by display lists)
|
2015-05-31 07:21:41 +10:00 |
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UnknownShadow200
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0ce5c0e503
|
Separate VBs from IBs
|
2015-05-31 07:18:30 +10:00 |
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UnknownShadow200
|
eba9da7cf6
|
Remove display list support. (Display list support is still in DLCompatibility branch)
|
2015-05-31 07:10:24 +10:00 |
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UnknownShadow200
|
9e53f84b88
|
Use DeflateStream instead of GZipStream, add basic GZip header reader.
|
2015-05-31 06:48:06 +10:00 |
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