UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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da8ebc61b1
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Fix last compile errors for android backend.
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2016-09-11 12:45:23 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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db86bee196
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Fix error screen losing colour after context is lost.
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2016-07-16 23:30:57 +10:00 |
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UnknownShadow200
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0da70b91eb
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Use android-compatible 'is 32bpp bitmap' test.
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2016-07-14 00:15:25 +10:00 |
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UnknownShadow200
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719d741a9b
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More fixups for android backend.
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2016-07-13 22:48:28 +10:00 |
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UnknownShadow200
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02fc19e1e7
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Fixup OpenGLES api for IGraphicsApi changes.
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2016-07-13 22:26:43 +10:00 |
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UnknownShadow200
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ea12b5a428
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Also add very simple dynamic lighting.
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2016-07-12 19:54:34 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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333d7cef53
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Reduce Texture struct size by 4 bytes, also fix issue with Control+Backspace. (Thanks FabTheZen)
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2016-07-08 12:29:55 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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11f2695771
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Make bottom right text group same location as normal chat group, reduce code duplication.
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2016-06-20 20:21:07 +10:00 |
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UnknownShadow200
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f15f0134c1
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Use the original classic inventory table colours.
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2016-05-26 17:03:05 +10:00 |
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UnknownShadow200
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4c0b6ea1d6
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Use safer method of incrementing pointers.
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2016-05-25 22:16:38 +10:00 |
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UnknownShadow200
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b9368a8a62
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Make GenerateLevel menu description widgets match indention.
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2016-04-19 11:54:46 +10:00 |
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UnknownShadow200
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e51aefe4d7
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Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
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2016-04-19 10:17:24 +10:00 |
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UnknownShadow200
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69a0b146b6
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Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
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2016-04-16 22:56:31 +10:00 |
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UnknownShadow200
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3865bc6888
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Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
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2016-03-29 20:45:52 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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17b695845a
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Fix entity shadows on Direct3D9 backend. (Thanks goodlyay)
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2016-02-18 23:13:19 +11:00 |
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UnknownShadow200
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bfe9e287c6
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Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober)
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2016-02-05 00:10:01 +11:00 |
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UnknownShadow200
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7427d399c5
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
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UnknownShadow200
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be005c791f
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Abstract away platform specific window/input handling.
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2016-01-21 21:09:41 +11:00 |
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UnknownShadow200
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b79de4c457
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Create and implement the CpeTextColours extension.
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2016-01-10 21:05:46 +11:00 |
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UnknownShadow200
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101cbc5f06
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
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UnknownShadow200
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c8061b64fd
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Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
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2015-11-08 16:32:08 +11:00 |
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UnknownShadow200
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8130d91fc3
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Bold selected name, some minor cleanup.
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2015-11-04 20:36:01 +11:00 |
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UnknownShadow200
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928ab17ec2
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More comments.
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2015-11-03 16:26:15 +11:00 |
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UnknownShadow200
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c2bd4c7971
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Store last entered text in new launcher, more comments in new launcher, don't scroll past last server unless the launcher can show all servers in the table.
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2015-10-29 20:41:18 +11:00 |
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UnknownShadow200
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bc92278291
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More comments in IGraphicsAPI.
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2015-10-29 06:58:11 +11:00 |
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UnknownShadow200
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59aa0a1c07
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Remove console window from default builds.
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2015-10-27 07:08:46 +11:00 |
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UnknownShadow200
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6f8a4be44d
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Use /client gpuinfo and log gpu info when an unhandled exception occurs, rather than always displaying it at startup.
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2015-10-26 20:51:55 +11:00 |
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UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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e83957c685
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More code commenting and cleanup.
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2015-10-25 20:34:47 +11:00 |
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UnknownShadow200
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7cf129963d
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More comments, new launcher works on linux.
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2015-10-21 18:30:18 +11:00 |
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UnknownShadow200
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b39d2764bc
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More work on occlusion culling (still doesn't work properly in same cases), fix issues with HoldThis packet, fixes #100.
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2015-10-13 16:59:21 +11:00 |
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UnknownShadow200
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59990d2899
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More comments, improve gui: Autohide chat when input bar isn't in use, hide selection box when gui is hidden.
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2015-10-11 20:22:20 +11:00 |
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UnknownShadow200
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f99a01cba9
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Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken.
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2015-10-10 10:17:13 +11:00 |
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UnknownShadow200
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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UnknownShadow200
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d084385215
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Fix 2D gui being affected by fog when in lava, optimise IsometricBlockDrawer by avoiding redundant calculations.
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2015-10-08 16:47:53 +11:00 |
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UnknownShadow200
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b000dcd543
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Add functionality for isometric block drawing for gui, simplify and arrange graphics api info, add warning for intel graphics cards users that they should use Direct3D build because of the lousy OpenGL implementation.
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2015-10-06 20:15:48 +11:00 |
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UnknownShadow200
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0979c0597e
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Fix translucent blocks, fix clipboard crashing the client.
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2015-09-30 13:49:37 +10:00 |
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UnknownShadow200
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9e9a739932
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Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy)
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2015-09-30 09:10:55 +10:00 |
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UnknownShadow200
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976db7a487
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Some cleanup, simplify readme.
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2015-09-30 08:33:35 +10:00 |
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UnknownShadow200
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938cb13182
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Initial work on new client gui.
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2015-09-24 09:51:55 +10:00 |
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UnknownShadow200
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c756094023
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Fix issue with non 32bpp skins crashing the client.
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2015-09-19 19:39:12 +10:00 |
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UnknownShadow200
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d4a5bf9fff
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Make function keys reassignable, change view distance binding to default as F, make function keys only apply when a screen does not have input locked.
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2015-09-13 19:06:27 +10:00 |
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UnknownShadow200
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46a09255cc
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Try to find cause of crash found in comments in #61.
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2015-09-09 06:28:48 +10:00 |
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UnknownShadow200
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4371246f96
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Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager.
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2015-09-03 06:32:28 +10:00 |
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UnknownShadow200
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f33428a531
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Implement ability to perform partial update of textures on both graphics api backends. Partially addresses #44.
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2015-09-02 18:33:13 +10:00 |
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