1972 Commits

Author SHA1 Message Date
UnknownShadow200
3a55073739 Use better alpha state management for better performance. 2017-02-05 08:25:20 +11:00
UnknownShadow200
02550f9d65 xyz 2017-02-04 13:02:03 +11:00
UnknownShadow200
babc876601 Fix upside down slab lighting issue with advmeshbuilder 2017-02-04 10:52:23 +11:00
UnknownShadow200
7182fa1c59 cache pickingbounds for better perf 2017-02-04 10:14:06 +11:00
UnknownShadow200
dfa6935613 Update SharpWave.dll with more extensive OpenAL logging 2017-02-03 22:54:57 +11:00
UnknownShadow200
61ef392639 Optimise collision detection 2017-02-03 17:30:21 +11:00
UnknownShadow200
479d8ec5cf Don't error when cannot open icon. I assume this fixes #283 2017-02-02 19:41:00 +11:00
UnknownShadow200
27bb92b58f fix sprites having wrong selection bounds 2017-02-02 15:03:19 +11:00
UnknownShadow200
5e4e3d7e3f fix issues with map generation when height is 1. (Thanks cybertoon) 2017-02-02 11:45:44 +11:00
UnknownShadow200
6570992f51 fix last commit 2017-02-01 17:40:52 +11:00
UnknownShadow200
d947ac6988 Slightly less hardcoding 2017-02-01 17:36:09 +11:00
UnknownShadow200
7949aba790 don't bother fetching skins for entities with block models. 2017-02-01 16:34:49 +11:00
UnknownShadow200
f1c28e2a38 remember to release file handle when reading cached texture pack. (Thanks goodlyay) 2017-02-01 12:40:27 +11:00
UnknownShadow200
d4196a1a67 fix launcher column sorting (Thanks 123DMWM) 2017-02-01 11:54:17 +11:00
UnknownShadow200
0d5aba3e1b fix compile error and minor cleanup 2017-01-31 10:06:50 +11:00
UnknownShadow200
c00ae07a47 Merge pull request #296 from CybertronicToon/patch-2
Create WaterAnimation.cs
2017-01-31 09:56:31 +11:00
UnknownShadow200
1751ccf996 Merge pull request #297 from CybertronicToon/patch-3
Added water animation to animations.cs
2017-01-31 09:56:24 +11:00
CybertronicToon
a97e2c69c9 Removed the commented out col inversion
It is unnecessary to have it in there commented out.
2017-01-30 14:55:37 -06:00
CybertronicToon
3440c898be Edited flame heat
Made the flame heat 0.1, instead of the previous incorrect 0.06. This makes it look correct.
2017-01-30 14:52:42 -06:00
CybertronicToon
b7e9eb4579 More accurate animation runs at proper speed
The more accurate animation now runs at the proper speed, so it is no longer necessary to call the function twice.
2017-01-30 13:27:40 -06:00
CybertronicToon
2ea6ca9165 More accurate water animation
Made the water animation more accurate, uses the same variables as in Goodlyay's guide.
2017-01-30 13:24:34 -06:00
CybertronicToon
c292995c40 Added water animation to animations.cs
Added the dynamic animation for water to animations.cs
2017-01-30 03:26:20 -06:00
CybertronicToon
52efb8aa70 Create WaterAnimation.cs
File with code for water animation.
2017-01-30 03:24:08 -06:00
UnknownShadow200
f90f5efc93 link to github mirror 2017-01-30 19:55:27 +11:00
UnknownShadow200
e1c2d339b2 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2017-01-30 15:21:37 +11:00
UnknownShadow200
fb95a6a8b4 extract entry from texcache before doing async resource check. avoids 1-2 seconds of pink textures 2017-01-30 14:47:38 +11:00
UnknownShadow200
390b200daf Merge pull request #295 from CybertronicToon/master
Made mushroom generation account for depth
2017-01-26 22:21:47 +11:00
CybertronicToon
5b3544983a Made mushroom generation account for depth
Made mushroom generation account for depth, makes mushrooms much more common , and closer to vanilla. Partially addresses #84
2017-01-26 03:51:07 -06:00
UnknownShadow200
7a96cac27e microoptimisations 2017-01-25 23:09:42 +11:00
UnknownShadow200
e7aa519846 more concise interpolation, fix last commit 2017-01-25 22:30:56 +11:00
UnknownShadow200
55093847db initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
UnknownShadow200
69d6bd228e make sure input bitmaps are 32bpp everywhere 2017-01-24 09:11:47 +11:00
UnknownShadow200
c35692a8c6 fix singleplayer cuboid 2017-01-23 15:06:27 +11:00
UnknownShadow200
dbbdc2407b non-existent skins should reset your current skin to default (Thanks goodlyay) 2017-01-21 13:08:22 +11:00
UnknownShadow200
b08f640bbe bobbing is now field instead of property 2017-01-20 17:41:49 +11:00
UnknownShadow200
3e6cb50ba4 fix held block and last commit 2017-01-20 16:34:57 +11:00
UnknownShadow200
f16df0002c Optimise entity rendering 2017-01-20 16:29:11 +11:00
UnknownShadow200
4476b9c63d Inline performance hotspots in collision physics 2017-01-20 15:51:02 +11:00
UnknownShadow200
d584228d0f scale hearts texture 2017-01-20 14:21:56 +11:00
UnknownShadow200
9aa8809e78 hud now displays blocks count 2017-01-20 13:55:51 +11:00
UnknownShadow200
fd454c0c01 Now some entities spawn and can be clicked on. 2017-01-20 13:08:28 +11:00
UnknownShadow200
530e9eb09c make code work with abstract Entity class instead of Player class 2017-01-20 12:16:38 +11:00
UnknownShadow200
3f308e2c35 now drop the correct blocks 2017-01-20 10:40:58 +11:00
UnknownShadow200
c16dd2f6a3 Rudimentary inventory management 2017-01-20 10:16:01 +11:00
UnknownShadow200
cc54c6bc80 Initial work on survival test 2017-01-20 09:43:44 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
d8bdcc6889 simplify extended help in Hack Settings 2017-01-16 15:09:29 +11:00
UnknownShadow200
7aed5b0aec Make bitmap font text drawing about twice as fast. (Thanks 123DMWM) 2017-01-14 16:48:19 +11:00
UnknownShadow200
990725035d fix jumpheight=0 issues (thanks goodlyay) 2017-01-14 16:14:33 +11:00
UnknownShadow200
8f2cf0860d style: remove duplicate function 2017-01-09 07:38:46 +11:00