UnknownShadow200
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6f595f81ec
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Fix shadows on map water sides (Thanks Lemon), fix liquids being offset incorrectly.
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2016-02-20 00:00:39 +11:00 |
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UnknownShadow200
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f78af8e815
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Implement basic entity shadows.
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2016-02-18 22:09:57 +11:00 |
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UnknownShadow200
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eb3bbc168a
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Separate player logic into separate component classes.
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2016-02-16 23:37:18 +11:00 |
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UnknownShadow200
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357b20619a
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Fix update script on linux not restarting launcher.
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2016-02-14 10:26:39 +11:00 |
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UnknownShadow200
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25a4f792fe
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More work on own entity shadow.
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2016-02-05 13:31:52 +11:00 |
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UnknownShadow200
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bfe9e287c6
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Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober)
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2016-02-05 00:10:01 +11:00 |
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UnknownShadow200
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21c1c031c6
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Allow placing blocks off map bedrock sides. (Thanks MrGoober)
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2016-01-30 21:43:11 +11:00 |
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UnknownShadow200
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c3ffec20a2
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Save 'show FPS' option, also refresh the level if a BlockDefinition is added/changed/removed after the level loaded the first time.
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2016-01-30 21:26:59 +11:00 |
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UnknownShadow200
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2c30831c53
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Fixup rain particles outside the map and rain rendering in liquids.
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2016-01-19 23:05:51 +11:00 |
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UnknownShadow200
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fd8e765b8b
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Optimise big maps to be even faster, optimise double/triple jump with speed to be much faster and use much less memory.
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2016-01-17 21:56:22 +11:00 |
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UnknownShadow200
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bbe3820e95
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Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
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2016-01-12 21:32:31 +11:00 |
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UnknownShadow200
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6dbce98a67
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Lazily allocate weather heightmap, also fix double texture warning screne not restoring the cursor (Thanks Zingan).
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2016-01-09 21:45:25 +11:00 |
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UnknownShadow200
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2193038449
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Can speed through water/lava/rope (Thanks carversedge) and also don't let water 'squish' rope in singleplayer.
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2016-01-07 23:39:12 +11:00 |
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UnknownShadow200
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2aa00c1684
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Optimise large maps even further.
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2016-01-04 22:14:03 +11:00 |
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UnknownShadow200
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cac62b14db
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Include username in window title and add rand() to direct connect screen (Thanks Fudgie), also avoid rendering empty translucent batches twice. Improves FPS by 4-5 on 1024^3 maps.
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2016-01-04 20:10:14 +11:00 |
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UnknownShadow200
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b6035298a1
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Fetch better grass step sounds, also use RGB triplets instead of hex colour codes in the launcher.
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2015-12-31 21:43:16 +11:00 |
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UnknownShadow200
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76452c75d1
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Implement EnvMapAppearance v2 extension.
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2015-12-31 16:02:49 +11:00 |
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UnknownShadow200
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f8e19afe65
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Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe)
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2015-12-31 11:09:53 +11:00 |
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UnknownShadow200
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0a17f9e8f1
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Adjust selected outline size dynamically depending on distance, fix direct connect settings not being loaded in the launcher.
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2015-12-30 12:14:46 +11:00 |
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UnknownShadow200
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8b73b0a713
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Minor code cleanup, separate event classes.
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2015-12-29 16:24:54 +11:00 |
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UnknownShadow200
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a7210e3aa9
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Fix clouds/sky on OSX. (Big, big thanks to imjonnyboy for the testing)
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2015-12-29 14:04:01 +11:00 |
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UnknownShadow200
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30f9e7aee9
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Combine ClassicubeScreen and MainScreen into one screen.
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2015-12-26 23:27:42 +11:00 |
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UnknownShadow200
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1116c22a66
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Fix held block bobbing being jerky when leaving the ground. (Thanks WolfgangNS)
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2015-12-25 11:11:57 +11:00 |
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UnknownShadow200
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c52534923f
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Only apply fog when exactly intersecting with the block.
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2015-12-24 21:48:14 +11:00 |
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UnknownShadow200
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1852330219
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Adjust block in hand model so that blocks that aren't full height are more visible.
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2015-12-24 00:00:54 +11:00 |
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UnknownShadow200
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6fb7e099f9
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Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand.
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2015-12-23 17:43:45 +11:00 |
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UnknownShadow200
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d104b7f09d
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Add scrollable block select screen.
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2015-12-18 11:39:34 +11:00 |
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UnknownShadow200
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e130868f70
|
Adjust UV range of clouds to always be >= 0. Should hopefully fix cloud rendering issues on OSX.
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2015-12-18 00:11:57 +11:00 |
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UnknownShadow200
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fa358f9ad2
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Add rain particles, use particle pooling.
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2015-12-17 18:35:05 +11:00 |
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UnknownShadow200
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f652953582
|
Add a generation gui.
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2015-12-10 21:36:55 +11:00 |
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UnknownShadow200
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2e317c4b99
|
Add proper sounds, fix block models, remove vertical water on map edges.
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2015-12-03 20:35:40 +11:00 |
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UnknownShadow200
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4ccbc900a1
|
Option to hide block in hand, make back to X smaller and move quit game to right of it, use waithandle instead of Thread.sleep so music thread doesn't keep client alive.
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2015-11-30 08:08:32 +11:00 |
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UnknownShadow200
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79690b405c
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Update SharpWave.dll to eliminate music crackling, load (but not used yet) gui.png texture.
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2015-11-29 09:50:00 +11:00 |
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UnknownShadow200
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030b0cfb46
|
Add option to change FOV, fetch glass break sounds, no sliding on ice when flying or noclip.
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2015-11-27 12:06:11 +11:00 |
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UnknownShadow200
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66ab5ec52b
|
More work on view bobbing III.
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2015-11-24 20:53:29 +11:00 |
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UnknownShadow200
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0f08678139
|
More work on view bobbing.
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2015-11-24 18:11:48 +11:00 |
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UnknownShadow200
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0defe3b66c
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Block break particles should account for block height, more work on rain particles.
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2015-11-22 23:58:10 +11:00 |
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UnknownShadow200
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42381461be
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Convert %codes to &codes in input bar, treat name textures as billboards.
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2015-11-21 14:27:58 +11:00 |
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UnknownShadow200
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4bf66fd021
|
Place/delete animations always show, sky should also move with clouds when clouds move above world height.
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2015-11-21 08:47:43 +11:00 |
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UnknownShadow200
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ba9851a82f
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Rain/Snow uses sunlight colour now, fix map borders using previous sun colour, new terrain.png size is shown in WarningScreen now.
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2015-11-17 16:34:34 +11:00 |
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UnknownShadow200
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2e02593862
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Fix ClassicalSharp not working properly when the Launcher is used via the terminal with its currently directory set to a different directory from the location of ClassicalSharp.exe, also add switch block animation.
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2015-11-16 14:55:50 +11:00 |
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UnknownShadow200
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a0ac092787
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Make left click animation nicer.
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2015-11-16 13:21:36 +11:00 |
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UnknownShadow200
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608a6f7a37
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Add left click animation for block in hand.
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2015-11-16 12:50:18 +11:00 |
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UnknownShadow200
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4c219b8a46
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Fix text input being slightly expanded when using default.png, block in hand now doesn't draw in third person, uses sunlight/shadowlight and has a left click animation.
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2015-11-16 12:20:01 +11:00 |
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UnknownShadow200
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83af1b5a2d
|
Initial block in hand model. No left/right click animations yet though.
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2015-11-16 10:48:51 +11:00 |
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UnknownShadow200
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cc0dd16c42
|
Default.png should only not show pixels with A = 0, make clouds height be able to set to +-10,000, make snow/rain nicer, more work on 'alt text' input box.
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2015-11-11 11:18:29 +11:00 |
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UnknownShadow200
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c5a1f5a27e
|
Fix bug with tab list when help down from map change (Thanks 123DMWM), don't show sides/edge block if it is air, add basis for new colours/emotes gui.
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2015-11-10 18:46:23 +11:00 |
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UnknownShadow200
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c8061b64fd
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Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
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2015-11-08 16:32:08 +11:00 |
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UnknownShadow200
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8130d91fc3
|
Bold selected name, some minor cleanup.
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2015-11-04 20:36:01 +11:00 |
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UnknownShadow200
|
62f1ca71d6
|
Fetch gui.png, sky should not move below map.Height + 8.
|
2015-11-04 07:12:05 +11:00 |
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