115 Commits

Author SHA1 Message Date
UnknownShadow200
6f595f81ec Fix shadows on map water sides (Thanks Lemon), fix liquids being offset incorrectly. 2016-02-20 00:00:39 +11:00
UnknownShadow200
f78af8e815 Implement basic entity shadows. 2016-02-18 22:09:57 +11:00
UnknownShadow200
eb3bbc168a Separate player logic into separate component classes. 2016-02-16 23:37:18 +11:00
UnknownShadow200
357b20619a Fix update script on linux not restarting launcher. 2016-02-14 10:26:39 +11:00
UnknownShadow200
25a4f792fe More work on own entity shadow. 2016-02-05 13:31:52 +11:00
UnknownShadow200
bfe9e287c6 Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober) 2016-02-05 00:10:01 +11:00
UnknownShadow200
21c1c031c6 Allow placing blocks off map bedrock sides. (Thanks MrGoober) 2016-01-30 21:43:11 +11:00
UnknownShadow200
c3ffec20a2 Save 'show FPS' option, also refresh the level if a BlockDefinition is added/changed/removed after the level loaded the first time. 2016-01-30 21:26:59 +11:00
UnknownShadow200
2c30831c53 Fixup rain particles outside the map and rain rendering in liquids. 2016-01-19 23:05:51 +11:00
UnknownShadow200
fd8e765b8b Optimise big maps to be even faster, optimise double/triple jump with speed to be much faster and use much less memory. 2016-01-17 21:56:22 +11:00
UnknownShadow200
bbe3820e95 Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut) 2016-01-12 21:32:31 +11:00
UnknownShadow200
6dbce98a67 Lazily allocate weather heightmap, also fix double texture warning screne not restoring the cursor (Thanks Zingan). 2016-01-09 21:45:25 +11:00
UnknownShadow200
2193038449 Can speed through water/lava/rope (Thanks carversedge) and also don't let water 'squish' rope in singleplayer. 2016-01-07 23:39:12 +11:00
UnknownShadow200
2aa00c1684 Optimise large maps even further. 2016-01-04 22:14:03 +11:00
UnknownShadow200
cac62b14db Include username in window title and add rand() to direct connect screen (Thanks Fudgie), also avoid rendering empty translucent batches twice. Improves FPS by 4-5 on 1024^3 maps. 2016-01-04 20:10:14 +11:00
UnknownShadow200
b6035298a1 Fetch better grass step sounds, also use RGB triplets instead of hex colour codes in the launcher. 2015-12-31 21:43:16 +11:00
UnknownShadow200
76452c75d1 Implement EnvMapAppearance v2 extension. 2015-12-31 16:02:49 +11:00
UnknownShadow200
f8e19afe65 Implement clipping for third person camera, also fix sound selection method for blocks being wrong (Thanks 123DontMessWitMe) 2015-12-31 11:09:53 +11:00
UnknownShadow200
0a17f9e8f1 Adjust selected outline size dynamically depending on distance, fix direct connect settings not being loaded in the launcher. 2015-12-30 12:14:46 +11:00
UnknownShadow200
8b73b0a713 Minor code cleanup, separate event classes. 2015-12-29 16:24:54 +11:00
UnknownShadow200
a7210e3aa9 Fix clouds/sky on OSX. (Big, big thanks to imjonnyboy for the testing) 2015-12-29 14:04:01 +11:00
UnknownShadow200
30f9e7aee9 Combine ClassicubeScreen and MainScreen into one screen. 2015-12-26 23:27:42 +11:00
UnknownShadow200
1116c22a66 Fix held block bobbing being jerky when leaving the ground. (Thanks WolfgangNS) 2015-12-25 11:11:57 +11:00
UnknownShadow200
c52534923f Only apply fog when exactly intersecting with the block. 2015-12-24 21:48:14 +11:00
UnknownShadow200
1852330219 Adjust block in hand model so that blocks that aren't full height are more visible. 2015-12-24 00:00:54 +11:00
UnknownShadow200
6fb7e099f9 Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand. 2015-12-23 17:43:45 +11:00
UnknownShadow200
d104b7f09d Add scrollable block select screen. 2015-12-18 11:39:34 +11:00
UnknownShadow200
e130868f70 Adjust UV range of clouds to always be >= 0. Should hopefully fix cloud rendering issues on OSX. 2015-12-18 00:11:57 +11:00
UnknownShadow200
fa358f9ad2 Add rain particles, use particle pooling. 2015-12-17 18:35:05 +11:00
UnknownShadow200
f652953582 Add a generation gui. 2015-12-10 21:36:55 +11:00
UnknownShadow200
2e317c4b99 Add proper sounds, fix block models, remove vertical water on map edges. 2015-12-03 20:35:40 +11:00
UnknownShadow200
4ccbc900a1 Option to hide block in hand, make back to X smaller and move quit game to right of it, use waithandle instead of Thread.sleep so music thread doesn't keep client alive. 2015-11-30 08:08:32 +11:00
UnknownShadow200
79690b405c Update SharpWave.dll to eliminate music crackling, load (but not used yet) gui.png texture. 2015-11-29 09:50:00 +11:00
UnknownShadow200
030b0cfb46 Add option to change FOV, fetch glass break sounds, no sliding on ice when flying or noclip. 2015-11-27 12:06:11 +11:00
UnknownShadow200
66ab5ec52b More work on view bobbing III. 2015-11-24 20:53:29 +11:00
UnknownShadow200
0f08678139 More work on view bobbing. 2015-11-24 18:11:48 +11:00
UnknownShadow200
0defe3b66c Block break particles should account for block height, more work on rain particles. 2015-11-22 23:58:10 +11:00
UnknownShadow200
42381461be Convert %codes to &codes in input bar, treat name textures as billboards. 2015-11-21 14:27:58 +11:00
UnknownShadow200
4bf66fd021 Place/delete animations always show, sky should also move with clouds when clouds move above world height. 2015-11-21 08:47:43 +11:00
UnknownShadow200
ba9851a82f Rain/Snow uses sunlight colour now, fix map borders using previous sun colour, new terrain.png size is shown in WarningScreen now. 2015-11-17 16:34:34 +11:00
UnknownShadow200
2e02593862 Fix ClassicalSharp not working properly when the Launcher is used via the terminal with its currently directory set to a different directory from the location of ClassicalSharp.exe, also add switch block animation. 2015-11-16 14:55:50 +11:00
UnknownShadow200
a0ac092787 Make left click animation nicer. 2015-11-16 13:21:36 +11:00
UnknownShadow200
608a6f7a37 Add left click animation for block in hand. 2015-11-16 12:50:18 +11:00
UnknownShadow200
4c219b8a46 Fix text input being slightly expanded when using default.png, block in hand now doesn't draw in third person, uses sunlight/shadowlight and has a left click animation. 2015-11-16 12:20:01 +11:00
UnknownShadow200
83af1b5a2d Initial block in hand model. No left/right click animations yet though. 2015-11-16 10:48:51 +11:00
UnknownShadow200
cc0dd16c42 Default.png should only not show pixels with A = 0, make clouds height be able to set to +-10,000, make snow/rain nicer, more work on 'alt text' input box. 2015-11-11 11:18:29 +11:00
UnknownShadow200
c5a1f5a27e Fix bug with tab list when help down from map change (Thanks 123DMWM), don't show sides/edge block if it is air, add basis for new colours/emotes gui. 2015-11-10 18:46:23 +11:00
UnknownShadow200
c8061b64fd Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget. 2015-11-08 16:32:08 +11:00
UnknownShadow200
8130d91fc3 Bold selected name, some minor cleanup. 2015-11-04 20:36:01 +11:00
UnknownShadow200
62f1ca71d6 Fetch gui.png, sky should not move below map.Height + 8. 2015-11-04 07:12:05 +11:00