UnknownShadow200
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76bf08a61b
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Make network stuff publicly accesible, addresses #464 but not really.
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2017-08-08 14:39:35 +10:00 |
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UnknownShadow200
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50c6a66082
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#if 0 out all C code that's not used, finish port of Stream to C.
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2017-08-08 12:30:00 +10:00 |
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UnknownShadow200
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4e169c14bd
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Actually add DisplayDevice.c to the solution
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2017-08-08 11:40:17 +10:00 |
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UnknownShadow200
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0f720bfbe2
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Port DisplayDevice to C.
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2017-08-08 09:52:11 +10:00 |
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UnknownShadow200
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04dfac3cbe
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I accidentally broke the launcher ooopppsss
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2017-08-08 00:22:55 +10:00 |
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UnknownShadow200
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e6ec7037aa
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Fix screen bounds determining in some cases in X11DisplayDevice
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2017-08-08 00:03:00 +10:00 |
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UnknownShadow200
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63530be40a
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Start porting DisplayDevice to C.
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2017-08-07 22:21:34 +10:00 |
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UnknownShadow200
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6e92beec24
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More removal of unused features from OpenTK
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2017-08-07 21:34:37 +10:00 |
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UnknownShadow200
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bb7af017d7
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Since we don't care about available resolutions, remove the code and same the memory allocated to store them
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2017-08-07 20:55:38 +10:00 |
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UnknownShadow200
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907e9f2515
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IDisplayDeviceDriver doesn't need to be a class anymore.
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2017-08-07 20:23:05 +10:00 |
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UnknownShadow200
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7db43b7ed7
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Remove more unused from OpenTK
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2017-08-07 19:33:09 +10:00 |
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UnknownShadow200
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37a260a727
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Remove unused Title get/set from OpenTK
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2017-08-07 19:21:37 +10:00 |
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UnknownShadow200
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5f3980aecc
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Remove unused winapi func declarations
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2017-08-07 13:24:21 +10:00 |
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UnknownShadow200
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b9b9478712
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oops forgot to sav one file in last commit
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2017-08-07 13:08:17 +10:00 |
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UnknownShadow200
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a968a137a1
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Significantly simplify DisplayDevice
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2017-08-07 13:04:29 +10:00 |
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UnknownShadow200
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e24ef9e4e6
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Fix keyboard/input layout change not working when client had focus
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2017-08-05 22:33:46 +10:00 |
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UnknownShadow200
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75d4fb0549
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Fix missing (void) declaration for C functions that take no args
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2017-08-04 12:36:42 +10:00 |
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UnknownShadow200
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dd08385fdc
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Fix WeatherRenderer in C.
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2017-08-04 12:32:24 +10:00 |
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UnknownShadow200
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446afae0bd
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Finish porting EnvRenderer to C.
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2017-08-04 12:26:52 +10:00 |
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UnknownShadow200
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9172afcfc9
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Combine MinimalEnvRenderer and StandardEnvRenderer, remove a bunch of yucky 'if X is Y', casts, game.ReplaceComponent
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2017-08-04 11:36:51 +10:00 |
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UnknownShadow200
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4459621057
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Fix audio failing to play in windows 2000 VM, should hopefully address #463
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2017-08-03 21:43:30 +10:00 |
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UnknownShadow200
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08fd0b19a2
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Fix sitting model not having skin cleared.
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2017-08-03 14:53:57 +10:00 |
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UnknownShadow200
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a49fda440f
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Remove the yucky 'is entity FakePlayer', instead store ModelBlock as a field.
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2017-08-03 14:53:34 +10:00 |
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UnknownShadow200
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0695fe04eb
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Port ChickenModel to C.
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2017-08-03 14:53:12 +10:00 |
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UnknownShadow200
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fa03620666
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Port SpiderModel to C.
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2017-08-03 14:52:51 +10:00 |
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UnknownShadow200
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bee207138c
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Only pick a block if the intersection point is exactly within reach distance. Should address #461.
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2017-08-02 20:06:01 +10:00 |
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UnknownShadow200
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8ebc8cda7b
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Min model scale allowed is now 0.01
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2017-07-30 21:26:24 +10:00 |
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UnknownShadow200
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de1b84883f
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Update readme to specify that it supports windows 98 (in a VM)
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2017-07-30 13:40:56 +10:00 |
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UnknownShadow200
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8113246985
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allow changing scaling of each axis of model independently.
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2017-07-30 10:05:05 +10:00 |
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UnknownShadow200
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9f918334bd
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use a do {} while in StringBuffer.AppendNum
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2017-07-29 23:45:27 +10:00 |
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UnknownShadow200
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1a370dabc7
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Fix crashing when going to extremely ridiculously coordinates far from spawn (in the range of ~2 billion)
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2017-07-29 23:38:46 +10:00 |
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UnknownShadow200
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84865b1a57
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Allow code page 437 chars in hotkeys and level save
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2017-07-28 20:58:40 +10:00 |
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UnknownShadow200
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273d276086
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Revert "Remove child window from windows gamewindow backend"
This reverts commit f112751dd64fcd51237b3449b874fcc1d5c92b61.
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2017-07-26 20:16:41 +10:00 |
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UnknownShadow200
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f112751dd6
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Remove child window from windows gamewindow backend
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2017-07-26 17:34:11 +10:00 |
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UnknownShadow200
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54c1909cd4
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X
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2017-07-25 22:05:45 +10:00 |
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UnknownShadow200
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e2ea555a94
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Quick fix for map not rendering in pre OpenGL 1.2 backend. (needs to be optimised still)
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2017-07-25 21:49:40 +10:00 |
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UnknownShadow200
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566cfdd7cb
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x
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2017-07-25 14:51:48 +10:00 |
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UnknownShadow200
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86c6cc3921
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Survival: Implement basic game-over screen
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2017-07-25 13:44:27 +10:00 |
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UnknownShadow200
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22a14a0f5a
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Survival: Implement rudimentary fall damage
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2017-07-25 13:39:20 +10:00 |
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UnknownShadow200
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a89485a960
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Survival: Add BeginFrame/EndFrame methods
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2017-07-25 13:25:17 +10:00 |
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UnknownShadow200
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17f0b5e8c7
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Port PigModel to C.
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2017-07-25 08:12:53 +10:00 |
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UnknownShadow200
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ec36158d4b
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Fix incorrect hresult declaration
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2017-07-24 14:45:22 +10:00 |
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UnknownShadow200
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30264bce80
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Port ZombieModel to C.
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2017-07-24 14:22:54 +10:00 |
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UnknownShadow200
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c82e1e91c1
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Port skeleton model to C.
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2017-07-24 11:00:01 +10:00 |
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UnknownShadow200
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15a6cdb31b
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Change from 'using nolimit mode is discouraged for general usage' to 'using nolimit mode is discouraged'
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2017-07-23 11:01:06 +10:00 |
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Goodlyay
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9425feb440
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Merge branch 'master' of https://github.com/UnknownShadow200/ClassicalSharp
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2017-07-21 23:13:06 -07:00 |
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UnknownShadow200
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daf7b95203
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X
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2017-07-22 16:12:47 +10:00 |
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Goodlyay
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1594008dab
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Make DrawSprite virtual void
So both Adv and normal MeshBuilders can override it.
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2017-07-21 23:07:57 -07:00 |
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UnknownShadow200
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e18da6a308
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Fix issues with cached terrain.png not being updated when entry at same url is changed
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2017-07-22 15:56:46 +10:00 |
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UnknownShadow200
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1d00da8381
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Fix water modified to be a non-full block still always stretching top face of water. (Thanks VenkSociety)
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2017-07-22 12:54:16 +10:00 |
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