UnknownShadow200
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83aaf4091d
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Should be using the 'lastmodified' provided for our own 'if modified since' header, fixes texture packs from some web servers always being redownloaded. (Thanks CookieNetwork)
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2016-08-28 13:45:25 +10:00 |
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UnknownShadow200
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ae379a85c0
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You should always be able to place/delete blocks, unless they are overriden by SetBlockPermission. Fixes being unable to /b an lb/gb removed block.
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2016-08-21 14:06:29 +10:00 |
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UnknownShadow200
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443c520bd0
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Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw)
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2016-08-20 10:38:33 +10:00 |
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UnknownShadow200
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874de2ce9b
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An invalid .ogg file should not crash the whole client. (Thanks JplaysClassic)
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2016-08-20 10:04:19 +10:00 |
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UnknownShadow200
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f5a016fce0
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Fix disconnected screen flickering on OpenGL backend.
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2016-08-18 23:51:00 +10:00 |
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UnknownShadow200
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99018cc610
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Fix the 'ClassicalSharp.exe needs to be in the same folder' message incorrectly showing when starting the client via terminal on non-windows from another directory. (Thanks MrGoober)
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2016-08-18 10:24:10 +10:00 |
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UnknownShadow200
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202b6a99aa
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Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks.
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2016-08-17 14:08:43 +10:00 |
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UnknownShadow200
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466bd531cd
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Avoid unnecessary memory allocation in BlockDefinitionChanged.
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2016-08-16 14:26:44 +10:00 |
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UnknownShadow200
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e39be25b3f
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Fix minor issue with ErrorScreen unnecessarily redrawing the button.
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2016-08-16 12:14:43 +10:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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4033dcff1a
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Avoid the temp mem allocation for reading compressed data in ZipReader.
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2016-08-15 18:49:06 +10:00 |
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UnknownShadow200
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8c52ada595
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Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
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2016-08-15 18:33:37 +10:00 |
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UnknownShadow200
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b3e0b8b32b
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Ensure that colours read from WoM http page have full alpha.
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2016-08-15 16:59:09 +10:00 |
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UnknownShadow200
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a28d2a38fd
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Increase 'Connection timeout' threshold to 30 seconds, avoid StringReader and replace with our own ReadLine() method.
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2016-08-15 16:43:55 +10:00 |
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UnknownShadow200
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25b8f453ad
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Remove a redundant foreach.
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2016-08-15 15:30:19 +10:00 |
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UnknownShadow200
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bd1f2c9597
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Oops we need to use SocketException instead of IOException now.
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2016-08-15 13:22:55 +10:00 |
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UnknownShadow200
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0936dd7e50
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Use raw socket receive/send instead of NetworkStream.
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2016-08-15 13:18:46 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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b2ff1bb70e
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Fix being unable to use function keys in error screen. (Thanks WolfGangNS)
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2016-08-14 10:00:49 +10:00 |
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UnknownShadow200
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a8b73a0e46
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Switching to classic/classic+hax mode should not reset your 'use classic background' option. (Thanks JPlaysClassic)
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2016-08-13 08:48:06 +10:00 |
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UnknownShadow200
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11a75d0231
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Minorly optimise GdiPlusDrawer2D's string measuring function.
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2016-08-06 17:47:44 +10:00 |
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UnknownShadow200
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0331311360
|
Increase network data reading frequency from 20 to 60 seconds when loading a map, this makes receiving map faster. (Especially on localhost and LAN servers, around half the time)
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2016-08-06 15:39:03 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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ae5f379438
|
Fix client crash when using normalfast mode and on Intel OpenGL build.
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2016-08-06 09:15:54 +10:00 |
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UnknownShadow200
|
a73630432e
|
Don't centre cursor when window is not focused.
Fixes cursor being moved to centre of client's window, when you are interacting with another application, and you finish joining another map.
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2016-08-03 14:57:50 +10:00 |
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UnknownShadow200
|
01cdeee0eb
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Reduce code duplication of SelectionBox and AxisLinesRenderer.
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2016-08-03 14:40:32 +10:00 |
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UnknownShadow200
|
344688ca8d
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Fix last commit.
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2016-08-03 14:26:42 +10:00 |
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UnknownShadow200
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8b2f429a43
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Now with less pointless code duplication for entity model code.
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2016-08-03 14:07:56 +10:00 |
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UnknownShadow200
|
0141b7140b
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Make ModelCache code nicer.
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2016-08-03 13:53:15 +10:00 |
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UnknownShadow200
|
17e2ee4398
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Block break particles of fullbright blocks should render at full bright. (Thanks goodlyay)
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2016-08-01 23:29:29 +10:00 |
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UnknownShadow200
|
c283494e4b
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Fix changing shadow colour not rebuilding map bedrock sides (which uses shadow colour), thanks goodlyay.
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2016-07-31 21:13:29 +10:00 |
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UnknownShadow200
|
bd549f9462
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-07-30 14:34:39 +10:00 |
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UnknownShadow200
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dd11147103
|
Successful/Failed update check method now redraw background first, avoids the ugly artefact of drawing text twice over each other.
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2016-07-30 14:34:27 +10:00 |
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UnknownShadow200
|
db2e9c7342
|
Non WebException errors when updating should not crash the launcher (Thanks DramaticLove), also now shows 'Update check failed' on the main screen when any exception occurs when checking for updates.
|
2016-07-30 14:29:18 +10:00 |
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UnknownShadow200
|
e93102a97b
|
Attempt to retrieve texture pack / terrain.png from texturecache folder in all 300/400 errors, not just for 304 not modified.
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2016-07-28 12:39:31 +10:00 |
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UnknownShadow200
|
d097af1cb0
|
Fix .cw files saving/loading custom blocks with max fog density when fog density is supposed to be none.
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2016-07-27 19:57:50 +10:00 |
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UnknownShadow200
|
4ffa029fa9
|
Start on (non-working) player push.
|
2016-07-25 13:03:29 +10:00 |
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UnknownShadow200
|
cc92a2794e
|
oldWidth/oldHeight is never used in the gui code, removed it.
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2016-07-25 12:24:57 +10:00 |
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UnknownShadow200
|
3fdda6ab92
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Make TexturePackExtractor less hardcoded.
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2016-07-25 12:22:10 +10:00 |
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UnknownShadow200
|
7432413a77
|
Move gui code to a separate class.
|
2016-07-25 12:11:55 +10:00 |
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UnknownShadow200
|
cbfcc01bbf
|
Optimise weather rendering, part 1.
|
2016-07-18 18:21:37 +10:00 |
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UnknownShadow200
|
9e90ef6ed5
|
Fix skybox orientation in forward third person camera. (Thanks 123DMWM)
|
2016-07-17 09:06:01 +10:00 |
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UnknownShadow200
|
db86bee196
|
Fix error screen losing colour after context is lost.
|
2016-07-16 23:30:57 +10:00 |
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UnknownShadow200
|
b86dd00e13
|
Fix F9 clock showing 0 mins when played for exactly 1h0m. (Thanks KawaiiCube)
|
2016-07-16 08:30:35 +10:00 |
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UnknownShadow200
|
309ba45a5d
|
Fix skybox orientation in forward third person camera (Thanks goodlyay).
|
2016-07-14 16:15:36 +10:00 |
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UnknownShadow200
|
7be81bea37
|
Fix most of remaining compilation errors on android project type.
|
2016-07-14 11:29:54 +10:00 |
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UnknownShadow200
|
0da70b91eb
|
Use android-compatible 'is 32bpp bitmap' test.
|
2016-07-14 00:15:25 +10:00 |
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UnknownShadow200
|
719d741a9b
|
More fixups for android backend.
|
2016-07-13 22:48:28 +10:00 |
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UnknownShadow200
|
02fc19e1e7
|
Fixup OpenGLES api for IGraphicsApi changes.
|
2016-07-13 22:26:43 +10:00 |
|
UnknownShadow200
|
ab9500bcd4
|
Permission values from 100 to 127 should also be treated as 'op permissions'. (Thanks Moosfet)
|
2016-07-13 22:05:41 +10:00 |
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