2713 Commits

Author SHA1 Message Date
UnknownShadow200
3d230bc356 Now read literal and distance huffman tables 2017-09-30 15:52:14 +10:00
UnknownShadow200
9509742b32 huffman decoding works, although very slow 2017-09-30 11:12:35 +10:00
UnknownShadow200
118c0a1dde Revert "huffman decoding works, although very slow"
This reverts commit 6407f5c5ad9e33bd350ab3cb2a336f4125ebc678.
2017-09-30 11:11:05 +10:00
UnknownShadow200
6407f5c5ad huffman decoding works, although very slow 2017-09-30 11:10:33 +10:00
UnknownShadow200
6e39903c3b fix some mistakes in huffman table building. too tired. 2017-09-30 00:53:49 +10:00
UnknownShadow200
2cc9bf7801 fix undefined behaviour in Deflate.c 2017-09-30 00:45:50 +10:00
UnknownShadow200
2a5a916e4c Fix uninitalised variable usage in Camera file 2017-09-30 00:24:41 +10:00
UnknownShadow200
f2dc8c2bbd Create file implementation for Stream struct 2017-09-30 00:18:29 +10:00
UnknownShadow200
de7e424877 start work on writing huffman decoder for deflate 2017-09-29 23:32:08 +10:00
UnknownShadow200
3f8e1cb93e Increase env limits by a factor of 512 2017-09-29 19:46:14 +10:00
UnknownShadow200
29b4894c78 Fix opengl C backend crashing 2017-09-29 00:28:04 +10:00
UnknownShadow200
e614908177 Port DisplayDevice to C. 2017-09-29 00:05:34 +10:00
UnknownShadow200
97c100879f Port OpenGL context code across. 2017-09-28 23:51:18 +10:00
UnknownShadow200
a2c61c20f2 Mostly port OpenGL API to C. 2017-09-28 20:58:50 +10:00
UnknownShadow200
9556b1a384 If 'useclouds' is in the texture pack zip, then both the skybox and clouds render. 2017-09-28 12:23:45 +10:00
UnknownShadow200
a5265295e9 Divide skybox speed by 1024 instead of 128 2017-09-27 10:50:07 +10:00
UnknownShadow200
b85afc73f9 Add ability to rotate skybox 2017-09-27 10:12:05 +10:00
UnknownShadow200
fdb83f143e Fix launcher input widget caret still blinking when inserting text or moving cursor, fixes #376 2017-09-24 22:25:45 +10:00
UnknownShadow200
869a8639b8 Disable pushing when flying, start work on DEFLATE decompressor from scratch. 2017-09-23 12:23:57 +10:00
UnknownShadow200
372c4040da Fix mipmaps on windows 98 opengl backend 2017-09-22 00:12:26 +10:00
UnknownShadow200
acd19ceda2 get rid of generics usage in multiple places 2017-09-21 23:03:58 +10:00
UnknownShadow200
b09b9c74b0 get rid of generics usage in KeyBindingsScreen 2017-09-21 22:17:04 +10:00
UnknownShadow200
85bd926105 less usage of C# generics 2017-09-21 22:04:51 +10:00
UnknownShadow200
a20c91ccc3 Get rid of duplication FastColour.Parse and FastColour.TryParse 2017-09-21 15:52:50 +10:00
UnknownShadow200
a13c673d5f turns out GZipStream.ReadByte() allocates a 1 byte array each time, so avoid that 2017-09-20 14:49:00 +10:00
UnknownShadow200
39fa4279d3 Fix client not compiling when using 16 bit block ids 2017-09-20 09:59:06 +10:00
UnknownShadow200
38ea2919c2 eliminate pointless M11-M44 get/set in Matrix4 2017-09-19 23:41:32 +10:00
UnknownShadow200
7a77a34b14 Little bit less use of generics 2017-09-19 23:11:59 +10:00
UnknownShadow200
7000e9d0c1 Don't always recreate context when changing FPS, only do when vsync state changes, and only on direct3d9 backend. 2017-09-19 15:26:55 +10:00
UnknownShadow200
0b3cbfac7a Fix empty chat lines not contributing to height of box behind recent chat. 2017-09-19 11:03:05 +10:00
UnknownShadow200
e787c45147 ZipEntry doesn't need CompressedHeaderOffset 2017-09-18 19:15:24 +10:00
UnknownShadow200
92664c258a Add +/-push to disallow player pushing in MOTD. 2017-09-18 14:02:26 +10:00
UnknownShadow200
6113c4c270 Fix /client tp [invalid coords] tping you to 0,0,0 2017-09-17 23:41:31 +10:00
UnknownShadow200
39c4142637 Head model shouldn't push you. 2017-09-17 19:58:24 +10:00
UnknownShadow200
31bb379ec0 Player pushing is now in enhanced mode too 2017-09-17 19:41:41 +10:00
UnknownShadow200
1be3e8c3f6 Now the client compiles with C# 2.0 2017-09-16 21:38:16 +10:00
UnknownShadow200
d27aba4c70 Obsolete MakeBool ButtonWidget maker 2017-09-16 21:35:23 +10:00
UnknownShadow200
7d9dd4ec1e For consistency, always use verticesCount in 3D graphics APIs, instead of mixing vertices and indices count 2017-09-16 20:30:05 +10:00
UnknownShadow200
39aa37a83d Port more of Entity to C. 2017-09-16 20:14:20 +10:00
UnknownShadow200
e798f0f7ac Less lambda usage 2017-09-16 16:12:09 +10:00
UnknownShadow200
9d9d205900 Forgot to actually gen mipmaps in C client 2017-09-16 00:45:06 +10:00
UnknownShadow200
cf8812a03c Port Options.Set to C. 2017-09-15 22:19:44 +10:00
UnknownShadow200
f84ba17d17 Add TotalMilliseconds() to C DateTime 2017-09-15 21:01:02 +10:00
UnknownShadow200
be641a682d Fix block picking of bedrock on map bottom, not working when map has a height of 1 block. 2017-09-15 18:17:35 +10:00
UnknownShadow200
db4275f571 Rewrite code to avoid usage of Dictionary 2017-09-15 17:38:33 +10:00
UnknownShadow200
7303e8c2e4 Only 6 lambdas left to remove 2017-09-15 14:05:53 +10:00
UnknownShadow200
4413fc69e6 Get rid of nearly all lambda usage 2017-09-15 10:10:49 +10:00
UnknownShadow200
5c2ac98003 Begin rewriting client to eliminate all usage of lambdas 2017-09-14 23:14:44 +10:00
UnknownShadow200
113d3e3b5b Make the launcher compile with C# 2.0 compiler 2017-09-14 19:34:17 +10:00
UnknownShadow200
3c6bf3624c Further reduce size of IL code 2017-09-13 23:09:10 +10:00