UnknownShadow200
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8559ccc404
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NDS: Use smaller http buffer sizes
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2025-03-03 19:41:32 +11:00 |
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UnknownShadow200
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a17571d9a3
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NDS: Fix water outside map looking ugly
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2025-03-02 21:01:42 +11:00 |
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UnknownShadow200
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fe086a089d
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NDS: Implement water translucency partially
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2025-03-02 14:17:10 +11:00 |
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UnknownShadow200
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eb84b2e607
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NDS: Fix data corruption in some textures and map gen
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2025-03-02 11:45:48 +11:00 |
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UnknownShadow200
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ea38185ea9
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GBA: Fix getting stuck in boot reset loop
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2025-03-02 11:09:58 +11:00 |
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UnknownShadow200
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92b82d2cf8
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NDS: Fix random block faces in the world missing
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2025-03-02 10:49:28 +11:00 |
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UnknownShadow200
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49cc96b0c4
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NDS: Fix log messages logging extra blank lines
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2025-03-02 08:51:23 +11:00 |
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UnknownShadow200
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022855eca2
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NDS: Don't add NOPs into FIFO buffer
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2025-03-01 23:24:19 +11:00 |
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UnknownShadow200
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38b9deffbc
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NDS: Fix RGB4 format
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2025-03-01 19:05:00 +11:00 |
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UnknownShadow200
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f2794d609a
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NDS: WIP rewrite to manually manage VRAM
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2025-03-01 17:51:01 +11:00 |
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UnknownShadow200
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65253713f1
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NDS: Avoid more gl functions
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2025-03-01 14:08:37 +11:00 |
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UnknownShadow200
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9d56cf94cd
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Fix
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2025-02-26 23:01:20 +11:00 |
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UnknownShadow200
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697f904e98
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EGL: Log all configs if choosing config fails
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2025-02-26 22:47:56 +11:00 |
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UnknownShadow200
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f01553497c
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Android: Compile older arm native library to use older runtime library that doesn't use armv8 insstructions
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2025-02-26 18:48:05 +11:00 |
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UnknownShadow200
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7189ccbb7b
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OpenGL: Fix BGRA check being incorrect
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2025-02-25 19:09:58 +11:00 |
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UnknownShadow200
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49bf55f5c6
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Log a runtime address to assist with investigating crashes
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2025-02-25 18:12:25 +11:00 |
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UnknownShadow200
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be5a215a6c
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SoftGPU: Optimise tex coord calculation
On test machine with -O1 and 28,000 FPS goes from ~48 to ~52
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2025-02-24 20:12:22 +11:00 |
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UnknownShadow200
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7f13b8b1e1
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Fix BGRA conversion code being used even when pixel format is already RGBA
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2025-02-24 17:56:04 +11:00 |
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UnknownShadow200
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e340a8a4ff
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Add hidden option for auto pause on focus lost
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2025-02-24 07:00:12 +11:00 |
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UnknownShadow200
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ae1b692333
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GLES2: Also support fallback RGBA when BGRA isn't supported
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2025-02-24 06:27:33 +11:00 |
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UnknownShadow200
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9dff9a2b14
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GLES2: Log BGRA support
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2025-02-24 06:16:26 +11:00 |
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UnknownShadow200
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398eceafca
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EGL: Always log all attributes
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2025-02-23 21:12:55 +11:00 |
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UnknownShadow200
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18986b29f4
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Add option for disabling xinput2 support at runtime
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2025-02-23 20:08:29 +11:00 |
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UnknownShadow200
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2cfd53aa79
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EGL: Try to ensure chosen config has same visual ID as window
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2025-02-23 19:37:30 +11:00 |
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UnknownShadow200
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14c403f6b8
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Fix EGL visual message printing wrong visual ID
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2025-02-23 18:43:29 +11:00 |
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UnknownShadow200
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bc57708120
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Fix ModernGL build
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2025-02-23 10:46:16 +11:00 |
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UnknownShadow200
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f64d0807f4
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OpenGL: Try to support very old systems without BGRA support
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2025-02-23 10:41:48 +11:00 |
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UnknownShadow200
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faf2516d56
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EGL: Use default depth/visual with X11 build
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2025-02-23 09:21:00 +11:00 |
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UnknownShadow200
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2091c3cf69
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X11: More compatible launcher window creation
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2025-02-23 08:44:23 +11:00 |
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UnknownShadow200
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1296a7edea
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Fix backtrace not being used
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2025-02-23 07:43:19 +11:00 |
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UnknownShadow200
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62caadf4c3
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Fix compilation issues
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2025-02-23 07:06:34 +11:00 |
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UnknownShadow200
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4b0ec476e3
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Linux: Load pthread_setname_np dynamically
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2025-02-23 07:01:22 +11:00 |
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UnknownShadow200
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932ec01ea1
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X11: Use proper 2D visual instead of glx visual for the launcher
Saves a bit of memory (7 MB private RAM, 50 MB shared RAM on linux mint machine) and should improve startup time a little bit
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2025-02-20 22:32:48 +11:00 |
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UnknownShadow200
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33d626cf60
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Windows: Use proper backtrace on ARM/ARM64 platforms, instead of backtrace for current thread
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2025-02-20 21:48:44 +11:00 |
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UnknownShadow200
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629662657f
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X11: Query actual window depth/visual for 2D framebuffer
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2025-02-20 07:50:50 +11:00 |
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UnknownShadow200
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ad80542a57
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32x/GBA: Disable menu UI code altogether
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2025-02-17 18:15:11 +11:00 |
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UnknownShadow200
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876b81cc45
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GBA: Now gets in-game for one frame before crashing
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2025-02-16 18:41:07 +11:00 |
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UnknownShadow200
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52929fd904
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GBA: Draw to screen directly
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2025-02-16 10:46:17 +11:00 |
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UnknownShadow200
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794b4e0255
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GBA: Launcher loads
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2025-02-16 10:40:43 +11:00 |
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UnknownShadow200
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acdcb0a793
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GBA: Main menu loads
|
2025-02-16 10:31:45 +11:00 |
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UnknownShadow200
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ab47f1f5f6
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GBA: Fix missing sqrt function
|
2025-02-16 09:15:13 +11:00 |
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UnknownShadow200
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57c5aa664a
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GBA: Old non-working code
|
2025-02-16 08:34:05 +11:00 |
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UnknownShadow200
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55cd5bc3a0
|
WIP on redesigning static VB code
|
2025-02-16 08:29:47 +11:00 |
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UnknownShadow200
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78e7887c7b
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68k build now 'runs' on 4 MB system
|
2025-02-14 21:30:31 +11:00 |
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UnknownShadow200
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6d5a5b78c8
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Defer recreating env render VBs until actually needed
|
2025-02-12 18:22:08 +11:00 |
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UnknownShadow200
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d9b77bdf9a
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SoftGPU: Expand drawing sprite to loading screen background and some other widgets
|
2025-02-11 19:55:51 +11:00 |
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UnknownShadow200
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f8bdc510e8
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Fix saturn build
|
2025-02-11 07:15:01 +11:00 |
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UnknownShadow200
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ffb790b1b5
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Add hint that vertices can be drawn as a flat sprite
Previously just rendering the UI in the 2D loading/generating menu took around 20 seconds in the 68x build. Now it's a very fast 15 seconds
|
2025-02-11 07:02:57 +11:00 |
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UnknownShadow200
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09751a8aa4
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PS1: Fix not handling out of vertex RAM at all
|
2025-02-09 20:46:53 +11:00 |
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UnknownShadow200
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a332ace34a
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Solaris: Try to fix not compiling
|
2025-02-03 00:28:58 +11:00 |
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