16 Commits

Author SHA1 Message Date
Goodlyay
9d50aa3585 Add sitting model 2017-03-09 21:52:19 -08:00
UnknownShadow200
530e9eb09c make code work with abstract Entity class instead of Player class 2017-01-20 12:16:38 +11:00
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98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
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405fe46544 make more things public 2016-12-04 19:02:16 +11:00
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1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
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fafd087292 Client: Giant model is now just an alias for bigger humanoid model, instead of separate model class. 2016-10-18 17:03:55 +11:00
UnknownShadow200
c0865c4be0 Client: Add head model. 2016-10-18 10:57:42 +11:00
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7f92161077 Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code. 2016-10-12 19:28:00 +11:00
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2452cc93a7 Style: Use gfx consistently everywhere, instead of mixing api and graphics. 2016-10-12 12:25:12 +11:00
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64cb13d0a6 Gfx: DeleteVb should reset the id too. 2016-10-01 17:45:17 +10:00
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344688ca8d Fix last commit. 2016-08-03 14:26:42 +10:00
UnknownShadow200
8b2f429a43 Now with less pointless code duplication for entity model code. 2016-08-03 14:07:56 +10:00
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0141b7140b Make ModelCache code nicer. 2016-08-03 13:53:15 +10:00
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df12571d96 Don't load a texture if it is bigger than gpu's max supported size. 2016-06-23 10:50:51 +10:00
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8052c944f2 Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta. 2016-05-20 15:22:54 +10:00
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65069f2f34 Organise launcher classes into namespaces. 2016-05-17 10:17:24 +10:00