2169 Commits

Author SHA1 Message Date
UnknownShadow200
9f6faa7a34 Release 0.99.8 2017-06-08 23:32:34 +10:00
UnknownShadow200
1be0d7f097 Show appropriate message in launcher for unrecognised username and wrong password, instead of just 'Wrong username or password' 2017-06-08 22:42:28 +10:00
UnknownShadow200
0e38dcf0b4 Use quick and instead of mod operation for tickqueue 2017-06-08 14:06:08 +10:00
UnknownShadow200
aa1ddc7b25 Store global 1D part counts separately for normal and translucent parts. allows globally skipping 1D batches with no translucent parts, for faster performance 2017-06-08 12:19:08 +10:00
UnknownShadow200
bc58cb6f93 Mostly port mesh builder to C. 2017-06-08 11:16:52 +10:00
UnknownShadow200
4bd9eb5b1a Fix most warnings 2017-06-07 17:45:40 +10:00
UnknownShadow200
e7ff52ff7b Replace // with /* comments 2017-06-07 17:36:36 +10:00
UnknownShadow200
59f3c0bc5c Port TileDrawer to C. 2017-06-07 16:51:32 +10:00
UnknownShadow200
69cc33c936 Mostly finish normal mesh builder port to C. 2017-06-07 16:10:30 +10:00
UnknownShadow200
4e3356906b Port DrawInfo1D to C. 2017-06-07 15:51:17 +10:00
UnknownShadow200
2cecfd63a2 Begin porting normal mesh builder to C. 2017-06-07 15:26:12 +10:00
UnknownShadow200
825cd8e0fa make sure to use (void); for all C function declarations that take no args 2017-06-07 13:08:04 +10:00
UnknownShadow200
8e425763c7 Port IsometricBlockDrawer to C. 2017-06-07 10:53:26 +10:00
UnknownShadow200
5a60670ba1 Fix runtime error when using .NET later than 2.0 2017-06-06 15:00:22 +10:00
UnknownShadow200
d72f98b25a Forgot 1 delegate that needed to be explictly declared 2017-06-06 14:49:26 +10:00
UnknownShadow200
fc8d593b35 Define our own explict delegate types for better annotating arguments
also means less compile errors when compiling for .NET later than 2.0
2017-06-06 14:46:14 +10:00
UnknownShadow200
22ca1f0eb9 Given that it has been 3 months since last release, guess it's time for another release. 2017-06-06 11:28:11 +10:00
UnknownShadow200
c41bb0276d And implement sapling physics in C. 2017-06-06 11:13:22 +10:00
UnknownShadow200
08af45b85e Fix saplings not growing in singleplayer 2017-06-06 09:43:18 +10:00
UnknownShadow200
28eb8de0b8 Mostly port physics to C, declare World_GetBlock/SetBlock as macros 2017-06-06 09:37:22 +10:00
UnknownShadow200
7a2be1bbb8 Implement a queue for liquid physics in C. 2017-06-05 22:19:24 +10:00
UnknownShadow200
6fa7bdce71 Port liquid animations to C. 2017-06-05 20:19:09 +10:00
UnknownShadow200
e399e35269 Annotate variables that are native gfx resource ids in C, simplify IModel in C# 2017-06-05 20:02:40 +10:00
UnknownShadow200
ed37ca5321 Create LocalPlayer struct 2017-06-05 19:27:54 +10:00
UnknownShadow200
b7929e541d fix last commit 2017-06-05 15:32:48 +10:00
UnknownShadow200
adc34fa9de Optimise UpdateCulling, reduces time taken from 290 to 190 ms on my machine 2017-06-05 13:44:53 +10:00
UnknownShadow200
1ad5b6b259 Make matrix operations consistent 2017-06-05 13:25:07 +10:00
UnknownShadow200
b22774f7b9 Add TransformX and TransformZ methods 2017-06-05 12:53:28 +10:00
UnknownShadow200
db2b524b43 um oops 2017-06-03 08:51:56 +10:00
UnknownShadow200
a0b7050277 Port PickedPosRenderer to C. 2017-06-03 08:50:40 +10:00
UnknownShadow200
52d6c02f97 Port AxisLinesRenderer to C. 2017-06-02 10:13:56 +10:00
UnknownShadow200
b647e3d718 Finish porting notchy map generator to C. 2017-06-01 22:01:32 +10:00
UnknownShadow200
4b8cea1b5b Port flatgrass generator to C. 2017-06-01 18:34:56 +10:00
UnknownShadow200
4cd17f8aab Partially port EnvRenderer to C. 2017-06-01 16:38:04 +10:00
UnknownShadow200
a257955998 Use strongly typed event handlers 2017-05-31 10:30:34 +10:00
UnknownShadow200
9a2c115af3 Port MapBordersRenderer to C. 2017-05-31 10:09:00 +10:00
UnknownShadow200
79d63fcf99 use explicit (void) to indicate C functions that take no arguments. 2017-05-30 09:47:32 +10:00
UnknownShadow200
8bb1db5c99 Port GZipHeaderReader to C. 2017-05-30 09:25:53 +10:00
UnknownShadow200
93eee6e1cf Compare uptime in seconds in launcher, instead of uptime string 2017-05-29 20:30:00 +10:00
UnknownShadow200
37e0f0fdda Remove redundant methods from OpenTK 2017-05-28 17:17:25 +10:00
UnknownShadow200
9536fa2483 Use single sIndex instead of array variable.
Also don't remove sapling block in singleplayer if tree fails to grow
2017-05-28 16:21:34 +10:00
UnknownShadow200
b5cbdcaa70 Use a constants header instead of putting stuff in typedefs.h 2017-05-28 15:42:57 +10:00
UnknownShadow200
8feca784e2 Port Respawn to C 2017-05-28 15:37:42 +10:00
UnknownShadow200
ddbf199301 Hint to the compiler that all vector methods should be inlined 2017-05-28 15:19:40 +10:00
UnknownShadow200
055e564acc I keep confusing myself, so always have result parameters as first. 2017-05-28 15:15:50 +10:00
UnknownShadow200
673ae93b0c Replace properties with fields in 2D classes, remove unused 2D classes methods. 2017-05-28 14:52:19 +10:00
UnknownShadow200
2fb0b47ee3 Update credits.txt 2017-05-26 15:35:13 +10:00
Goodlyay
030ce88b43 Update readme.md photo 2017-05-25 02:13:33 -07:00
UnknownShadow200
f05fb08993 Fix remaining compile errors in C implementation of MapRenderer 2017-05-25 16:41:48 +10:00
UnknownShadow200
73fb950f55 Fix normal C# client always crashing without a stacktrace from recent commit, I'm a stupid idiot. 2017-05-25 15:36:35 +10:00