UnknownShadow200
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7a96cac27e
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microoptimisations
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2017-01-25 23:09:42 +11:00 |
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UnknownShadow200
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e7aa519846
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more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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69d6bd228e
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make sure input bitmaps are 32bpp everywhere
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2017-01-24 09:11:47 +11:00 |
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UnknownShadow200
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dbbdc2407b
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non-existent skins should reset your current skin to default (Thanks goodlyay)
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2017-01-21 13:08:22 +11:00 |
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UnknownShadow200
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b08f640bbe
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bobbing is now field instead of property
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2017-01-20 17:41:49 +11:00 |
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UnknownShadow200
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f16df0002c
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Optimise entity rendering
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2017-01-20 16:29:11 +11:00 |
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UnknownShadow200
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4476b9c63d
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Inline performance hotspots in collision physics
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2017-01-20 15:51:02 +11:00 |
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UnknownShadow200
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9aa8809e78
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hud now displays blocks count
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2017-01-20 13:55:51 +11:00 |
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UnknownShadow200
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fd454c0c01
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Now some entities spawn and can be clicked on.
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2017-01-20 13:08:28 +11:00 |
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UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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990725035d
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fix jumpheight=0 issues (thanks goodlyay)
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2017-01-14 16:14:33 +11:00 |
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UnknownShadow200
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8f2cf0860d
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style: remove duplicate function
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2017-01-09 07:38:46 +11:00 |
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UnknownShadow200
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fd6fbe5582
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Fix issues with tinted full bright blocks. (Thanks setey1)
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2017-01-08 11:37:04 +11:00 |
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UnknownShadow200
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e820ddc6a8
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fix wrong UV mapping in block models
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2017-01-06 13:16:21 +11:00 |
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UnknownShadow200
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eddf8229f0
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Optimise block tinting
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2016-12-21 14:27:24 +11:00 |
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Goodlyay
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a4cb1e80be
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Core: add block tinting
Uses the fog colour components of the block to tint it if the name ends
with "#".
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2016-12-20 19:05:29 -08:00 |
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UnknownShadow200
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2408984a6b
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Core: fix custom blocks with collide type swimthrough replacing core block ids not working (Thanks Daeslender)
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2016-12-10 07:56:09 +11:00 |
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UnknownShadow200
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405fe46544
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make more things public
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2016-12-04 19:02:16 +11:00 |
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UnknownShadow200
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e33d39685c
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Style: Make more code available to external plugins.
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2016-12-03 19:26:38 +11:00 |
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UnknownShadow200
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619ebafca1
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more work on abstracting lighting
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2016-12-02 15:29:23 +11:00 |
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UnknownShadow200
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2986773b51
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Abstract block lighting
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2016-11-29 21:01:18 +11:00 |
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UnknownShadow200
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6ec9c2d4b8
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Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay)
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2016-11-27 22:02:30 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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Goodlyay
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39a15058ed
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Fix last commit.
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2016-11-09 20:39:21 -08:00 |
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Goodlyay
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b33b142d6e
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Core: Make block-in-hand bobbing closer to classic.
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2016-11-09 20:37:16 -08:00 |
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Goodlyay
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afc1100a8b
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Core: Fix timing on footsteps.
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2016-11-08 21:19:37 -08:00 |
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UnknownShadow200
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96710328a8
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Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
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2016-11-06 14:40:39 +11:00 |
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UnknownShadow200
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8dac0f0697
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Client: fix default value of jump height when system doesn't use . as decimal point.
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2016-11-01 22:45:27 +11:00 |
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UnknownShadow200
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a46c472496
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minor changes
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2016-11-01 20:56:00 +11:00 |
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UnknownShadow200
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297983efdb
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Core: Change Double Jump to WoM style hacks, also noclip must be held down in WoM style hacks mode.
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2016-11-01 12:17:29 +11:00 |
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UnknownShadow200
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3cb6c1f6af
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revert last 2 commits, they made things worse in practice
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2016-11-01 10:39:47 +11:00 |
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UnknownShadow200
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d9efc75678
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fix last commit
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2016-11-01 10:26:33 +11:00 |
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UnknownShadow200
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4adfdb837e
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Core: Fix camera and model bobbing being in opposite directions. (Thanks goodlyay)
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2016-11-01 10:02:25 +11:00 |
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UnknownShadow200
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2fa379746a
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Style: Finish simplifying BlockInfo
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2016-10-29 13:49:33 +11:00 |
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UnknownShadow200
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00f28e2039
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Style: Start simplifying BlockInfo
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2016-10-29 13:15:00 +11:00 |
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UnknownShadow200
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71799ba86c
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Survival: add basic structure for a healthbar
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2016-10-20 16:52:37 +11:00 |
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UnknownShadow200
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fafd087292
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Client: Giant model is now just an alias for bigger humanoid model, instead of separate model class.
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2016-10-18 17:03:55 +11:00 |
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UnknownShadow200
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c0865c4be0
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Client: Add head model.
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2016-10-18 10:57:42 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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d24a929267
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Core: Allow building up to 16 chunks per frame.
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2016-10-17 16:42:38 +11:00 |
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UnknownShadow200
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0b7b5e3a83
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Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
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2016-10-15 10:25:25 +11:00 |
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UnknownShadow200
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7f92161077
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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f9c0f75208
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
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UnknownShadow200
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273b3b32e2
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Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
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b576506b86
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Gfx: add bool indicating whether texture should use managed or default pool.
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2016-10-06 10:54:17 +11:00 |
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UnknownShadow200
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febe31b904
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Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
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2016-10-05 18:25:21 +11:00 |
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